Forum - Space Odyssey MMORPG - a massive free online space game
May 16, 2024, 10:56:07 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
  Home Help Search Members Login Register  
  Show Posts
Pages: [1] 2 3 ... 10
1  Feedback Terminal / Suggestions / Re: Idea on: July 03, 2008, 02:44:05 AM
well this idea is good as well as bad- the bad side is u would burn your turns in a couple of mins and then go ofline
the good side is there wouldnt be as much grind

so i think it would be better if we got such a feature but with limited capability- something along the line of being able to auto-do mission in 3 system per day(bonus given each day,accumulates each day-you get +3 auto-do each day up to a max of infinity) and the auto do cant do more then lets say 25-50 missions(it should be balanced coz players with higher encrypt can get lots and lots of missions in the same system )
2  Alliance General Talk / Alliance Stance / Re: Declaration of War on: June 22, 2008, 10:23:35 AM
oh goodie 1 I come back and find a war 13 oh and id like to see how you manage to take on light lol
3  Space Odyssey Info Terminal / F.A.Q. / Re: pve on: June 22, 2008, 10:20:16 AM
actually you can upgrade to gold account on each server separately 1
4  Alliance General Talk / Hit List / Re: THE hitlist of Alex on: March 03, 2008, 06:37:15 AM
list updated- well actually cleaned since im not gonna be palying for undefined time 1

UPDATE:

im coming back after dday and then smelly gonna go  rip2

oh BTW  stupid

5  General Talk / General Discussion / Re: Exploration feedback on: February 02, 2008, 07:24:28 AM
well then well just have to wait for um what? another couple of weeks or so before top10 is maxed and then the new round will start 13
6  Space Odyssey Info Terminal / Add-on projects in progress / Re: Cat and Mouse Project on: January 21, 2008, 03:03:21 AM
kill them? no way- better make them work for me muahahaha
7  Alliance General Talk / Alliance Stance / Re: WARNING TO MEMBERS OF RETURN OF NINJA WARRIORS on: January 21, 2008, 02:58:51 AM
losted- ninja is in loveless just so he could hide behind someone- and that someone is you 16

and you should know better than to protect someone like ninja 13
8  General Talk / History , Awards & Acomplishments / Re: New Legendary Commander list (for the last 4 rounds) on: January 12, 2008, 10:40:30 AM
Badge of the Elite - is there anyone except light that could deserve this  Opps

Badge of Honor - this one should be given to losted

Badge of Contribution - [cant comment about this one]

Badge of Trust - this one goes to FTP

Badge of Friendship - [cant comment about this one]

Badge of Loyalty - Lightseeker

Badge of Aggresiveness - Daemen

Badge of Fairness - Losted

Badge of Master Designing - [cant comment about this one]

Badge of Commitment - [cant comment about this one]

Badge of Power - A^Misses^Idiot

Badge of Strategy - too bad i cant nominate myself  Opps this one goes to Lamma

Badge of Peace - Lightseeker

Badge of Courage - Daemen
9  Feedback Terminal / Suggestions / Re: Buddy or alt nebbing on: January 07, 2008, 06:32:40 AM
well the whole self neb thing is a bit overrated- as someone already pointed self-nebbing cost quite a lot (eats up to half of your income from workers) and once you get into top10 encounters become so rare that these people have trouble growing 16
10  Alliance General Talk / Hit List / Re: Baltz DDAY KoS list on: January 04, 2008, 01:53:24 PM
LOL

as waylain said this is a war based game- everyone gets attacked a lot harder and more often than you- it seems that those people who thought you are either not very good at fighting or held backa lot of info 16
11  General Talk / General Discussion / Re: BOARDING BOARDING BOARDING LETS VOTE on: January 03, 2008, 03:22:34 AM
i see no need to bring boarding back to what it used to be- now if i remember correctly the round when everyone was boarding only 8 people maxed- last round it was 9 without the boarding- so why the hell bring it back when its completely useless?
12  General Talk / General Discussion / Re: I am back!!! on: January 02, 2008, 06:03:53 AM
 wow

you better play full time or else um idk what but its gonna be something bad  Opps
13  Space Odyssey Info Terminal / Add-on projects in progress / Re: The Command Project - Fleet commanders on: December 31, 2007, 08:52:41 AM
oops- my bad

my suggestions go only towards the main server- and it would be quite teribble to add comanders that can give huge advantage for a player on wars- and yes i agree with Tzarkoth that on wars server commander xp shouldnt depend on completing missions- it should be more like xp gain for players- a set ammount every day- then players will just have to keep their commanders around long enough to get them to lvl20 (lets say 10k exp per day- that means lvl20 will be reached in 200days) 1
14  Space Odyssey Info Terminal / Add-on projects in progress / Re: The Command Project - Fleet commanders on: December 31, 2007, 06:08:01 AM
this is directed at anyone that thinks that commanders will unbalance things 1

-> gain exp in battles (100.000 exp for each level.  10 exp for lost battle, 35 exp for won battle)


to get your commander youll have to do (20*100.000)/35=57.143

and this is only if u win every single mission

if it takes about 6-7 seconds for a single contract it will take you lots of time to get a single commander to lvl20- and if u want to get more than one to lvl20 youll have a few weeks of grinding on your hands

now back to my gunner 13
i know it seems hes a bit overpowered or something but i think it could be posibble to produce more commanders by using the same name

for example :

Rookie Gunner
Bonus / penalty / level: +0.25% to fleet attack, +0.25 to accuracy, -0.25% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
   -> Level:5    Name:Fast shooting(rookie)        Action: 2% attack bonus
   -> Level:10   Name:Sniper(rookie)   Action: 4% accuracy boost
   -> Level:20   Name:Gun mastery(rookie)      Action: has 25% chance to do 1.5x damage

Experienced Gunner
Bonus / penalty / level: +0.5% to fleet attack, +0.5 to accuracy, -0.5% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
   -> Level:5    Name:Fast shooting (Experienced)       Action: 4% attack bonus
   -> Level:10   Name:Sniper (Experienced)  Action: 6% accuracy boost
   -> Level:20   Name:Gun mastery (Experienced)     Action: has 50% chance to do 1.5x damage

Veteran Gunner
Bonus / penalty / level: +1% to fleet attack, +1 to accuracy, -1% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
   -> Level:5    Name:Fast shooting (Veteran)       Action: 6% attack bonus
   -> Level:10   Name:Sniper (Veteran)  Action: 8% accuracy boost
   -> Level:20   Name:Gun mastery (Veteran)      Action: has 25% chance to do double damage

Elite Gunner
Bonus / penalty / level: +1.5% to fleet attack, +1.5 to accuracy, -1.5% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
   -> Level:5    Name:Fast shooting (Elite)        Action: 8% attack bonus
   -> Level:10   Name:Sniper (Elite)   Action: 10% accuracy boost
   -> Level:20   Name:Gun master (Elite)     Action: has 50% chance to do double damage

i admit the bonus/penalty values could use a bit more tweaking- but this was only meant as an example of what could be done with a single blueprint for a commander 1

oh and the more experienced commander the bigger the starting bid - as in rookie starts at lets say 50mill, experienced at 150mill, veteran at 300mill and elite at 500mill(only an example) 13
15  Space Odyssey Info Terminal / Add-on projects in progress / Re: Fleet commanders on: December 29, 2007, 04:32:22 PM
 wow wow wow wow wow

any ETA for this update?

and what if i sell my fleet? what happens to commander for that fleet?

what wil be the cost of hiring commanders? will it be incresing as game progresses or will it be related to something or static?

also there should be a limit on how many commanders you can have+ how many commanders you can hire in 24hrs and an ability to kill.. um i mean fire them when they are inferior to a new available (afordable) commander 1

and heres my go for the commander 13

Specialty: Gunner (can be made rookie/experienced/veteran and so on by changing bonuses)
Bonus / penalty / level: +2% to fleet attack, +1 to accuracy, -1% from fleets hp
Special Abilities (when this fleet is attacking or is attacked. Penalty goes to the paired enemy fleet):
   -> Level:5    Name:Fast shooting        Action: 10% attack bonus
   -> Level:10   Name:Sniper   Action: 20% accuracy boost (works like an item- commander ability adds a whole point to accuracy)
   -> Level:20   Name:Gun master      Action: has 50% chance to do double damage(if chance thing is posibble to code-ifnot then just double damage)
Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!