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Author Topic: Good Design?  (Read 4687 times)
NolanJB
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« on: July 13, 2008, 07:54:15 PM »

I'm trying to design a tinymen. Is this good?

Andromeda Mk I.5
Cost: 2.130.837.946
Weight: 92
Attack: 61.176.852
Defense: 1.000
Hitpoints: 63.078.750
Accuracy: 77%
Absorption: 56%
Marines: 270.009.200
FP/ship: 1.247.986


Forgot to mention: I think I designed a perfect weapon, it weighs 1 and only cost 1 credit.


EDIT:

Designed it without the marines, used for encounters:

Andromeda Mk 1.5 S
Cost: 1.239.837.946
Weight: 91
Attack: 61.176.852
Defense: 1.000
Hitpoints: 63.078.750
Accuracy: 77%
Absorption: 56%
Marines: 9.100
FP/ship: 1.247.984
« Last Edit: July 14, 2008, 01:21:44 AM by NolanJB » Report to moderator   Logged


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jessiedog
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« Reply #1 on: July 13, 2008, 08:04:36 PM »

to design a 1 weight 1 cred weapon isn't hard, there are infinite possiblities.

sorry m8, but the design isn't great. depending on ur bonuses, the acc and abs should be at least 75% and 60% respectively, that way with a 33% item they are maxed.

the stats arent great tho, u probably spent too much energy on the comps and sheilds.
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NolanJB
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« Reply #2 on: July 13, 2008, 08:05:48 PM »

Any suggestions on what to do?

EDIT: If I were to take out the the marines, it would cut the cost of the ship by almost 1/2.

Should I increase the defense, or is it good enough?
« Last Edit: July 13, 2008, 11:37:10 PM by NolanJB » Report to moderator   Logged


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Chrys
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« Reply #3 on: July 14, 2008, 12:48:17 AM »

You need to know what your tinyman's primary role should be... from the stats you came up with...its neither here nor there in the attack capacity nor the hp/def capacity... Remember that swarm bonus contributes greatly to HP as compared to ATK, thus u can reduce the base hp of your ships and still end up with a large number after swarm bonuses, while dumping the energy to attack instead.

Then again, you need to ask yourself what kind of FP do you want to generate, so dumping the energy into attack may not be the best choice.

Tinyman is a fine balance between utility, swarm stack number, and stats...not in any particular order. You just got to know what you want and how you want to use it.
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« Reply #4 on: July 14, 2008, 01:03:24 AM »

Thanks for the heads up. I redesigned the computer and shields and made them cheaper, but needing more energy and weight. The redesigning saves 612 billion credits a fleet  13 (a fleet = 22k)
« Last Edit: July 14, 2008, 01:05:28 AM by NolanJB » Report to moderator   Logged


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whitelightercarl
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« Reply #5 on: July 14, 2008, 05:33:59 AM »

I'm trying to design a tinymen. Is this good?


EDIT:

Designed it without the marines, used for encounters:

Andromeda Mk 1.5 S
Cost: 1.239.837.946
Weight: 91
Attack: 61.176.852
Defense: 1.000
Hitpoints: 63.078.750
Accuracy: 77%
Absorption: 56%
Marines: 9.100
FP/ship: 1.247.984

Hmmm...  12 Tiny shouldn't be used for encounters as this will render the fleet cost calculator ineffective and so the chances of encountering a fleet of powerful tiny is almost unavoidable.
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Mobius13
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« Reply #6 on: July 14, 2008, 01:09:45 PM »

You should make the hull smaller, that way your swarm bonus is larger
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NolanJB
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« Reply #7 on: July 14, 2008, 03:42:49 PM »

The hull used to be 15 weight. Is there a big difference in the swarm bonus if I were to bring it back down to 15w?
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jessiedog
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« Reply #8 on: July 14, 2008, 05:02:17 PM »

omg yes
a huge difference
at 15 weight the swarm bonus is 5X atk and 25X hp
at 91 the swarm bonus is 2.43X atk and 11X hp
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« Reply #9 on: July 14, 2008, 05:13:00 PM »

hey!


i got something right  laugh
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NolanJB
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« Reply #10 on: July 14, 2008, 09:38:11 PM »

Alright so I'll switch back to Mk I  12
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