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Author Topic: Some more fixes  (Read 3631 times)
SirEmi
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« on: May 30, 2007, 03:55:35 PM »

SO WARS new battle system fixes:

- When a mothership commander was in a nebula and someone attacked, he tried to evade by warping even if he was protected. Fixed.
- Fixed a bug where the defender would not try to warp evade if the attacker had a counter of him until the counter was used. Spam attacks anyone?  1
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« Reply #1 on: May 30, 2007, 05:45:08 PM »

So now we get the same problem as in the past if a player hits you and then reserves he is to low power to hit him, and then with the counter you could start a goosehunt on him...  21
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SirEmi
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« Reply #2 on: May 30, 2007, 06:31:00 PM »

sure, but if he has a 95% evading chance you could just jump to him and call in reinforcements, someone from your alliance with lower power maybe?
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« Reply #3 on: May 30, 2007, 08:14:53 PM »

STALKER!! waste alot of turns, but that could work 1
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« Reply #4 on: May 31, 2007, 04:22:21 AM »

If I call in my friends he will get a counter against my friends and kill them  3, if I'm to strong to hit him, but he did enough damage to me to give me a counter, then he can take out my friend easily  3
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« Reply #5 on: June 02, 2007, 03:20:38 AM »

you  should get them eye's cheaked
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« Reply #6 on: June 03, 2007, 07:08:23 AM »

Easy sollution: remove the option to reserve ships 3
Or, to make it more realistic, make it so that counters can be made no matter the power of the attacker and defender, and then make a skill that gives u a certain percentage chance to find the reserved ships when countering/attacking. Cant really immagine how wars would be if u could hit some1, then just hide all ur men and tanks and plains and boats till next time u were ready to hit em...
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« Reply #7 on: June 03, 2007, 08:55:05 AM »

Cheers for fixing that emi!  19
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