Forum - Space Odyssey MMORPG - a massive free online space game
May 13, 2024, 01:50:18 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Poll
Question: Would you like a way to port to your stations/planets for 0 turns?
Yes
No

Pages: [1]
  Send this topic  |  Print  
Author Topic: Warpgate Tech  (Read 2239 times)
KenquinnTheInsaneOne
Master Sergeant
*

Reputation: +61/-63
Offline Offline

Posts: 930


View Profile
« on: March 29, 2008, 06:52:54 PM »

I suggest a tech that allows your mothership to jump to any of your planets/space station for 0 turns
Report to moderator   Logged
AFB
Sergeant First Class
*

Reputation: +67/-27
Offline Offline

Posts: 518

AntiChrist at your service.


View Profile
« Reply #1 on: March 31, 2008, 02:34:22 PM »

No, that would make things ugly, as you can have instant protection, even if you run out of turns.
Report to moderator   Logged

signature not found! Where is it?! Where?!?!?!


KenquinnTheInsaneOne
Master Sergeant
*

Reputation: +61/-63
Offline Offline

Posts: 930


View Profile
« Reply #2 on: March 31, 2008, 06:54:11 PM »

No, that would make things ugly, as you can have instant protection, even if you run out of turns.
There could be some sort of penalty if you use it. Or it could just reduce the cost to travel to your base by x % a level
Report to moderator   Logged
Silence444
Staff Sergeant
*

Reputation: +16/-7
Offline Offline

Posts: 357

Ignorance is bliss where tis folly to be wise...


View Profile
« Reply #3 on: March 31, 2008, 07:23:58 PM »

or it costs a ridiculous amount and perhaps has a % success rate (can try once every x hours or so at said %)
Report to moderator   Logged

"As we must account for every idle word, so must we account for every idle silence." (Benjamin Franklin)
-Silence444-
Chrys
Lance Corporal
*

Reputation: +37/-6
Offline Offline

Posts: 72


View Profile
« Reply #4 on: March 31, 2008, 10:38:03 PM »

This can be a Tech research ability.
Warp gates to be built at base sites and using the system structures screen, you can warp to any of your bases fitted with a gate.
Alliance members can use the gates provided they know the location of another base belonging to the original gate owner, fitted with a gate device.
E.g. member A uses members B base gate to warp to another base belonging to B and can never warp to member A's own base via member B's warp gate.


Lvl 1 warp tech allows you to build 2 gates CP/Turn costs at 1000 each
Lvl 2 onwards only adds 1 additional gate. CP/Turn Costs at 500 each per lvl.

Warp gates to be built individually seperate from bases/ mines and planets, with its own unique graphic to depict its presence.
Warp gates to be destroyed together with the base in event of attack.
Report to moderator   Logged

Quote of the day "I have sucessfully countered a lot of people before, espically dday. it didn't show up on the news because i had 0 ships when they atatcked me and they had 0 ships when i attacked them back." Ninjastrike40
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!