Forum - Space Odyssey MMORPG - a massive free online space game
May 07, 2024, 02:10:23 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: did less damage than there were hp's and still lost a ship?  (Read 2125 times)
Drackin
Corporal
*

Reputation: +3/-2
Offline Offline

Posts: 136

the world is like a marble, roll with it


View Profile
« on: August 23, 2006, 10:24:41 AM »

maybe i should know why this happened but i dont and it deffinately seems like an error to me... and if its not then the game should be changed so that it is... now i would assume that if a ship had 10 bill hit points and the opposeing fleet did 10 bill or more damage it would kill the ship. this is fair and right.... but it had a ship with almost 12 bill hitpoints and the opposeing fleet only did almost 2 bill damage!!! so how did i lose that ship... if the damage was less than the hitpoints i should NOT have lost my ship!... so here is the mission report... im begging someone to explain how i lost that ship, cause it aint right!
--------------------------------------------------------------------------------------------------------

Invader Drackin (#3088)

Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Cylon BaseStar 1 2 1 9954536142 2008538 11974950000
Cylon BaseStar 1 2 1 9954536142 2008538 11974950000
Cylon BaseStar 1 2 1 9954536142 2008538 11974950000



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Custom Ship 2 1 7135 754424 632 152749
Wolfwood 2 511239 114852 857 12100
K ship 1 942597 82895 0 5832
Swarm-X1 2 1040107 67375 0 18961
cobra 11 1587532 130596 0 11326
Viper MK I 2 232790 28591 0 7150
Converted AE86 3 3105025 70714 0 10472



Assault Note


Drackin(#3088)'s Cylon BaseStar 1 2 fleet engaged Unidentified Fleet(#)'s Custom Ship 2 1 fleet on the battlefield.
The fleet Cylon BaseStar 1 2 did 1089864115 damage to fleet Custom Ship 2 1.
Drackin(#3088)'s Cylon BaseStar 1 2 fleet destroyed 7135 of Unidentified Fleet(#)'s Custom Ship 2 1 fleet.
The fleet Custom Ship 2 1 did 724671519 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s Custom Ship 2 1 attack failed.

Drackin(#3088)'s Cylon BaseStar 1 2 fleet engaged Unidentified Fleet(#)'s Wolfwood 2 fleet on the battlefield.
The fleet Cylon BaseStar 1 2 did 5365561838 damage to fleet Wolfwood 2.
Drackin(#3088)'s Cylon BaseStar 1 2 fleet destroyed 443434 of Unidentified Fleet(#)'s Wolfwood 2 fleet.
The fleet Wolfwood 2 did 1583345646 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s Wolfwood 2 attack failed.

Drackin(#3088)'s Cylon BaseStar 1 2 fleet engaged Unidentified Fleet(#)'s K ship 1 fleet on the battlefield.
The fleet Cylon BaseStar 1 2 did 5497225704 damage to fleet K ship 1.
Drackin(#3088)'s Cylon BaseStar 1 2 fleet destroyed 942597 of Unidentified Fleet(#)'s K ship 1 fleet.
The fleet K ship 1 did 4428335452 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s K ship 1 attack failed.


Unidentified Fleet(#)'s Swarm-X1 2 fleet attacks Drackin(#3088)'s Cylon BaseStar 1 2 fleet.
The fleet Swarm-X1 2 did 3592952290 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s Swarm-X1 2 attack failed.
The fleet Cylon BaseStar 1 2 did 571390375 damage to fleet Swarm-X1 2.
Drackin(#3088)'s Cylon BaseStar 1 2 fleet destroyed 30135 of Unidentified Fleet(#)'s Swarm-X1 2 fleet.

Unidentified Fleet(#)'s cobra 11 fleet attacks Drackin(#3088)'s Cylon BaseStar 1 2 fleet.
The fleet cobra 11 did 5595775347 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s cobra 11 attack failed.
The fleet Cylon BaseStar 1 2 did 0 damage to fleet cobra 11.
Drackin(#3088)'s Cylon BaseStar 1 2 attack failed.

Unidentified Fleet(#)'s Viper MK I 2 fleet attacks Drackin(#3088)'s Cylon BaseStar 1 2 fleet.
The fleet Viper MK I 2 did 285517654 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s Viper MK I 2 attack failed.
The fleet Cylon BaseStar 1 2 did 0 damage to fleet Viper MK I 2.
Drackin(#3088)'s Cylon BaseStar 1 2 attack failed.

Unidentified Fleet(#)'s Converted AE86 3 fleet attacks Drackin(#3088)'s Cylon BaseStar 1 2 fleet.
The fleet Converted AE86 3 did 1776033190 damage to fleet Cylon BaseStar 1 2.
Unidentified Fleet(#)'s Converted AE86 3 fleet destroyed 1 of Drackin(#3088)'s Cylon BaseStar 1 2 fleet.
The fleet Cylon BaseStar 1 2 did 0 damage to fleet Converted AE86 3.
Drackin(#3088)'s Cylon BaseStar 1 2 attack failed.
 


Assault result


Drackin(#3088)'s 1 Cylon BaseStar 1 2 are destroyed during battle.
Unidentified Fleet(#0)'s 7135 Custom Ship 2 1 are destroyed during battle.
Unidentified Fleet(#0)'s 443434 Wolfwood 2 are destroyed during battle.
Unidentified Fleet(#0)'s 942597 K ship 1 are destroyed during battle.
Unidentified Fleet(#0)'s 30135 Swarm-X1 2 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 1423301 ships and lost 1/3 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).

(+3605 Exp)
 
Report to moderator   Logged

fat monkey13
Lance Corporal
*

Reputation: +0/-0
Offline Offline

Posts: 88


View Profile
« Reply #1 on: August 23, 2006, 10:47:15 AM »

If you look, as well as the damage from the first enemy fleet, there's the damage from the fourth, fifth, sixth and seventh fleets. If you add up all the damage caused by these fleets, you'll see that equals your ships hitpoints.
Report to moderator   Logged

The only thing certain in life is death.
"Always look on the bright side of life" 'til you're died that is.
Life is full of all sorts of challenges, and once you've completed one, there'll always be another.
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #2 on: August 23, 2006, 11:58:04 AM »

Exactly, your #1 fleet, was attacked by enemy #1 #4 #5 #6 #7, resulting in damage that combined, eventually destroyed the ship.

P.S.: Some decoy fleets would have saved it...
Report to moderator   Logged

Hellsword
Sergeant
*

Reputation: +2/-1
Offline Offline

Posts: 276


View Profile
« Reply #3 on: August 23, 2006, 01:59:21 PM »

yeah also with the ship setup your using it makes your 1st ship alot mroe vulnerbale to attacks, teh 2nd and 3rd ships sohuld probably be smaller then ur main one (I noramlly use something around the ratio 4power, 2 power, 1power at low powers)
Report to moderator   Logged

"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." -Army's magazine of preventive maintenance.
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!