I've decided to do some testing and adjust the cost/fleet in missions and encounters.
The fleet costs are taken into account all the time now, previously it was only when you encountered less than 7 fleets.
The cost/fleet has been improved, if your fleet costs 10 million cr, than that's the fleet you will get, with the exceptions described below:
Ex: Your fleet cost = 10 mil
- In missions, the formula is (10 mil * (1 + difficulty/30))
- In encounters, it is (Encounter power + (10 mil * 3))
- If a ship encountered costs 11 million, than you get to fight 1 ship, with that cost, all other ships after this one are dismissed
The test was on 300 missions and 30 encounters.
Encounters ranged from 15 million power to 30 million.
Missions ranged from 1%-250%
The design Gun Corvette is an excelent ship for missions and encounters, and has managed to complete more than 70% of the missions and encounters in the test. That's why I've chosen the design to do most of the tests.
Other designs will perform better or poorly, depending on their design.
On 50% difficulty missions, it performed rather well, with insurance 50% of the time, and an average 80% success rate.
On missions of more than 100% difficulty, it managed to complete most of them with insurance, and a 60% success rate.
On Encounters, the design proved to complete 70% of the encounters that were below the commander power level.
Example:
The base commander power was 10 million power, fleet power of 10 million, to a total of 20 mil power
2 Gun Corvette fleets managed to get every encounter below 20 mil power whitout any problems on mostly the first attack
Example result using 2 Gun Corvette fleets on a 20 mil power encounter:
-- Start --
e(#1)'s 1289 Gun Corvette 4 are destroyed during battle.
e(#1)'s 664 Gun Corvette 2 are destroyed during battle.
Unidentified Fleet(#)'s 477 Hikari 1 are destroyed during battle.
Unidentified Fleet(#)'s 2097 Geinosian Fighter 2 are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 2574 ships and lost 1953/81382 ships.
Incoming transmision!
Thank you for your help commander, you have been awarded 3 command points.
Unidentified Fleet(#) lost more power than you during battle.
(+331 Exp)
-- End --
In conlusion, the missions and encounters should be ballanced and they will leave room for the commander abilities to help you in missions and encounters, so you can increase your profitability margin, as your commander progreses.
I trust this analysis will help you in some way or the other, that's why I've decided to release it
God Speed!
Sir Emi