mmm if you can dump workers/segs into the galaxy then this update is needed... I used to avoid seg/worker missions and jump down/up drastically in power - problem was before planets and space stations not having workers is a fairly big ding to growth, sure I could attack anyone in the top 150 and win, but you also got to realize that workers of people at my power would give them a days worth of missions in cash every 3 days... So for every 3 days they landed a 1 day lead on me.
problem is that with large extremes that end up in top 10 someone could end up with so much money they'd not be able to attack 2nd or 3rd place.....
A fix - what if you counted galaxy power (liquid, aka the cash/worker value, not ship value) to mothership power WHEN attacking? this power wouldn't show up on the rankings but would show up on the attacks. This leaves the players with the same disadvantage I'd have back before planets... Sure they'd be able to attack the top 150-200 players even if they are rank 2 or 3... but is it worth not having space stations or planets? as a matter of fact, without use of the galaxy, segs, or workers would they even be able to keep up? player would have to choose - Rank, or Moveablity
You will still gain turns while in the nebula. What you won't be able to do is use the turns until you get out.
-yuck, but I like my nebula :p how about make moving in the galaxy cost more in a nebula? aka 3x as much travel cost in a nebula and 3x more attack cost on missions.. that way people can do the nebula thing all they want... but they won't ever get top cause they'd run out of turns faster :p