Following changes only affect cost calculator, when it is turned on, more protection to player fleets update.
- improved the cost calculator so take into account only fleets taken to battle, when it is turned on
- changed the max cost of the enemy fleets as follows:
- encounters: Max Enemy fleet cost (in credits) = encounter power + (1.5 * Player fleets selected cost) (prev was 2)
- galaxy miss: Max Enemy fleet cost (in credits) = enemy spawn fleets power (depending on max mission power) + ((1+Encryption/100) * Player fleets selected cost) (prev was 17)
- mothership miss: Max Enemy fleet cost (in credits) = enemy spawn fleets power (depending on reward) + ((1+Difficulty/22) * Player fleets selected cost) (prev was 17)
Note: depending on variable "Player fleets selected cost", with the fleet cost calculator on, the reward will be lowered in case "Player fleets selected cost" lowered the amount of enemy spawns to match the select fleets.
If you find anything that looks like a bug, or doesn't seem to follow this rule, please post in bug reports, and include a battle report if possible so we can find / fix any anomalies
God Speed commanders!