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Author Topic: System Design  (Read 9135 times)
drakken
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« on: February 05, 2007, 10:34:00 PM »

Does anyone else get annoyed when trying to design a ship and you have to make the same weapon over and over when making swarmers or pships? I would like to suggest that there be a choice when designing weapons and other systems on how many we would like to make..example=instead of making one at a time it would be nice to make all 50 weapons that i want to put on a ship in one shot.  besides the fact im lazy ive talked to other designers who gets annoyed at making weapons and such like this.  reply if you agree please
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« Reply #1 on: February 05, 2007, 10:37:26 PM »

i agree and it would also be nice to be able to use more than 1 item at a time. 1 click at a time for turns and creds and such gets time consuming and annoying
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« Reply #2 on: February 05, 2007, 10:39:51 PM »

Strongly Agree
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« Reply #3 on: February 05, 2007, 10:40:30 PM »

yeah that was my next suggestion lol...me being a lazy bastard and all i like anything to save me time and energy  16
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« Reply #4 on: February 06, 2007, 01:17:48 AM »

second, 13
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« Reply #5 on: February 06, 2007, 04:06:07 PM »

I agree with it as well. Although this will mean that commanders will have pships that cost insane amounts of credits. It will be odd seeing someone with a single pship as a lead ship. If you are able to "clone" weapons and add them to a ship, then it won't stop commanders from using several 100k weapons on a single pship design... laugh
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« Reply #6 on: February 13, 2007, 05:55:15 PM »

i love the idea. i agree with superscott also, i would like to use more then one item at once in its genre. i dont see a problem with huge powerships at all, that would be pretty cool.
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« Reply #7 on: February 14, 2007, 12:19:41 AM »

I agree that I like the idea as well, but isnt the game already kind of too easy?

Yeah, I hate having to check every single weapon when building/designing a powership, but it gives me something to do when I run out of turns.






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« Reply #8 on: February 14, 2007, 09:47:02 AM »

ON one hand I like the idea but on the other it would still slow the server down a great deal with all those Pships with massive number off weapons still having to do all those calcs.  So I would have to say I disagree on those grounds
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deezee66
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« Reply #9 on: February 16, 2007, 01:15:39 PM »

I like the idea but i think that now is not the right time since Emi is already spending a great deal of time fixing the battle sim.
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« Reply #10 on: February 17, 2007, 02:28:30 AM »

I ws thinking about this the Other day, just too lazy to post it.  laugh
So, I'm for it.  1
However, I agree with deezee, it should be implemented AFTER emi finsihes with current projects.  15
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« Reply #11 on: April 04, 2007, 03:35:40 PM »

I agree with it as well. Although this will mean that commanders will have pships that cost insane amounts of credits. It will be odd seeing someone with a single pship as a lead ship. If you are able to "clone" weapons and add them to a ship, then it won't stop commanders from using several 100k weapons on a single pship design... laugh


after a certain point more weaps really doesnt increase ur power per credit ratio by any real amount anyways... the multi-weapon penalty kicks in and it becomes less efficient to a point where it owuld be bad to add anymore weaps id imagine...
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« Reply #12 on: April 04, 2007, 04:44:54 PM »

well I disagree aswell - frank is totaly right to many weapons drasticly slow down server performance :-)

(that I don t play anymore doesn t mean I don t read forum once in a while)
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nc6000
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« Reply #13 on: April 14, 2007, 07:27:10 AM »

i strongly agree with the idea of making more than 1 at a time 1 1 1
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« Reply #14 on: April 14, 2007, 08:06:44 AM »

I definetely agree with idea.... as it would be REEAALLYY handy for when designing pships... although having thousands of weapons on a ship really does slow down the server...
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