Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => General Discussion => Topic started by: Midnight44 on August 02, 2006, 11:57:00 AM



Title: Killer Fleets!!!
Post by: Midnight44 on August 02, 2006, 11:57:00 AM
Vote for one of the top 3 and vote for one of the bottom two options.


Title: Re: Killer Fleets!!!
Post by: Soppe on August 02, 2006, 12:23:38 PM
haha midnight i know what ur saying. i just made a 30 bill ship. 7 missions later i get this on a totaly normal missions %:


Invader Soppe (#2773)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Booze 1    1    9552006753    0    15240888906
Breakfast 1    1    5056098238    0    8063218386
Rednosed Rudolf 1    1    2312895041    0    3797323735
Jormungandr    1    1488500838    0    2361838435


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Swarmer 9    4975339    279410    0    10382


Assault Note


Soppe(#2773)'s Booze 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Booze 1 did 7995029653 damage to fleet Swarmer 9.
Soppe(#2773)'s Booze 1 fleet destroyed 770085 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 15240888906 damage to fleet Booze 1.
Unidentified Fleet(#)'s Swarmer 9 fleet destroyed 1 of Soppe(#2773)'s Booze 1 fleet.

Soppe(#2773)'s Breakfast 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Breakfast 1 did 4186449340 damage to fleet Swarmer 9.
Soppe(#2773)'s Breakfast 1 fleet destroyed 403241 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 7562467517 damage to fleet Breakfast 1.
Unidentified Fleet(#)'s Swarmer 9 attack failed.

Soppe(#2773)'s Rednosed Rudolf 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Rednosed Rudolf 1 did 1977525260 damage to fleet Swarmer 9.
Soppe(#2773)'s Rednosed Rudolf 1 fleet destroyed 190477 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 1077373589 damage to fleet Rednosed Rudolf 1.
Unidentified Fleet(#)'s Swarmer 9 attack failed.

Soppe(#2773)'s Jormungandr fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Jormungandr did 1098513618 damage to fleet Swarmer 9.
Soppe(#2773)'s Jormungandr fleet destroyed 105809 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 2361838435 damage to fleet Jormungandr.
Unidentified Fleet(#)'s Swarmer 9 fleet destroyed 1 of Soppe(#2773)'s Jormungandr fleet.


Assault result


Soppe(#2773)'s 1 Booze 1 are destroyed during battle.
Soppe(#2773)'s 1 Jormungandr are destroyed during battle.
Unidentified Fleet(#0)'s 1469612 Swarmer 9 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 1469612 ships and lost 2/4 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+3570 Exp)

Sir emi, if u havent realized this yet, ill tell u. ppl are quitting or taking breaks from the game cause of these missions. they are totaly wacked. theres barely any point in even having em there. u keep telling us formulas and such why missions are like they are, but that doesnt make em less insane. its like if i tell ppl why some guys like to rape lil girls b4 killing em. ppl then knows why, but it doesnt make it any better does it? fix em so theyr not completely insane or ull lose more players.


Title: Re: Killer Fleets!!!
Post by: Mannaman15 on August 02, 2006, 01:03:38 PM
hmm, so basically you want emi to make it so you win every mission so then its just a race to the misison whoever can do the most wins? how fun is that? if he changes it than  we will win every mission and whats the point in that. Id say you either went too high on your misison or didnt have enough hp for your power ratio. Midnight your a good player I know you can bounce back formthis man!
Peaciness
---Wes
PS if you quit I call dibs on your acccount :P


Title: Re: Killer Fleets!!!
Post by: Midnight44 on August 02, 2006, 02:20:37 PM
You are exactly right soppe. Something has to be done. I think that the consequences for not taking any action against killer fleets will be sever if it is not taken soon. Also, thanks for the support wes. I reeally appreciate it. :-)


Title: Re: Killer Fleets!!!
Post by: FTP on August 02, 2006, 06:55:21 PM
I have messaged with Sir Emi about this. The new galaxy missions will solve everything. If he now would have to re-balance the mission's that woudl make it totaly unfair. And he it slow Sir Emi up.


Title: Re: Killer Fleets!!!
Post by: SirDuction on August 02, 2006, 08:07:06 PM
dont change it!!!!!!
some of us have spent lots of time working out those formulas of emi's and i do ok in missions now L:)
there is an element of risk i know but it wouldnt be any fun if it was to easy...
change your designs or do lower missions if you dont want to take risks, you cant have it both ways.  :)


Title: Re: Killer Fleets!!!
Post by: ars68 on August 02, 2006, 11:17:51 PM
fleets are only going to get more powerful, but in return, you will get more reward.  that is the basic idea behind all of missions.  he has also stated before, that if missions 'were made any easier, it would be like giving the credits away'  and I somewhat agree, now.

however, there is one thing that really bugs me, E you have not 1, but 2 MAJOR problems with missions making it next to impossible to win/profit off of a mission:

1: superfleet (which would be ok...  IF you would actually let the reward still be in proportion to difficulty)

2: fake fleet power that cannot be destroyed (to the point where you can kill 100% of enemy fleet, yet have insufficient damage, just ask FTP)

Sir E, PLEASE, fix up one or the other, at least after you bring in galaxy missions.  however, I just hope this won't end up like how you said galaxy in the first place was going to take care of mission difficulty, because it looks like it hasn't.

if anyone is wondering what I mean by number 2, go to section: missions and encounters, thread: mission loss???  (sorry if I don't have exact URL)
basically: a fleet will have same fleet power attached to it, even if not all ships are present TO be destroyed, due to hitting the cost limit.


Title: Re: Killer Fleets!!!
Post by: Hellsword on August 03, 2006, 12:04:48 AM
i lost a ton to kill fleets too >_<
i really just dont like thatfact that if thre are 10 fleets agaisnt me it is almost impossible to wi nthoguh since with 4 fleets i cna wipe the top 4 but with cost limitations and not arranged by power i fail 90% of tiem vs 10 fleets... and if i was to use more ships id just lose ships to real fleets >_<


Title: Re: Killer Fleets!!!
Post by: ars68 on August 03, 2006, 02:41:25 PM
Quote
really just dont like thatfact that if thre are 10 fleets agaisnt me it is almost impossible to wi nthoguh since with 4 fleets i cna wipe the top 4 but with cost limitations and not arranged by power i fail 90% of tiem vs 10 fleets

that's just it, they ARE arranged correctly, each fleet will have the exact same fleet power, EVEN IF THE SHIPS IN THAT FLEET ARE NOT WORTH THAT MUCH.  to the point where FTP said one time last round he completely destroyed the enemy armada (even received the message saying so) and yet managed to fail the mission, due to insufficient damage.

why in the world he didn't put it up in bugs/problems, no one but him may ever know, as it is pretty obvious he should have won.


Title: Re: Killer Fleets!!!
Post by: Tinkerbell on August 24, 2006, 04:42:58 AM
I was Running 3 mission ships no problem, 1 10 bil, 1 20 bil, and 1 40 bil. They could easily handle 11%+ (i was using pships with them) And i did a 8% and a killer swarm fleet wiped them all out. The fleet was also a suicide fleet 9000+ attack, 700 hp so i destroyed them all and they killed all mine. I dont think fleets should be limited but i do think that the attack:hp ratio should have a limit.


Title: Re: Killer Fleets!!!
Post by: Lammalord on August 25, 2006, 06:51:39 PM
im sorry i dont see a problem with them, sure they happen and you just have to know how to deal with them, im sorry if ppl cant grasp how to carry on without threats and keep makeing the same mistakes, if you make the mistake dont blame it on the game and tell emi to make the missions to easy just so you can win and feal good.. its a game your going to lose


Title: Re: Killer Fleets!!!
Post by: Tinkerbell on August 26, 2006, 02:16:05 AM
im sorry i dont see a problem with them, sure they happen and you just have to know how to deal with them, im sorry if ppl cant grasp how to carry on without threats and keep makeing the same mistakes, if you make the mistake dont blame it on the game and tell emi to make the missions to easy just so you can win and feal good.. its a game your going to lose
i see youre point lamma but having missions that are gonna zero you kinda sucks. i dont want it all to be easy and such... just not cheap shots like ratios of 10-1 attack-hp.


Title: Re: Killer Fleets!!!
Post by: Borg! on August 27, 2006, 12:31:28 AM
missions arnt ment to be a walk in the park a mission is supposed to be well a mission some are easy some are hard ti just a matter of luck and a risk you take for the money it gives and if u dont like the downside of a mission then dont do them just sit there twidling your finger hoping for an encounter to pop up you can do


Title: Re: Killer Fleets!!!
Post by: duke2004x on August 31, 2006, 10:50:00 PM
I agree with Ars on this makes sense, although the whole point of this is to redesign your ships and adapt them to the problem, once we do that there shouldnt be much of a problem.


Title: Re: Killer Fleets!!!
Post by: Fire_Ice on September 13, 2006, 10:13:08 PM
yea but Soppe was usin a ratio of 10:1...
any higher and even if our ships survive the battles we would rarely get an award...


Title: Re: Killer Fleets!!!
Post by: Lammalord on September 13, 2006, 10:28:26 PM
i use a 1:2 ratio

(attack to hits)

and almost never have problems, mabeys its just your stragey?


Title: Re: Killer Fleets!!!
Post by: duke2004x on September 16, 2006, 03:06:21 PM
Yeah same lol, so there something wrong with his design...


Title: Re: Killer Fleets!!!
Post by: TheMerchant on November 21, 2006, 11:25:59 PM
We're picking up a distress signal from a shuttle in the nearby system!

The shuttle commander says his name is Admiral Lothar, the last of the Orions. Acording to him, he has traveled trough a black hole, that pushed him into the future, 10.000 years after his time. Along with him, remnants of the Alien fleet that destroyed the Orions have also ejected the black hole.

While the shuttle is using unknown advanced defence methods, he can't hold out much longer whitout our help.
Lothar is offering to train you in the ways of the Orions if you can save him from the Alien menace.

What are your orders, commander?

Event power: 1,050,096,241 fleet power

Invader TheMerchant (#32167)

Engaged Units
Fleet Name   # of Units   Attack   Defence   Hitpoints
DS-CXX   1   40698575780   0   54870786109
DS-LXXX   1   32169294899   0   32092804382
DS-L   1   17165583814   0   20025000000


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name   # of Units   Attack   Defence   Hitpoints
Hellcat 1   834735   1160167   10502   451000


Assault Note


TheMerchant(#32167)'s DS-CXX fleet engaged Unidentified Fleet(#)'s Hellcat 1 fleet on the battlefield.
The fleet DS-CXX did 16782143976 damage to fleet Hellcat 1.
TheMerchant(#32167)'s DS-CXX fleet destroyed 37210 of Unidentified Fleet(#)'s Hellcat 1 fleet.
The fleet Hellcat 1 did 54870786109 damage to fleet DS-CXX.
Unidentified Fleet(#)'s Hellcat 1 fleet destroyed 1 of TheMerchant(#32167)'s DS-CXX fleet.

TheMerchant(#32167)'s DS-LXXX fleet engaged Unidentified Fleet(#)'s Hellcat 1 fleet on the battlefield.
The fleet DS-LXXX did 11645030643 damage to fleet Hellcat 1.
TheMerchant(#32167)'s DS-LXXX fleet destroyed 25821 of Unidentified Fleet(#)'s Hellcat 1 fleet.
The fleet Hellcat 1 did 32092804382 damage to fleet DS-LXXX.
Unidentified Fleet(#)'s Hellcat 1 fleet destroyed 1 of TheMerchant(#32167)'s DS-LXXX fleet.

TheMerchant(#32167)'s DS-L fleet engaged Unidentified Fleet(#)'s Hellcat 1 fleet on the battlefield.
The fleet DS-L did 1661705197 damage to fleet Hellcat 1.
TheMerchant(#32167)'s DS-L fleet destroyed 3684 of Unidentified Fleet(#)'s Hellcat 1 fleet.
The fleet Hellcat 1 did 13178422666 damage to fleet DS-L.
Unidentified Fleet(#)'s Hellcat 1 attack failed.


Assault result


TheMerchant(#32167)'s 1 DS-CXX are destroyed during battle.
TheMerchant(#32167)'s 1 DS-LXXX are destroyed during battle.
Unidentified Fleet(#0)'s 66715 Hellcat 1 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 66715 ships and lost 2/3 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+490 Exp)

right when i was doing good to

Hellcat 1   114076   1000   10000   54 %   25 %   4.000.000

4,000,000* 834735= alot more than mine :( with apparently 4x less power than my total fleet power

also i found my swarmer lol thats one hell of a swarmer bonus


Title: Re: Killer Fleets!!!
Post by: Soppe on November 23, 2006, 03:05:31 PM
what u crying about, it took ya 2 days only to get those back. ur fast to get ur ships back man, with marines n everything...
i havent gotten mine back yet XD


Title: Re: Killer Fleets!!!
Post by: TheMerchant on November 24, 2006, 07:27:42 PM
yeah i sent 15 dolldars to get them back and then i go and lose them again  :sweat


Title: Re: Killer Fleets!!!
Post by: Soppe on November 26, 2006, 06:46:47 AM
i use a 1:2 ratio

(attack to hits)

and almost never have problems, mabeys its just your stragey?

Thats the ratio ive been using since dawn of day, and u see what happened...


Title: Re: Killer Fleets!!!
Post by: SirEmi on November 27, 2006, 12:41:55 AM
Well thanks for the pool feedback, I see most of you are ok with mission fleets as they are.

I am going to say this, as I heard it myself, and I think it is a very wise path to take:
"Do not fly anything you can't lose."

So keep the credits stashed and take it slow on the missions / encounters, don't lose it all at once. Besides, some killer fleets now and then add some spice to the AI, we all know they tend to suck anyway...  :12:


Title: Re: Killer Fleets!!!
Post by: Soppe on November 27, 2006, 08:33:53 AM
now and then?? i get a feeling i get em several times a day... now i do missions and encounters half the size of what i did last round. and then i did everything without problems =S


Title: Re: Killer Fleets!!!
Post by: FTP on November 28, 2006, 06:24:01 AM
Yesterday lost half my fleet again to a nice fleet  :wow:


Title: Re: Killer Fleets!!!
Post by: Seither on November 30, 2006, 08:54:57 PM
guys, seriously, it's time to stop complaining, it's all you do anymore. I'm tempted to tell Sir Emi to crank the difficulty up to max just to get you guys to shut up completely. Every time you complain and it gets changed, you complain even more. Accept the game how it is and just play it, or quit. Most people don't have the problem you are having. Like I said long ago, SO's unofficial/official slogan is Adapt. Surpass. Survive. You seem to be struggling in the adapt part, so others are surpassing you and surviving, where as you aren't.


Title: Re: Killer Fleets!!!
Post by: Remfer on November 30, 2006, 10:45:55 PM
don't look at me  :sweat

i haven't posted anything (besides this) after the changes were made...although it is possible i posted something saying that the fleets seemed to have calmed down...or is this a different thread called killer fleets?


Title: Re: Killer Fleets!!!
Post by: Seither on December 01, 2006, 01:04:51 AM
I'm nto saying anyone in particular, but the complainers as a whole. It's all they ever do, even when their demands are met. Most people are ok about it, but some just won't let it go, and it gets annoying.


Title: Re: Killer Fleets!!!
Post by: FTP on December 01, 2006, 03:54:54 PM
My post was ment as sarcasm....


Title: Re: Killer Fleets!!!
Post by: TheMerchant on December 03, 2006, 12:38:12 PM
Invader dreamsellerlb (#36391)

Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Conundrum 1 157482295547 0 153951975862
Fusion 1 149642843043 0 146288264006
Armada Bomb 1 80496983081 0 78692478918
Fission 1 34365110257 0 33594765722


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Duo's Revenge 1 7990151 1103567 18923 770000


Assault Note


dreamsellerlb(#36391)'s Conundrum fleet engaged Unidentified Fleet(#)'s Duo's Revenge 1 fleet on the battlefield.
The fleet Conundrum did 0 damage to fleet Duo's Revenge 1.
dreamsellerlb(#36391)'s Conundrum attack failed.
The fleet Duo's Revenge 1 did 153951975862 damage to fleet Conundrum.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 1 of dreamsellerlb(#36391)'s Conundrum fleet.

dreamsellerlb(#36391)'s Fusion fleet engaged Unidentified Fleet(#)'s Duo's Revenge 1 fleet on the battlefield.
The fleet Fusion did 0 damage to fleet Duo's Revenge 1.
dreamsellerlb(#36391)'s Fusion attack failed.
The fleet Duo's Revenge 1 did 146288264006 damage to fleet Fusion.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 1 of dreamsellerlb(#36391)'s Fusion fleet.

dreamsellerlb(#36391)'s Armada Bomb fleet engaged Unidentified Fleet(#)'s Duo's Revenge 1 fleet on the battlefield.
The fleet Armada Bomb did 0 damage to fleet Duo's Revenge 1.
dreamsellerlb(#36391)'s Armada Bomb attack failed.
The fleet Duo's Revenge 1 did 78692478918 damage to fleet Armada Bomb.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 1 of dreamsellerlb(#36391)'s Armada Bomb fleet.

dreamsellerlb(#36391)'s Fission fleet engaged Unidentified Fleet(#)'s Duo's Revenge 1 fleet on the battlefield.
The fleet Fission did 0 damage to fleet Duo's Revenge 1.
dreamsellerlb(#36391)'s Fission attack failed.
The fleet Duo's Revenge 1 did 33594765722 damage to fleet Fission.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 1 of dreamsellerlb(#36391)'s Fission fleet.


Assault result


dreamsellerlb(#36391)'s 1 Conundrum are destroyed during battle.
dreamsellerlb(#36391)'s 1 Fusion are destroyed during battle.
dreamsellerlb(#36391)'s 1 Armada Bomb are destroyed during battle.
dreamsellerlb(#36391)'s 1 Fission are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 0 ships and lost 4/4 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).

0ed by an encounter now that sucks :( for my alliance member


Title: Re: Killer Fleets!!!
Post by: Silverthorne on December 03, 2006, 05:30:41 PM
Ouch :wounded1: now thats the true definition of a killer fleet. But its no surprise that fleet spawned when all of dreamsellerlb ships have more attack than hp, couldnt that be the reason why? :21:

I dont know but thats what i think L:)


Title: Re: Killer Fleets!!!
Post by: TheMerchant on December 03, 2006, 07:22:35 PM
no, im pretty sure that his were 1:2 ratio, he just had a good lvl on them may veteran idk


Title: Re: Killer Fleets!!!
Post by: Seither on December 04, 2006, 01:34:47 PM
Merchant, I looked at those designs, and all of them have more attack then hp.


Title: Re: Killer Fleets!!!
Post by: TheMerchant on December 04, 2006, 09:29:42 PM
okay thats fine, but still that swarmer cost like 23 trill