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106  Feedback Terminal / "Bugs" and Problems / Re: Special system gone?! HOW???? on: February 18, 2007, 07:08:09 PM
That fleet was used a lot before happening. It was Experienced...
However, just in case i will leave 50 en and 50 space unused in my new big ships designs to be sure it won't happen again. With swarmers, PWS... hope it won't happen.
107  Space Odyssey Info Terminal / F.A.Q. / Re: Un-ignore on: February 18, 2007, 06:50:22 PM
"&iid=" in the adress bar of the explorer i guess...
So i ignore a commander (any) then i Unignore the same commander...
Then i edit the adress bar, change the name of the commander i just have unignore with the name of the other commander i want to unignore and press enter ... That's it?

Hmm have to try, just in case i will use one of my alts messages.
108  Feedback Terminal / Suggestions / A few suggestions on: February 17, 2007, 10:55:01 AM
Background: When loosing a ship in missions, you loose the Marines too and they are not reimbursed, when selling the ship the marines are not included in the sale price. Now, most people do not use marines, but sometimes, especially in war time, they do...

Suggestions:
- to have a marines storage where they could be stored when selling a ship, if not at least the marines to be included in the price.
- the marines should be included in the insurance

Now i have just lost a ship worth around 45 bil with 30 bil marines in it because of a bug. That's 75 bil credits loss-35 bil insurance= 40 bil loss



109  Feedback Terminal / "Bugs" and Problems / Special system gone?! HOW???? on: February 17, 2007, 10:24:47 AM
Fleet Name # of Units Attack Defence Hitpoints
The Milk Truck 1 1 11282224355 0+ 0+
A-?????? mission ship 2 1 9263810544+ 40183319+ 15922431296
A-?????? mission ship 1 1 9263810544+ 40183319+ 15922431296
A 55% mission ship 1 1 4486568539+ 62592928+ 7791986121
A-45% mission sHiP 1 1 4109391604+ 16163038+ 5324108253
A-45% mission sHiP 2 1 4109391604+ 16163038+ 5324108253



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
war 1 9928 1137750+ 0+ 3160
Tiny Man 1 56166 508507+ 1038+ 496145
Aeternal Light's Imperial Crusher 5603 1157982+ 309+ 105218
minefield 3 47822 435982+ 0+ 10534
tim 2 3 89374 73571+ 0+ 10745
Stalker MK I 1 382047 20448+ 0+ 41580
Mauler ADV. 1 3870 215468+ 17902+ 371046
Viper MK I 1 37291 4111+ 0+ 25740


Our long range scanners report 247,201,895 enemy fleet power!



Assault Note


Joe-RO(#48891)'s The Milk Truck 1 fleet engaged Unidentified Fleet(#)'s war 1 fleet on the battlefield.
The fleet The Milk Truck 1 did 31372480 damage to fleet war 1.
Joe-RO(#48891)'s The Milk Truck 1 fleet destroyed 9928 of Unidentified Fleet(#)'s war 1 fleet.
The fleet war 1 did 1 damage to fleet The Milk Truck 1.
Unidentified Fleet(#)'s war 1 fleet destroyed 1 of Joe-RO(#48891)'s The Milk Truck 1 fleet.

Joe-RO(#48891)'s A-?????? mission ship 2 fleet engaged Unidentified Fleet(#)'s Tiny Man 1 fleet on the battlefield.
The fleet A-?????? mission ship 2 did 6297322192 damage to fleet Tiny Man 1.
Joe-RO(#48891)'s A-?????? mission ship 2 fleet destroyed 12692 of Unidentified Fleet(#)'s Tiny Man 1 fleet.
The fleet Tiny Man 1 did 2958701118 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Tiny Man 1 attack failed.

Joe-RO(#48891)'s A-?????? mission ship 1 fleet engaged Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher fleet on the battlefield.
The fleet A-?????? mission ship 1 did 589536454 damage to fleet Aeternal Light's Imperial Crusher.
Joe-RO(#48891)'s A-?????? mission ship 1 fleet destroyed 5603 of Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher fleet.
The fleet Aeternal Light's Imperial Crusher did 186902741 damage to fleet A-?????? mission ship 1.
Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher attack failed.

Joe-RO(#48891)'s A 55% mission ship 1 fleet engaged Unidentified Fleet(#)'s minefield 3 fleet on the battlefield.
The fleet A 55% mission ship 1 did 503756948 damage to fleet minefield 3.
Joe-RO(#48891)'s A 55% mission ship 1 fleet destroyed 47822 of Unidentified Fleet(#)'s minefield 3 fleet.
The fleet minefield 3 did 10380431 damage to fleet A 55% mission ship 1.
Unidentified Fleet(#)'s minefield 3 attack failed.

Joe-RO(#48891)'s A-45% mission sHiP 1 fleet engaged Unidentified Fleet(#)'s tim 2 3 fleet on the battlefield.
The fleet A-45% mission sHiP 1 did 960323630 damage to fleet tim 2 3.
Joe-RO(#48891)'s A-45% mission sHiP 1 fleet destroyed 89374 of Unidentified Fleet(#)'s tim 2 3 fleet.
The fleet tim 2 3 did 329042026 damage to fleet A-45% mission sHiP 1.
Unidentified Fleet(#)'s tim 2 3 attack failed.

Joe-RO(#48891)'s A-45% mission sHiP 2 fleet engaged Unidentified Fleet(#)'s Stalker MK I 1 fleet on the battlefield.
The fleet A-45% mission sHiP 2 did 3587498870 damage to fleet Stalker MK I 1.
Joe-RO(#48891)'s A-45% mission sHiP 2 fleet destroyed 86279 of Unidentified Fleet(#)'s Stalker MK I 1 fleet.
The fleet Stalker MK I 1 did 940818851 damage to fleet A-45% mission sHiP 2.
Unidentified Fleet(#)'s Stalker MK I 1 attack failed.


Unidentified Fleet(#)'s Mauler ADV. 1 fleet attacks Joe-RO(#48891)'s A-?????? mission ship 2 fleet.
The fleet Mauler ADV. 1 did 76557243 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Mauler ADV. 1 attack failed.
The fleet A-?????? mission ship 2 did 0 damage to fleet Mauler ADV. 1.
Joe-RO(#48891)'s A-?????? mission ship 2 attack failed.

Unidentified Fleet(#)'s Viper MK I 1 fleet attacks Joe-RO(#48891)'s A-?????? mission ship 2 fleet.
The fleet Viper MK I 1 did 0 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Viper MK I 1 attack failed.
The fleet A-?????? mission ship 2 did 0 damage to fleet Viper MK I 1.
Joe-RO(#48891)'s A-?????? mission ship 2 attack failed.
 


Assault result


Joe-RO(#48891)'s 1 / 1 (100%) The Milk Truck 1 are destroyed during battle.
Unidentified Fleet(#0)'s 9928 war 1 are destroyed during battle.
Unidentified Fleet(#0)'s 12692 Tiny Man 1 are destroyed during battle.
Unidentified Fleet(#0)'s 5603 Aeternal Light's Imperial Crusher are destroyed during battle.
Unidentified Fleet(#0)'s 47822 minefield 3 are destroyed during battle.
Unidentified Fleet(#0)'s 89374 tim 2 3 are destroyed during battle.
Unidentified Fleet(#0)'s 86279 Stalker MK I 1 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 251698 ships and lost 1/6 ships.
You lost 556.487.548/2.175.049.731 fleet power (26%), while the enemy lost 154.775.288/247.201.895 fleet power (63%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.


Incoming transmision!
Thank you for your help commander, you have been awarded 579.935.646 Credits
Your expenses were greater than the reward...
You received an insurance bonus of 37.156.064.054 credits.
Unidentified Fleet(#0) lost more power than you during battle.

(+3570 Exp)

You can see my Milk Truck fleet has NO def and NO HP !!!! Well this morning it had! What happened?
And the weird thing is that when i tryed to refit the ship... surprise, the old system was not fitting anymore. WHAT IS THIS?
110  Space Odyssey Info Terminal / F.A.Q. / Re: Un-ignore on: February 17, 2007, 10:18:44 AM
So question... how can I unignore somewone i dont have any messages left.
111  Space Odyssey Info Terminal / F.A.Q. / Re: Un-ignore on: February 16, 2007, 09:38:25 PM
Well, i did not find any messges that old.
112  Space Odyssey Info Terminal / F.A.Q. / Re: Un-ignore on: February 16, 2007, 09:21:22 PM
oke, i will search the message, but it's very very old. Thank you.
113  Space Odyssey Info Terminal / F.A.Q. / Re: encryption on: February 16, 2007, 09:20:17 PM
You happy man, if this is the only thing you did'nt figured out, you are really good.

Doing galaxy missions raises the encryption, and doing the biggest encryption missions you can acces does the job faster.
114  Space Odyssey Info Terminal / F.A.Q. / Un-ignore on: February 16, 2007, 09:06:56 PM
I have somewone put on my ignore list. How can i remove from that list? (ingame mailbox)
115  General Talk / General Discussion / Re: My leave on: February 15, 2007, 05:09:30 PM
I will not change my vote on the alliance leader.

NS had some fun Pvp-ing with his alt... so what. There are a lot of players who do so, just that they keep their alts secret.

Myself i have one Alt i use ONLY if somewone really steps on my toes by threating me and so, or by attacking repeatedly my lower ranks friends... and i cannot reach him because he is to low on ranks...
116  Space Odyssey Info Terminal / Missions / Encounters / Re: Could anyone be kind & explain ? on: February 12, 2007, 05:02:52 PM
Fleet 1   1   4,757,106   4,757,106
Fleet 2   7   17,876                  125,132
Fleet 3   106   25,771                2,731,726
Fleet 4   43   43,986                1,891,398
Fleet 5   4   44,582                  178,328
Fleet 6   30   9,953                  298,590
Total maxim atack at 100% accu   9,982,280
Hp of killed fleet         70,616,275
Bug Damage         60,633,995

No soppe, does not look right at all, that ship shouldn't be dead. Hmm wonder if the problem is not elswere, like:
1. bugged designs (1000% accu or something)
2. dmg sum from last event remains in ship's history for some weird reason (corrupted cookies, some interfering script, add-on, or something)
3. some weird error in showing the fleet's attack...
117  Space Odyssey Info Terminal / F.A.Q. / SP: % AP: % on: February 12, 2007, 04:25:54 PM
What are those, they cannot be edited, and they show up on every weapon design, and fleet, and they always have 0 value.confused
118  Fan Art & Fiction / Spaceo Story / Re: BoS Report no #65789 on: February 12, 2007, 10:09:49 AM
Creative? Don't know... is writing a new chapter to a story creative? Actually i was just having spme fun writing, no intention on publishing something.  12
When i was younger i used to write SF storyes, but i never published any of them.
119  Fan Art & Fiction / Spaceo Story / Re: BoS Report no #65789 on: February 12, 2007, 09:34:51 AM
Well, it's Fallout story alright... never said anything else, just that it is adapted to the SO future.
I have kept the original ideea and i took over from the end history of Marcus and the mutants in the Fallout game.
In the Fallout series mutants are really nasty, bad, guyz except Marcus wo appears in Fallout 2 as the sheriff of Broken Hills, a small mining comunity, where mutants humans and ghouls aparently live in peace. They are created by using the FEV... The Brotherhood of Steel is their enemy as they consider themselfs as the guardians of humanity. In the original story the BoS are the good guyz.

I am a Fallout fan... and is no secret, it is written in the Mutants of Fallout alliance description on the forum.

The history is mixed a little with an ideea taken from  A.E. Van Vogt's Star Cluster, where some guyz called Dellians and Dellihybrids, hide in the galaxy away from Earth Empire, and an ideea from another story i read a long time ago (cannt remember the author) where the whole human  systems hide from a huge Alien empire by taking all star systems into hyperspace. Actually i guess mutants should hide from humanity and avoid contacts as much as possible because humanity will never really tolerate them. So in the SO environment, this is how mutants would be.

Oh, and the image on the forum is actually the image of Marcus. (edited)
120  Fan Art & Fiction / Spaceo Story / Re: BoS Report no #65789 on: February 09, 2007, 04:17:06 AM
Marcus, High Commander of the Mutants,
Transmission from Mutants High Command:
"Commander Joe-RO is ordered to support The Warriors Of Shadows alliance, as they proved to be our best hope towards understanding and cooperation with the humans. Our future will be shared with humans. Our forces will remain in the Transspatial Hideout untill called upon."

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