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16  General Talk / SO WARS Discussion / Re: Everyone who plays wars regularly post something. on: October 28, 2009, 07:38:23 AM
I'm on regularly.   laugh But heh nobody cares.
17  General Talk / Design & Strategy Room / Re: Lines on: July 03, 2009, 04:34:44 AM
What other setups would you reccomend, like the one you use?
18  General Talk / Design & Strategy Room / Lines on: July 02, 2009, 11:17:00 AM
I read in a post recently that you should use "lines", or groups of ships where each one is abou 1.5 times the cost of the previous ones. What are the advantages and disadvantaged of this group? AAnd why should you use them>
19  Space Odyssey Info Terminal / Detailed Guides and Tutorials / Re: What are SuperShips and how to Use Them? on: July 01, 2009, 11:17:19 AM
Why do you use them in a "line" like that? What is the maximum number you would recomend in a "line"? Just thought the noobs might like that as well.
20  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: Looking for an Alliance. New Player on: June 05, 2009, 03:58:21 AM
Are you on normal/Wars?

If your on Wars the navy would be pleased to take you in.
21  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: Training Alliances (Wiki) on: June 05, 2009, 03:57:33 AM
The Royal Navy is offering training for SO WARS. We have a detailed training list which includes modules on:

Ship Types, Costs and advantages.
Fleet setups
Techniques on attacking
Techniques on defending
Space stations
Researches
SpaceO Wars

By the time they leave, if they follow the regime they will have:

Have a level 200 mission contract

Researched warp disruptor/stabilizer techs

Now the Basic Strategys of SO Wars

Thought you might want to know.
22  General Talk / Design & Strategy Room / Ship on: June 05, 2009, 03:48:19 AM
Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you.
23  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: SO Wars Royal Navy- Now Recruiting Nov 28/2008 on: January 21, 2009, 07:48:41 AM
Send a join request then
24  Fan Art & Fiction / Spaceo Story / A Battle Anthem on: January 08, 2009, 12:27:08 PM
When the last trumpets sounded,
When the last bugle sounded,
We were standing there,
Our banners in tatters,
Our dead on the floor,
Our ships lying dead in the Water,

We carried on, alone
In a world that's not our own
Fighting here
Fighting there

Trying to fight back
Against those we new,
Would fight more and more,
The more our despair grew,

Struggling onwards,
In a sea of darkness
Fighting on, alone,
Seeing in everyone,
A potential shadow,
A shade hiding from you,

Yet still you run forwards,
Yet still you cut onwards,
Running in a battle anthem fury,

When you break through,
Through the lines of battle,
Through the seas, so powerful and mighty,
Your friends dying in your arms,


Was it worth  it the fight,
Against so much darkness,
When light is so hard to find,
One word echoes on your lips,

Charge!!

Once more you pick that tattered standard,
Once more the glory in your eyes,
Once the more the lust for light,
In a world of darkness,
Once more you lead your people on,
Once more you see a planet fall,

It's people in a world of despair
No hope, No glory,
Just a silent death,

Then your pods come raining down,
Then the disciplined ranks march forth,
Thought a fabled myth, from long before,
But now your mythic ranks attack!
A force of might
And of despair

An army of revenge and power
An army that remembers what was
What is
And what shall be

Now your name is said with glory,
Now your name is remembered with reverence,
Now your stand on the pillar
And stay

Once more the last trumpets sounded,
Once more the last bugle sounded,
We were standing there,
The banners in tatters,
The dead on the floor,
Their ships lying dead in the Water,

But now not ours,
Was it worth it,
The cost?






25  General Talk / SO WARS Discussion / Re: Everyone who plays wars regularly post something. on: January 08, 2009, 11:48:04 AM
I'm on almost every day and the forum every two or so 19
26  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: January 02, 2009, 01:44:54 PM
I agree with Ars, you can build ships of unstoppable strength (excluding marines), because a ship of one size needs 6 ships of the same side to destroy it, therefore, if you have one ship that max's you out, you can't be blown to bits.
27  Feedback Terminal / Suggestions / Re: My Suggestions for Spaceo 3/12/2008 on: December 22, 2008, 04:52:08 AM
I was just testing your intelligence, congratulations, you passed!! 16
28  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 08, 2008, 04:04:50 AM
Hangars, perhaps to have swarmers you have to have hangars to hold swarmers say 100sgs can hold 20000 fighters. And as for building ships, you could employ orbital ship yards 1
29  Feedback Terminal / Suggestions / Re: Alliance Ship Pool, Alliance Bank Vault, Patrols on: December 08, 2008, 04:01:31 AM
Alt's and tinies do throw a spanner in the system. I think i.p address things and stuff should come in the regestration to stamp out alts. Anyone found with an alt has to use the lowest account as punishment! 10

Tinies...... hmmmmmmmmmmm, hard one as they are basically super-swarmers. Pherhaps make it so swarmers can nly be deployed in fleets once they've maxed out and that ships with under 7 space can't have much shields. Maybe a special anti-tinie ship (read my battle formation post)
30  Feedback Terminal / Suggestions / Re: Training Wars, Battle Formations, Weapons, Alliance stance and Galaxy Wars on: December 06, 2008, 12:06:05 PM
Here is an expansion on fighter classes, having many ship lasses would certainly make designing a lot harder and specialized. Fighters wouldn't change size during rounds as a fighter ship wouldn't get bigger.:

Ship Class:Light Fighter(anti-fighter)
Ship Size:2500 or below
Weapons: Two Maximum of equal power
Bonus:
+40% to hit Planet Killers
+30% to hit Capital Ships
+25% to hit Corvettes
+25% to hit bombers
+20% to hit fighters/fighter-bombers
-65% damage to Planet Killers
-50% damage to Capital Ships
-40% damage to Corvettes
-5% hit points versus corvette

Ship Class:Fighter (anti-fighter)
Ship Size:5000 or below
Weapons: Two or more of equal size
Bonus:
+35% to hit Planet Killers
+25% to hit Capital ships after all they are very big
+15% to hit corvettes
+5% damage to Bombers and fighter Bombers
-25%  to damage Planet Killers
-15% damage to capital ships (after all there not that powerful)
-5% damage to corvettes

Ship Class:Fighter-Bomber
Ship Size: 6000 or below
Weapons: Two or more with up to two making 70% of the attack power
Bonus:
+35% to hit Planet Killers
+25% to hit Capital ships after all they are very big
+15% to hit corvettes
+5% damage to Bombers
+35% damage to Planet Killers
+20% damage to Capital Ships
+5% damage to Corvettes
-5% hit points against Light Fighters/Fighters
-5% hit points versus corvette

Ship Class: Bomber
Ship Size: 10000 or below
Weapons: One Weapon
Bonus:
+35% to hit Planet Killers
+25% to hit Capital ships after all they are very big
+15% to hit corvettes
+35% damage to Planet Killers
+25% damage to Capital Ships
+10% damage to Corvettes
-20% hit points versus light Fighter
-15% hit points versus Fighter
-5% hit points versus corvette
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