mikael roy
Lance Corporal
Reputation: +2/-23
Offline
Posts: 72
|
|
« on: January 30, 2011, 03:43:38 PM » |
|
How To Make A SuperShip
to make my life easier, can you just send me the name, ill clone it and check it then
simple steps:
1. Sheilds only need 8 space (usually have 4-8 of them) 2. Computor only need 8 space (only need 1-4 computers) 3. Special only needs 8 space (only need 1 special) 4. Weapon only needs 8 space (only need 1 weapon) 5. You NEVER need Armor (never! it sucks horridly!) 6. You NEVER need Marines (no point, you can get Marines from the hull space)
so first you make your sheild, with 8 space and whatever % you want them (make sure the cost is UNDER 10 credits) (these are on the forums)
then make your computer, a 18-20 on acc is usually good (don’t need def, for superships don’t use defense) (once again make sure the cost is UNDER 10 credits
then you see how much space everything will take, lets say you have 4 sheilds, 1 computor, 1 weapon, 1 special, you add all of the weight together, (8+8+8+8[Absorb] +8 [targeting] +8 [special] +8 [ weapon] = 56 space)
then you make the Power Core, which is most of the weight, your take the hull of the ship, and minus the amount of the shield, computer, special, and weapon (in the case above that’s 56 space) and the rest will be all power core (if its a 10k space ship you subtract 56 to equal 9944, and that would be the size of your ships power core) and once again (make sure the cost is UNDER 10 credits) [ weight x 400 – 5279 = amount of energy generated]
then you can "buy fleet" and buy the hull (make sure to buy 0 ships in the fleet), add the power core, and the computor onto the ship as well as the sheilds, then with what’s left of the energy you can start with the special
after that’s done you make the Special, (you don’t need defense on it, for superships don’t use any defense EVER!) your need 8 space for it, like I said above, and as for the energy, you make it 2/3 of the total energy of the supply you just made (that’s after you added the computer and shields to the hull already...) (if you managed 10mil energy left over it would be 6.66mil energy to the special) and then you raise the hits until (the cost is UNDER 10 credits) [ energy of special x .3 – 1337 = number of hits your need --- this isnt perfect but close]
WEAPON METHOD A: then you do the weapon you use the 1 space, like I said earlier and then you get your desired acc (preferably for a smaller ships around 40-50% as the ships get bigger the acc can rise) and you use all of the left over energy (if your not sure you can always buy the hull, and equip everything that you have made so far to check what’s left over, which should be 8 space and 1/3 of the energy) then you put that 1/3 energy (if you managed 10mil you can get like 3.33mil energy on the weapon) and you raise the attack until (the cost is UNDER 10 credits) [hardest shortcut – just keep in mind everything must add up to 8 if you place in 900000 attack and check the price - some random number starting with a 6 pops up then the first number is a 2 (backspace change the 9 to a 2 and make the next number a 9 and try again) afterwards you do 290000 some random number pops up starting with say 8 – then its actually a 0. if turns out to be 9 you place in the number and the price stays as 1000 if you place 9 more than 2-3 times and it keeps coming out to 1000 it means odds are the first 9 you placed is a is really a 8 (8 is always the tricky one)]
credit: Lammalord
WEAPON METHOD B (if you use this weapon the size of the weapon is 8, NOT 1, be sure to make changes accordingly.)
the % on the ACCVALUE is the % of accuracy your ship has. ie, if you had 1% on your ship that means the ACCVALUE would be 977,131
Formula: ([Energy on the weapon]-1005)*0.3+1019323-ACCVALUE = Attack
when ACCVALUE =
1% 977,131 2% 978,631 3% 980,131 4% 981,631 5% 983,131 6% 984,631 7% 986,131 8% 987,631 9% 989,131 10% 990,631 11% 992,131 12% 993,631 13% 995,131 14% 996,631 15% 998,131 16% 999,631 17% 1,001,131 18% 1,002,631 19% 1,004,131 20% 1,005,631 21% 1,007,131 22% 1,008,631 23% 1,010,131 24% 1,011,631 25% 1,013,131 26% 1,014,631 27% 1,016,131 28% 1,017,631 29% 1,019,131 30% 1,020,632 31% 1,020,633 32% 1,020,635 33% 1,020,639 34% 1,020,647 35% 1,020,663 36% 1,020,695 37% 1,020,759 38% 1,020,887 39% 1,021,143 40% 1,021,655 41% 1,022,679 42% 1,024,727 43% 1,028,823 44% 1,037,015 45% 1,053,399 46% 1,086,167 47% 1,151,703 48% 1,282,775 49% 1,544,919 50% 2,069,207 51% 3,117,783 52% 5,214,935 53% 9,409,239 54% 17,797,847 55% 34,575,063 56% 68,129,495 57% 135,238,359 58% 269,456,087 59% 537,891,543 60% 1,074,762,455 61% 2,148,504,279 62% 4,295,987,927 63% 8,590,955,223 64% 17,180,889,815 65% 34,360,758,999
credit: whitelightercarl
Note: ***This formula applies only if energy input is more than 3102 ***Applies only for 8 weight weapon, add 999003 instead of 1019323 if the weapon's weight is 1.
|