Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: Squanks designs on July 19, 2006, 09:13:28 PM



Title: 99million power design
Post by: Squanks designs on July 19, 2006, 09:13:28 PM
         Hull

         600,000

      Powercore
        Weight-599,900
       energy-200,000,000

      Computer
        weight-4
         energy-360,000
          ACU-10%

           Sheild 1
             weight-5
               ABS 21%
                 Energy-57,260

         Sheild 2
           weight-3
          ABS-20%
           energy-65,972

             Sheild 3
             Weight-3
               ABS-22%
              energy- 116,800

             Special
                weight-80
                energy- 97,700,074
                  H.P- 29,000,000
 
                     Weapon
                       Weight-5
                     energy- 97,700,074
                      Attack- 27,000,000
                         ACU-50%
 


Title: Re: 99million power design
Post by: Lammalord on July 19, 2006, 10:06:23 PM
riase the hits lower the attack, to much of it overall...

that much attack and it will die


Title: Re: 99million power design
Post by: Gunfighter Frank on July 27, 2006, 03:47:06 PM
it looks balanced according to E that is what is needed


Title: Re: 99million power design
Post by: ars68 on July 27, 2006, 11:27:39 PM
*ahem*

ya, more hp may be better for new commanders, that way they don't lose them as easily, but it is not good to start a line of ships off of, unless you are planning on buying lots of them.  in fact, there are several times where I will lose a mission due to not doing enough damage to the #1 fleet, even when they are 1.3 bil ships doing a 40 mil mission, and every ship is slightly slanted to more offense then hp.

as my own general rule fo thumb, to a certain extent, missions are doable anywhere where hop and attack is moderately balanced, but it is like this:

more hp, less attack: more survivability, less damage and thus lower chance of winning the mission

more attack, less hp: more chance of doing the amount of damage required, but less survivability.

however, if you go with more attack, you can take care of survivability, simply by watching how hard a mission you are doing.  if you almost lose a ship to a 60 mil mission, don't go higher, (or lower, as is the case now) or try to do a little bit easier missions.


Title: Re: 99million power design
Post by: John.doe on October 04, 2006, 12:59:45 PM
Quote
however, if you go with more attack, you can take care of survivability, simply by watching how hard a mission you are doing.  if you almost lose a ship to a 60 mil mission, don't go higher, (or lower, as is the case now) or try to do a little bit easier missions.


these bold words, what do you mean by that? is there something changed about the missions?


Title: Re: 99million power design
Post by: Seither on October 05, 2006, 01:42:55 PM
depending on where you are, lower missions can be harder then the higher ones, I think is what he is saying.

And I thought guests couldn't post topics?


Title: Re: 99million power design
Post by: John.doe on October 05, 2006, 01:46:57 PM
so are you saying that 2% missions can be easier than 1% missions?


Title: Re: 99million power design
Post by: Seither on October 06, 2006, 09:43:03 AM
yes, with some types of ships, depending on your power, they can be easier. Unless I'm misunderstanding ars68 (which is entriely possible, i'll ask next time I talk to him) that is what he is pointing out.


Title: Re: 99million power design
Post by: ars68 on October 06, 2006, 09:38:38 PM
I know it sounds really wierd, but yes, that is exactly what I mean.  it seems to me that at some point, it can actually be easier to do 2x then a 1x, but before even that, the point must be made:
going by 1x and 2x can be very misleading.  instead, go by actual fleet power expected.

of course... it is so random, it may just seem like it, so really hard to tell.


Title: Re: 99million power design
Post by: Seither on October 10, 2006, 07:22:36 AM
Yea, things like this do tend to get confusing and wierd easily.


Title: Re: 99million power design
Post by: John.doe on October 12, 2006, 01:53:23 PM
interesting information  :21:

i think i'll try out that theory you have when i have the proper mission ships.


Title: Re: 99million power design
Post by: Seither on October 14, 2006, 11:57:17 AM
You do that. Ars68 usually knows what he is talking about.....usually.


Title: Re: 99million power design
Post by: zephyrblade on October 27, 2006, 09:26:26 PM
How much does this design cost?
 :21:


Title: Re: 99million power design
Post by: thezerg on October 29, 2006, 11:21:36 AM
um...99mil


Title: Re: 99million power design
Post by: John.doe on October 30, 2006, 01:16:21 PM
err, read the title  0o


Title: Re: 99million power design
Post by: zephyrblade on October 31, 2006, 01:36:26 AM
Well it doesn't say "99million CREDIT power design " does it?  :14:
So I guess I took it the way it's written.  :14: