this is directed at anyone that thinks that commanders will unbalance things
-> gain exp in battles (100.000 exp for each level. 10 exp for lost battle, 35 exp for won battle)
to get your commander youll have to do (20*100.000)/35=57.143
and this is only if u win every single mission
if it takes about 6-7 seconds for a single contract it will take you lots of time to get a single commander to lvl20- and if u want to get more than one to lvl20 youll have a few weeks of grinding on your hands
now back to my gunner
i know it seems hes a bit overpowered or something but i think it could be posibble to produce more commanders by using the same name
for example :
Rookie Gunner
Bonus / penalty / level: +0.25% to fleet attack, +0.25 to accuracy, -0.25% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
-> Level:5 Name:Fast shooting(rookie) Action: 2% attack bonus
-> Level:10 Name:Sniper(rookie) Action: 4% accuracy boost
-> Level:20 Name:Gun mastery(rookie) Action: has 25% chance to do 1.5x damage
Experienced Gunner
Bonus / penalty / level: +0.5% to fleet attack, +0.5 to accuracy, -0.5% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
-> Level:5 Name:Fast shooting (Experienced) Action: 4% attack bonus
-> Level:10 Name:Sniper (Experienced) Action: 6% accuracy boost
-> Level:20 Name:Gun mastery (Experienced) Action: has 50% chance to do 1.5x damage
Veteran Gunner
Bonus / penalty / level: +1% to fleet attack, +1 to accuracy, -1% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
-> Level:5 Name:Fast shooting (Veteran) Action: 6% attack bonus
-> Level:10 Name:Sniper (Veteran) Action: 8% accuracy boost
-> Level:20 Name:Gun mastery (Veteran) Action: has 25% chance to do double damage
Elite Gunner
Bonus / penalty / level: +1.5% to fleet attack, +1.5 to accuracy, -1.5% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
-> Level:5 Name:Fast shooting (Elite) Action: 8% attack bonus
-> Level:10 Name:Sniper (Elite) Action: 10% accuracy boost
-> Level:20 Name:Gun master (Elite) Action: has 50% chance to do double damage
i admit the bonus/penalty values could use a bit more tweaking- but this was only meant as an example of what could be done with a single blueprint for a commander
oh and the more experienced commander the bigger the starting bid - as in rookie starts at lets say 50mill, experienced at 150mill, veteran at 300mill and elite at 500mill(only an example)