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Author Topic: SO Main - Covert Ops attack  (Read 14222 times)
SirEmi
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« on: March 02, 2010, 05:09:35 PM »

Covert Ops attack:
-> the operation may go better or not so good. The outcome influences the results.
-> Expert salvages does influence what you can salvage from the covert ops attack.

Covert Ops attack types:
   - Gather intelligence (only costs the counter, no other cost)
      -> it will return information on top 10 reserve fleets, secret base workers, secret base stash, mothership credits
      
   - Sabotage reserve fleet
      -> there is a chance to destroy some ships in one of the top 3 reserve fleets
      -> bigger and more expensive ships are harder to destroy
      -> defender gets 60% salvage in credits of the destroyed fleets, just like in a PvP battle
      -> if operation fails / no ships are found, CP cost is returned for this attack type. Counter & turns are always used.
      -> Attacker gets salvage a percent of destroyed amount.
      
   - Sabotage mothership vault
      -> destroy credits in mothership.
      -> A chance to destroy a small percent of the enemy credits.
      -> Attacker gets salvage a percent of destroyed amount.

   - Sabotage secret base vault
      -> destroy credits in secret base stash
      -> Attacker gets salvage a percent of destroyed amount.

   - Incite worker revolt
      -> kill secret base workers
      -> Attacker gets salvage a percent of destroyed amount.


- added new button "Covert Ops" in the right of the attacks select box of the "WAR room"

- Min-max warp chance will now go from 0%-100%, depending on the power difference between attacker / defender.
  Power range is from 30% - 260% of attacker power for full assaults.
  The range can be modified with warp scram / stabs.
- the mothership will always try to evade a full assault attack.

- added battle report command in Counters / Attacks room. It will show the full details of each battle from the logs.

- diminishing nebula was not needed anymore and was removed

- since the new attack Covert Ops is basically a counter-attack, you can do Covert Ops from inside the nebula

COUNTER rules change to get in line with the new Covert Ops attack type:
- remote / full assault counters are given / taken whenever the defender loses 3%  / attacker does 3% or more damage of mothership power
- if a Counter-Attack does not destroy the required 3% to use the counter, 6 hours are deducted from the counter remaining time

   Signatures / Counters are left behind after an attacker assaulted your mothership and did 3% or more damage.
   A counter is used only if the counter-attack does 3% or more damage to the enemy.
   If a Counter-Attack does not destroy the required 3% to use the counter, 6 hours are deducted from the counter remaining time.
   If there are less then 6h left, the counter is used.

« Last Edit: March 02, 2010, 05:31:13 PM by SirEmi » Report to moderator   Logged

davey boy
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« Reply #1 on: March 02, 2010, 05:17:03 PM »

emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good
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KenquinnTheInsaneOne
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« Reply #2 on: March 02, 2010, 05:20:43 PM »

emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good
Nope you cant do any missions in a nebual

- diminishing nebula was not needed anymore and was removed

That refers to getting less and less time in a nebula if you go back in to one too soon. Was meant to prevent buddy nebbing.
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Jan`go Vhett
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« Reply #3 on: March 02, 2010, 05:26:16 PM »

Overall sounds good.
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SirEmi
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« Reply #4 on: March 02, 2010, 05:33:15 PM »

emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good

I will get to that in the next days. So far, you don't get diminished nebula anymore, but you can't do any combat mission except counter attacks from inside the nebula. We'll see how it goes.
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« Reply #5 on: March 02, 2010, 05:35:40 PM »

exactly what % of the stash is the DEFENDER going to lose during this "Sabotage secret base vault" op???
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« Reply #6 on: March 02, 2010, 05:46:21 PM »

exactly what % of the stash is the DEFENDER going to lose during this "Sabotage secret base vault" op???

In the case of credits, stash, workers:

The percent lost by the defender ranges from a base of 1%-5%, modified by how the operation goes, if they detect you etc etc.

Example: 1-5% let's say 2.5% modified by operation not so good range / success (0.75 to 1.3), let's say a 1.2 operation => 2.5 * 1.2 => 3% on this one.

Attacker gets about 10% of destruction done, modified by the salvage skill.

So every covert ops operation has different results...
« Last Edit: March 02, 2010, 05:48:17 PM by SirEmi » Report to moderator   Logged

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« Reply #7 on: March 02, 2010, 06:04:26 PM »

Just wanted to decide if keeping money on hand or in stash would even be worth it anymore... and it appears that it will be. Thanks.
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« Reply #8 on: March 02, 2010, 08:08:25 PM »

alrighty sounds good 13
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Kyle!! (#8446) - main
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« Reply #9 on: March 03, 2010, 07:36:08 AM »

Like this, thanks,

One question though, do ships in the reserved fleets fight at full strength, If they are in reserve surely their crews would be drunk and partying, that would effect their operational ability?
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« Reply #10 on: March 03, 2010, 08:00:12 AM »

mine are at full strength 13, no alcohol or parties untill i max out for my crews 13
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« Reply #11 on: March 03, 2010, 08:12:41 AM »

bhah..................

wanders off muttering about mutiny and unhappy crews mutter mutter mutter
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« Reply #12 on: March 03, 2010, 08:38:09 AM »

beer is on me when i max tho 13, and i tend 2 max quicker then everyone else 16
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Kyle!! (#8446) - main
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« Reply #13 on: March 03, 2010, 01:58:40 PM »

Thats because you secretly supply other commanders crews with the alcohol that your crews are banned from having, then blow them out of the sky when they're rat arsed!! 7
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« Reply #14 on: March 03, 2010, 03:28:11 PM »

if you do sabotage ships do you still have a chance to kill ships in a fleet with 1 ship in it? 

and top 3 - does that mean top 3 most ships or top 3 most power in reserve?  if so, what are the odds of blowing up a missionship in reserve?
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