Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: qe2eqe on September 11, 2008, 03:19:01 PM



Title: stupid segs math
Post by: qe2eqe on September 11, 2008, 03:19:01 PM
http://www.mathsisfun.com/graph/function-grapher.php?func1=120/x&func2=120/x&xmin=-5.41333333333333&xmax=77.7733333333334&ymin=-4.882&ymax=49.458 (http://www.mathsisfun.com/graph/function-grapher.php?func1=120/x&func2=120/x&xmin=-5.41333333333333&xmax=77.7733333333334&ymin=-4.882&ymax=49.458)

Each workshop can build 1/3 of a workshop or 1/6 of a biofarm per turn.
**Cost in turns (t) to build  biofarms (b) with workshops (w): t=b/(w/3)........=> t=3b/w
Anyways, I got rid of variables by making things relative.
It applies like this: If I had 400 segs, 18%  (72) of which were workshops, and I grew by 60% and built only biofarms, it'd cost me 10 turns.
-----anyways, if you see the problem (barbarism) in that way of looking at stuff, the 18% of a number that grew by 60% anyways... heres the better graphs where the percentage of workshops is scaled to the end result. http://www.mathsisfun.com/graph/function-grapher.php?func1=180/(x*1.6)&func2=60/(x*1.2)&xmin=-5.41333333333333&xmax=77.7733333333334&ymin=-4.882&ymax=49.458 (http://www.mathsisfun.com/graph/function-grapher.php?func1=180/(x*1.6)&func2=60/(x*1.2)&xmin=-5.41333333333333&xmax=77.7733333333334&ymin=-4.882&ymax=49.458)

p.s. 18% is a kind of silly high number. (using new graph now) 10% may be too high: If my income is 100%-10%=90%, it cost me 5 turns to build that last 20%.  For about 10 turns more cost, I'd have about 4% workshops, which is a gain by factor 96/90, or about 6% extra income.


Actually... t=round(b*(w/3))....

p.s. building workshops one turn at a time (use max per turn rounded down as number to build) outpaces trying not to lose built facilities due to rounding... e.g. for 121 pre-existing workshops,
(python console)
>>> turns = 6./(x%6)
>>> numtobuild = turns / (x/6) + 1
>>> x = 121

<--complicated and futile. C'est la vie.


Title: Re: stupid segs math
Post by: nukecow1 on September 16, 2008, 12:08:07 AM
wow well if you are that commited to the game its no wonder why you seem to be becoming good quite fast


Title: Re: stupid segs math
Post by: Cameron07 on September 16, 2008, 12:18:41 AM
ha.. one of the greats? he's about as great as you are at this game


Title: Re: stupid segs math
Post by: waylain16 on September 16, 2008, 12:09:17 PM
ha.. one of the greats? he's about as great as you are at this game
LOL
Way to great,
One of the great what?
thingy sucker?


Title: Re: stupid segs math
Post by: nukecow1 on September 16, 2008, 01:28:03 PM
lol    :oops:    i thought he did better last round but for being new he gave me alot of problems last round


and thanks for the show of support cameron :crybaby:


Title: Re: stupid segs math
Post by: zephyrblade on September 17, 2008, 07:25:54 AM
I see you've edited your post nukecow, how come?

Also, back on topic I guess guise.


Title: Re: stupid segs math
Post by: nukecow1 on September 17, 2008, 11:24:09 PM
i started playing again when everyone else already did not like qe2eqe and thought he was catching alot of undo flack and was an up and coming player,  now that i have looked around more i realize that everyone is right


Title: Re: stupid segs math
Post by: qe2eqe on September 17, 2008, 11:42:26 PM
this post nerfed