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16  Feedback Terminal / Suggestions / Re: take it or leave it on: January 08, 2009, 03:57:50 AM
granted there are things you get that isn't just from credits.  but if you get 1 million cp, it only gets you so many bonus's, like so many %'s of what you have.

you get 1 million segments and it only helps so much, unless you put it in biofarms, which then goes back to credits.  or warehouses, which again, credits.

you get 100 billion credits, and it don't matter what fleet you had before if it's lower then that, your going out and buying 15-20 bil credit ship fleet and storming the missions

ultimately you DO need the other things to help strangthen the ships, but it's still ultimately to do missions... to get more credits... to build bigger ships.  am I not right?
17  Space Odyssey Caffe / Game Room / Re: Video Game Trivia on: January 08, 2009, 03:53:23 AM
are you guessing? lol, it gives you the exact reason in C&C3 in one of the informational things you unlock... funny because it even has a 'quote' from commander 'havoc' parker  14

and again... almost right...  it's just what I'm taking this from, states -specifically- the reason.  so if you know it there shouldn't be any reason for being 'half-right'
18  Feedback Terminal / Suggestions / Re: take it or leave it on: January 05, 2009, 06:00:36 PM
and if you've been up anywhere high in rankings... you should know it all comes down to credits ANYWAY.

more credits, you can build yourself that max power ship, and just use turns you already have to get trils of credits per mission.

and if for any reason emphasis got changed to segs... well, same thing.  you could just donate to get max segs and pwn everything in sight.

you donate for turns to get what? more credits? more segs? more cp?
you donate for cp to get what? easier time getting more credits and segs and possibly turns?

like I said, by all means, emi would still have a steady income, in fact, I'm sure half the profits he gets is from credits anyway, people paying to buy replacement ships (tho no one can know for sure except emi himself)

anyway, the point is, turns and (for the most part) cp are things suposed to be core stats like previous person said.  having ANY way to get more of them (whether it be donating, missions, encounters, items, w/e) is really not that great imho.

also, think of it this way.  I spend x amount on everything all at once.
or I spend even more over time to get that same amount by working for it.  and by playing to get that much, I may enjoy it more by having to do things I may not have had to do otherwise, and stick around longer.


case in point: rpg game isn't great because of a cool ending alone.  if you could skip to the end, a lot of people probably would, but they would also miss all the great jokes, subplots, plot twists and boss battles in between.  leading to a lackluster experience overall.
19  Space Odyssey Caffe / Game Room / Re: Video Game Trivia on: January 05, 2009, 05:43:17 PM
23. In the end cutscenses of Command and Conquer: Tiberium Sun: FireStorm what interesting detail did we learn about Cain?
¿Kane is part of the CABAL?

Nope thats not it if he were part of CABAL he would of died when CABAL was destroyed.

well... if it he wasn't part of cabal... then I assume you mean the fact that cain could have been a clone?


92. Why were the Mammoth MK2's dismantled in Command & Conquer: Tiberium Wars?

I believe it was due to them braking down to much because of there advance weapon systems and there mechanical legs

partly right, you just glanced over the real reason without actually getting it.  and breaking down? ftw?
give you a hint tho, it's partly due to one of the abilities the commando got in C&C 3
20  Feedback Terminal / Suggestions / Re: take it or leave it on: January 01, 2009, 03:47:02 AM
ok... spayed... read it again... what I wass aying is turns and CP should not be able to be bought.  at all.  whether by real money, or missions, or encounters, or ANYTHING.

the only way to get turns, should be by waiting... because turns is an indication of HOW LONG YOU'VE BEEN PLAYING. 

the only way to get cp, should be by leveling up... because cp is an indication of HOW HIGH A LEVEL YOU ARE.

to have it other ways, imho, is a disregard to how it's supposed to be setup.

example: how much would an rpg be, if you were able to just randomly give yourself extra stats, as much as you wanted, for free, without levelling up?  don't get me wrong, SOME extra stats is sometimes nice, a little advantage to make it a bit easier.  but your able to give as much as you want, and it's TO easy.  you'd fly through the entire game never having actually fight anything.  at that point you may as well have made it a movie.


I understand emi is setting it up for other things... including being able to pay for stuff... but honestly... it wouldn't hurt if he had it normal.  from a gameplay viewpoint? none at all.

and I only say this because evidently my 1st post was a little confusing...
21  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: January 01, 2009, 03:36:32 AM
if you're limited to how big you get by your mothership size... it would take longer to grow... making it a longer time before gaps will form between power lvl's of people.  meaning even longer times where there is bunch of people your power lvl.

ALSO, with the main driving force being segs, you could actually keep other people from growing to fast, thus furthering that sweet time even LONGER.

and for these 2 reasons, it would also naturally encourage more PVP.


now I state again, so it would limit growth some... but isn't that the point?  one of the main problems is that those few who can grow quickly enough, CAN'T be stopped except for random events.  and then you sit there for the next 3 months until they finally max out so you can start a new round.

be honest, tell me how many of you have ever thought that... or worse, SEEN it happen.

sure, this suggestion wouldn't fix it outright, but it would help a lot. by limiting the size of your ships, it would severely limit how quickly you can grow.

ALSO, when your maxxed out, you build huge ships of unstoppable strangth.  completely untouchable.  if this were in place, you wouldn't be able to do that, or not as easily at least.  you may have FLEETS that completely pwn, but they wouldn't be maxed out so much that you would never take any losses, except for boarding.

and besides all of THAT, this is actually a suggestion Emi ALREADY agreed to... I was really just putting it back up, hoping he might finally do it.  you want me to dig around, see if I can't find proof of it, if you really need it... unless it was deleted due to age
22  Feedback Terminal / Suggestions / take it or leave it on: December 13, 2008, 01:53:55 AM
ok, I'm just gonna say it plain and simple... and you can delete if you want, I understand parts of this is against 'TOS'... but it just HAS to be said. it has been bugging me for weeks, months, possibly even years since it was started... so I'm finally just gonna say it.  and people, if you start flaming, I'LL delete this post, and then you'll just look an idiot replying to a blank post. so please.  if your gonna rant, go elsewhere.

turns: please remove ALL ways to get additional turns except base 1 turn per minute (including donations)
to offset this, lower turn cost in research to about what cp costs is atm, travel time reduced about 90%, and mission time costs 3-4 turns (instead of 15) and PvP costs 1 turn

CP: please remove ALL ways to get additional cp except for lvl'ing up (including donations).
to offset this, take out all CP requirements in research, and reduce cp costs for abilities by around 75%

these are things that should not have been added.  they are supposed to be core parts of the game mechanics and not supposed to have 'free gimmies' (no, I am NOT talking about donations... talking about how easy it is to get extras of these) and is ruining spaceo as whole.

everyone else doesn't really want this because we like zooming up in power so much and maxing out so quickly, but it really does need to be done to make spaceo an actual turn based rpg again.  right now it's more or less half turn based, half real time game

ok, there, I said it.  now when these aren't done, and spaceo gets worse, I can at least say in my mind I did tell you so.


now... to clarify what I did NOT say in this post, so people don't try to read between the lines:
- I did not say donating is bad, let emi keep his money he deserves it
- I did not say commander system is broken... just cp is for lvl'ing up, not finding an encounter
23  Feedback Terminal / Suggestions / Re: SO Main - Too Much time grinding and too few turns on: December 13, 2008, 12:49:12 AM
or how about make it so you only have 1 turn per minute...  I still find that idea completely silly.
example:
I'm at 1200 turns total... I've been playing approximately 20 hours worth
person b got extra 1200 turns so now has played 2400 turns total, approximately 40 hours worth
we both started 20 hours ago
other person has 'been playing' for 40 hours.

does that make any sense?
I swear this is the only turn game I've seen that makes turns into a commodity, not a limited resource
24  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 13, 2008, 12:44:17 AM
well... I understand it would halt growth a little bit... making the rounds longer... letting it take people much longer before maxing out... but wasn't that the point? to keep people from just maxxing out every 7 months and so starting a new round?
25  Feedback Terminal / Suggestions / Re: segs for max ship size (again) on: December 07, 2008, 01:37:30 AM
If you want it to be about segs join the wars server.

so your saying wars is all about segments? how?  you wouldn't by any chance still be using ships less then 100 mil fp would you?  biofarms do NOT make enough credits to run your empire off of by itself.  NEVER has.  even in SO classic.


thumbsdown

i used to like your suggestions ars, but emi wont increase seg rewards, for 25 bil fp seg mission i get 25k segs, for 238 trill fp seg mission i get 25k segs...a high top ten player usually has around 10 mil segs ( before planet update) and thats at powers in the trillions, 10,000,000,000 is 1000*10mil.....11.854.097.350     is the hull for two trill credit ship...thats 41 more ships to max ship...so, basically your just suggesting so classic.  thumbsdown increase segs rewards to keep on the 1k segs per bil fp and it would be all good.


this is not SO classic... this is a badly needed improvement.  and at high top 10, you have very little, if any PvP (tho it does happen... every couple weeks)  if this were put in place, in the top 10 you would have to attack to get your massive amounts of segs.  5% of 10000000 is 500.000.  that's a big jump in segs.  now where do those players get there segs? the people below them.  until it finally goes all the way down to people on bottom getting k's of segments exploring.

and besides, 1000x is an example, idk what the actual amount should be

besides, maxing out is actually a BAD thing... you max out... what happens within about 2 weeks? we start over. why? because you maxed out and now very limited on what you can actually -do-
26  Feedback Terminal / Suggestions / segs for max ship size (again) on: December 07, 2008, 12:24:28 AM
(for those who just want to see the suggestion, scroll to bottom)

I think it goes without saying... ok, no it doesn't.  I know it was part of my big long list of suggestions but I think this one in particular is worth suggesting again.
btw, if you want to know the full list, the link is http://forum.spaceo.net/index.php/topic,4727.0.html

right now... what do segs do for you? hold your merchandise and items? you get about 100-1000 and that's all you need for a long long time (unless you trade regularly... then what? 20k?)

ok, 20k being used, what about the other 230k you got?

could put it in workshops? all that does it let you build seg buildings faster... nothing else.

so where does it go? biofarms.  for a measly 10 credits per turn, per biofarm.  now granted, in the begginning, it's great, in the middle, it's a nice bump up when your using turns for other things.  but 100k biofarms only gives 1m a turn, and usually by the time you have that many, you've got ships that cost in the billions, if not trillions.  the only real thing with it is to lower the cost of mining, since biofarms gives per turn, and mining takes out per turn, you can get it to cancel each other out and mine for free... but again, at this point, you've probably got enough credits as is.

so my suggestion?
make it so the maximum size ship you can make, is say, take worskhops, or just segments period, and your not allowed create or resupply fleets where there space is over 1000 times the amount of segs you have.

what would this do? it would force players to get segments if they wanna grow.  right now segs are just a nice addition, this would make it essential.  and where would they get segs from? everywhere... you cang et segs from galaxy, contracts, encounters, exploring (for begginning only... completely worthless later on)

however, you only get what? 500? 5000? segments per mission... if this goes in your going to have people with millions of segments easy.  if you take 1% of the person's segments when you attack, and  he has 2 million segments, that's 20000 segments in one attack.  now figure in you get what? 5%? per attack? that's alot.

the way I see it, back before all these updates, in the classic SO, the main way to grow was segments, and secret base, that's it.  which meant segments were actually important, and the only real way to get more, was by attacking other people.  what this suggestion can do, is not only put the emphasis BACK on the segments, but KEEP it on the segments.  segments that is most easily gotten through PvP, not PvE.

now what ships will this effect? superships will still be the most useful thing, however superships, especially cost effective ones, require segments, lots and lots of segments.  swarmers won't be affected, because there individual hull size is so low, however they are really hard to make effective.  if they are used a lot, then you will have an actual fleet to keep track of, not an armada of 10 ships.  for extra stats on your ship, you can still just pay more credits for those extra few things, tho it will cost you.

----------------------------------
in short, this suggestion is: you cannot use ships that the space is over 1000x times the amount of segs you have
27  Space Odyssey Caffe / Game Room / Re: samuraioflegend on: December 05, 2008, 01:31:10 AM
wth? they banned your account for... muting people so you couldn't hear them?  3
28  Feedback Terminal / Suggestions / Re: So Classic on: December 05, 2008, 01:23:18 AM
no offense... but it's hard to want something back to the original when you weren't playing that far back...

and no, I'm not saying this to anyone specifically...
partly because I don't like calling names...
and partly because I have no idea how long ago that was and when you all actually joined  Opps
29  Feedback Terminal / Suggestions / Re: Yes Your not seeing things YET Another Idea :) on: December 05, 2008, 01:20:20 AM
personally I think th ethought of some damage sticking around would be an interesting addition... especially if it was backed by upping rewards...  it would certainly give a new use to defense instead of just throwing everything into hp
30  General Talk / General Discussion / Re: Congrats to the doomsday Armada on: December 03, 2008, 02:57:11 PM
every 1 is leaving SO cause of the lack of turns avaliable and the lack of encoutners in the galaxy

no harm in having it today, then we could get on with the new round

lack of turns is your own fault.  what is a TURN BASED STRATEGY game where you have no limit on turns?

lack of encounters, or the lack of anything other then repeatedly hittinng the attack button every other screen...  and hoping you don't hit a 'superfleet' and having to re-do the week's grinding all over again?
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