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Author Topic: looking for starter designs  (Read 3439 times)
meykeru-sensei
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« on: May 31, 2008, 08:36:28 PM »

just recently started playing the game,and getting interrested into custom designs.
But my current knowledge of the designs makes my works crappy,expensive projects that end up destroyed pretty fast.
Would anyone care to offer some starter designs?
Mainly looking for battleships in the 10 to 20 mil price range,though low budget swarmers are welcome too,as are any other types of advisable designs.
Thanks ahead.
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Silence444
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« Reply #1 on: June 01, 2008, 11:38:01 PM »

rly not a lot that you can do for that kind of money. looking back, my first mission ships prty much tacked a 0 on to that. all be it, i sucked when i started but still... read the other branches in this forum and start to try n save up some money. joining a training alliance would be a good move as well.
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Cameron07
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« Reply #2 on: June 01, 2008, 11:55:20 PM »

ah on main at the beginning of rounds you dont have but very little creds.. i think you have some trainee battleship designs there not bad..
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meykeru-sensei
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« Reply #3 on: June 02, 2008, 11:56:17 AM »

meh,10 mil a piece and they fall faster then my starter swarmers...
tried designing a battleship myself;well wouldnt really call it 'design',i just crammed in some heavy weapons covered by masses of armour.
210 mil a piece;better start savin up.
Speaking of wich,do battleships get bonusses in bigger numbers,or how does that work?
I get the feeling the AI always focusses on the strongest opponent.
My Primary swarmer fleet has the most experience and tends to be the biggest in numbers,and they always end up with higher casualty ratings,several hundred where the inexperienced second and third fleet with no exp whatsoever come out with 5 or 6 victims.
And my battleships always get the brunt of the damage.If i take some the enemy always focusses on them.
Doesnt combat tactics advise seeking out the weakest link?Or are these Noble warriors,looking for a worthy foe?Strange AI indeed.
Since its impossible to have a fleet consist of more than one ship type,is it possible to add 'escort' fleets?does that actually work?
I'm looking into such matters as we speak,but there's so much intel on these pages and so little memory available in me noggin'...
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« Reply #4 on: June 02, 2008, 08:17:53 PM »

i dont rly understand the last half of your post but as far as the first half goes, a ship, regardless of size, will get swarm bonuses for stacking. the larger the the ship is, the lower the maximum swarm bonus will be. I forget the details but bonuses stay noticeable up until something like 200 (just a guess though).
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Sin1598
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« Reply #5 on: June 02, 2008, 11:07:59 PM »

I'm pretty sure your first fleet get hit harder because you don't have many fleets. I don't want to type it so I will show you.

Atacker Fleets

Fleet 1
Fleet 2

Defender Fleets (The AI in Missions)

Fleet A
Fleet B
Fleet C
Fleet D
Fleet E
Fleet F

ok so in this setup the first battle will have:

Fleet 1
vs
Fleet A

The second battle will have:

Fleet 2
vs
Fleet B

The third will go back to the top:

Fleet 1 (This fleet will now have an accuracy peanalty for multiple attacks)
vs
Fleet C

The fourth will STAY at the top:

Fleet 1 (more accuracy penalty)
vs
Fleet D

The fith will have:

Fleet 1 (more accuracy peanalty. If useing swamers you will probaly do 0 damage due to small inital acc.)
vs
Fleet E

The last will have:

Fleet 1 (more acc. peanalty)
vs
Fleet F

So, as you can see Fleet 1 takes most of the attacks. But with swarmers you should use decoys and resupply them after each battle. So with swarmers it should look like this:
Fleet 1
Fleet 2
Decoy
Decoy
Decoy
Decoy
Decoy
Decoy
Decoy
Decoy
With a total of 10 fleets(the most you can have in one fight). You only need 1 decoy in each fleet. But be warned because when useing the decoys you will only end up fighting with you first fleets [Fleet 1 and Fleet 2], which means you will kill less percentage of the enemy and may not pass the mission.

When you get to more expensive ships you can go to the desing and stratagy fourm then click the supership designer thread (it is stickied) and dowload a file. With it, it will tell you perfectly how to make a supership. [it's NOT a guide though, it just tells you the stats of the items you need to put on your ship.]

And if you want to build your own superships I'll tell you the VERY basics of it. First, 99% of your ships hull should be ocupied by the powercore(meaning, ofcourse, that all of your ships cost should come from the hull itself, not the parts.). to find how much energy it will make use this formula(it only works on larger powercores.). Weight x 400 - 5279. The resulting number will be the energy it produces. Then use about 8 space for ever other thing you put on your ship. So your parts will use energy not space. If you already knew this then your ships shouldn't be that bad, just outnumbered.
« Last Edit: June 02, 2008, 11:14:13 PM by Sin1598 » Report to moderator   Logged


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SkitZz
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« Reply #6 on: June 03, 2008, 01:44:56 AM »

meh,10 mil a piece and they fall faster then my starter swarmers...
tried designing a battleship myself;well wouldnt really call it 'design',i just crammed in some heavy weapons covered by masses of armour.
210 mil a piece;better start savin up.
Speaking of wich,do battleships get bonusses in bigger numbers,or how does that work?
I get the feeling the AI always focusses on the strongest opponent.
My Primary swarmer fleet has the most experience and tends to be the biggest in numbers,and they always end up with higher casualty ratings,several hundred where the inexperienced second and third fleet with no exp whatsoever come out with 5 or 6 victims.
And my battleships always get the brunt of the damage.If i take some the enemy always focusses on them.
Doesnt combat tactics advise seeking out the weakest link?Or are these Noble warriors,looking for a worthy foe?Strange AI indeed.
Since its impossible to have a fleet consist of more than one ship type,is it possible to add 'escort' fleets?does that actually work?
I'm looking into such matters as we speak,but there's so much intel on these pages and so little memory available in me noggin'...

ok i see what your saying, best thing to do is to post a battle report in the forums something like this.


Attacker Fleet #1 vs. Defender's Fleet #1  
Attacker Fleet #2 vs. Defender's Fleet #2
Attacker Fleet #3 vs. Defender's Fleet #3
Attacker Fleet #4 vs. Defender's Fleet #4
Attacker Fleet #5 vs. Defender's Fleet #5
Attacker Fleet #6 vs. Defender's Fleet #6

then people will be able to help you more quickly but anyway. why your main fleets is loseing so many Numbers is because fleet 4,5,6 and hitting Attacker Fleet #1 (or your primary fleet) while
Attacker Fleet #2 vs. Defender's Fleet #2
Attacker Fleet #3 vs. Defender's Fleet #3
are fighting it out between themselves.

but your real mistake is useing swamers in the first place. there a peice of juck on missions and gaining cridets ,new players i advise you stay away from them at all times unless an experisnce player saids otherswise and even then it will only be for a curtain situation(usually pvp kami's ect). your best bet is to by big ships 1 in each fleet upgradeing at 1.5 ect. 10bill 15bill 22.5bill with attack to hittpoint ratio of 1:2 or something along thoes lines 3:7 works fine an don't engage in anything which is above 100% of your fleet power .the best way to learn the game is off another player or allience theres a few good training ones going round and most are happy to recurit new and active members  1 and if all eles fails message me in game and i'll help ya out   19

anyway i hope it all works out well for ya 13.
« Last Edit: June 12, 2008, 08:36:08 PM by SkitZz » Report to moderator   Logged
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