Title: Experimental Swarmer Post by: captainjf on December 27, 2012, 05:19:09 PM Hey, I'm experimenting with a new swarm design (super swarmer) and I was wanting some opinions on it.
Fleet Name Numbers in Fleet Space/Ship Marines Space Left Energy left Sell Ship(s) + Upgrades 0 90.909 0 0 0 Attack Defence Hitpoints Crew Level 1.400.896 111.502 2.676.467 Rookie Attack accuracy Absorb Power SP Power AP Power 60 % 41% 00% 00% Any help would be great! Title: Re: Experimental Swarmer Post by: V on December 27, 2012, 07:50:38 PM i woudlnt use defence myself. but i suck at designing ships :sweat
Title: Re: Experimental Swarmer Post by: captainjf on December 28, 2012, 10:23:49 AM It is a super swarmer. I believe this class of ship is supposed to have defense :P
Title: Re: Experimental Swarmer Post by: forumemy on December 28, 2012, 12:48:50 PM its not too bad. the only problem is that the ship is too small. i have been trying to build a good super swarmer for awhile and i think i finally found out how to do it :)
emy :12: Title: Re: Experimental Swarmer Post by: captainjf on December 28, 2012, 08:15:39 PM How small can a super swarmer get in your opinion?
Title: Re: Experimental Swarmer Post by: forumemy on December 29, 2012, 02:15:09 AM then i would give away my secrets that i have worked for for the past like 2 years off and on :p. ill give you a hint though. it needs to be over a mil and below a tril. (i found what i believe the perfect super swarmer design today) remember your shields as well. you cannot have a super swarmer with weak shields because then it will become unaffective once you get to a decent power but you dont want it to effect the energy to go other places. have fun trying to figure it out :D i know i have
emy :12: Title: Re: Experimental Swarmer Post by: captainjf on December 29, 2012, 02:28:59 AM Is that cost or space you are talking about?
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