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18
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General Talk / Design & Strategy Room / Lines
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on: July 02, 2009, 11:17:00 AM
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I read in a post recently that you should use "lines", or groups of ships where each one is abou 1.5 times the cost of the previous ones. What are the advantages and disadvantaged of this group? AAnd why should you use them>
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21
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Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: Training Alliances (Wiki)
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on: June 05, 2009, 03:57:33 AM
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The Royal Navy is offering training for SO WARS. We have a detailed training list which includes modules on:
Ship Types, Costs and advantages. Fleet setups Techniques on attacking Techniques on defending Space stations Researches SpaceO Wars
By the time they leave, if they follow the regime they will have:
Have a level 200 mission contract
Researched warp disruptor/stabilizer techs
Now the Basic Strategys of SO Wars
Thought you might want to know.
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22
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General Talk / Design & Strategy Room / Ship
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on: June 05, 2009, 03:48:19 AM
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Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you.
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24
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Fan Art & Fiction / Spaceo Story / A Battle Anthem
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on: January 08, 2009, 12:27:08 PM
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When the last trumpets sounded, When the last bugle sounded, We were standing there, Our banners in tatters, Our dead on the floor, Our ships lying dead in the Water,
We carried on, alone In a world that's not our own Fighting here Fighting there
Trying to fight back Against those we new, Would fight more and more, The more our despair grew,
Struggling onwards, In a sea of darkness Fighting on, alone, Seeing in everyone, A potential shadow, A shade hiding from you,
Yet still you run forwards, Yet still you cut onwards, Running in a battle anthem fury,
When you break through, Through the lines of battle, Through the seas, so powerful and mighty, Your friends dying in your arms,
Was it worth it the fight, Against so much darkness, When light is so hard to find, One word echoes on your lips,
Charge!!
Once more you pick that tattered standard, Once more the glory in your eyes, Once the more the lust for light, In a world of darkness, Once more you lead your people on, Once more you see a planet fall,
It's people in a world of despair No hope, No glory, Just a silent death,
Then your pods come raining down, Then the disciplined ranks march forth, Thought a fabled myth, from long before, But now your mythic ranks attack! A force of might And of despair
An army of revenge and power An army that remembers what was What is And what shall be
Now your name is said with glory, Now your name is remembered with reverence, Now your stand on the pillar And stay
Once more the last trumpets sounded, Once more the last bugle sounded, We were standing there, The banners in tatters, The dead on the floor, Their ships lying dead in the Water,
But now not ours, Was it worth it, The cost?
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26
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Feedback Terminal / Suggestions / Re: segs for max ship size (again)
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on: January 02, 2009, 01:44:54 PM
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I agree with Ars, you can build ships of unstoppable strength (excluding marines), because a ship of one size needs 6 ships of the same side to destroy it, therefore, if you have one ship that max's you out, you can't be blown to bits.
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29
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Feedback Terminal / Suggestions / Re: Alliance Ship Pool, Alliance Bank Vault, Patrols
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on: December 08, 2008, 04:01:31 AM
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Alt's and tinies do throw a spanner in the system. I think i.p address things and stuff should come in the regestration to stamp out alts. Anyone found with an alt has to use the lowest account as punishment! Tinies...... hmmmmmmmmmmm, hard one as they are basically super-swarmers. Pherhaps make it so swarmers can nly be deployed in fleets once they've maxed out and that ships with under 7 space can't have much shields. Maybe a special anti-tinie ship (read my battle formation post)
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30
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Feedback Terminal / Suggestions / Re: Training Wars, Battle Formations, Weapons, Alliance stance and Galaxy Wars
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on: December 06, 2008, 12:06:05 PM
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Here is an expansion on fighter classes, having many ship lasses would certainly make designing a lot harder and specialized. Fighters wouldn't change size during rounds as a fighter ship wouldn't get bigger.:
Ship Class:Light Fighter(anti-fighter) Ship Size:2500 or below Weapons: Two Maximum of equal power Bonus: +40% to hit Planet Killers +30% to hit Capital Ships +25% to hit Corvettes +25% to hit bombers +20% to hit fighters/fighter-bombers -65% damage to Planet Killers -50% damage to Capital Ships -40% damage to Corvettes -5% hit points versus corvette
Ship Class:Fighter (anti-fighter) Ship Size:5000 or below Weapons: Two or more of equal size Bonus: +35% to hit Planet Killers +25% to hit Capital ships after all they are very big +15% to hit corvettes +5% damage to Bombers and fighter Bombers -25% to damage Planet Killers -15% damage to capital ships (after all there not that powerful) -5% damage to corvettes
Ship Class:Fighter-Bomber Ship Size: 6000 or below Weapons: Two or more with up to two making 70% of the attack power Bonus: +35% to hit Planet Killers +25% to hit Capital ships after all they are very big +15% to hit corvettes +5% damage to Bombers +35% damage to Planet Killers +20% damage to Capital Ships +5% damage to Corvettes -5% hit points against Light Fighters/Fighters -5% hit points versus corvette
Ship Class: Bomber Ship Size: 10000 or below Weapons: One Weapon Bonus: +35% to hit Planet Killers +25% to hit Capital ships after all they are very big +15% to hit corvettes +35% damage to Planet Killers +25% damage to Capital Ships +10% damage to Corvettes -20% hit points versus light Fighter -15% hit points versus Fighter -5% hit points versus corvette
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