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Author Topic: Ship  (Read 4833 times)
Scion of Fangor
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« on: June 05, 2009, 03:48:19 AM »

Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you.
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tip
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« Reply #1 on: June 05, 2009, 04:07:17 AM »

I won't disclose the specific here. Can only say the following

Ship size = 545454545

5 Computers
6 Shield
2 Specials
1 Powercore
1 Weapon

It has more than 30000000000 HP, about 32600000000 ATT, with acu rating of over 80% and shield about 70%

If you really need the detail, leave ur email here. I'll email it to ya. 1
« Last Edit: June 05, 2009, 04:24:22 AM by tip » Report to moderator   Logged
Chronos
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« Reply #2 on: June 05, 2009, 11:10:14 PM »

You could just PM it to him, or send an in-game message.
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Spayed
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« Reply #3 on: June 05, 2009, 11:15:37 PM »

not a great desin there tip, to much attack to litle hitpoints.
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« Reply #4 on: June 06, 2009, 12:35:15 AM »

I won't disclose the specific here. Can only say the following

Ship size = 545454545

5 Computers
6 Shield
2 Specials
1 Powercore
1 Weapon

It has more than 30000000000 HP, about 32600000000 ATT, with acu rating of over 80% and shield about 70%

If you really need the detail, leave ur email here. I'll email it to ya. 1

If I were you, I would increase the HP to about 40 Billion, while lower the ATT to around 25 Billion. But then it depends on whether you want more defense or more attack.

Such a ship (yours or mine) would never stand a chance against the pships anyway. 1 million of those and the 9 Billion ship is kaput.
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paper
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« Reply #5 on: June 08, 2009, 12:28:20 AM »

Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you.
My design

Cost = 90.000.004.450
Size = 545.454.572
Attack = 22.791.661.513 @ 94% accuracy
Hit Points = 40.400.000.000 with 73% absorb


A rough run down

8 X 16% accuracy computers
1 X 17% accuracy computer
1 X 20% accuracy computer



1 X 545454300 size powercore, generating 218181714721 energy



1 X 39% shield
3 X 35% shields
17 X 34% shields



1 X 133333338666 energy special, providing 40000000000 hitpoints



1 X 76874593241 energy weapon, output 22793940907 fire power



Shields are all size 8

Computers are all size 9

Special is size 6

Weapon is size 8



The ship is designed for safety, rather than firepower. Although it is low on attack, it does provide hefty hull strengths.

With the additional 73% absorption, using the formula supplied by Chronos, this ship should be able to withstand up to 149629630000 bombardment, that is, over 149 billion hit points.

**** A word of caution ****

The design is less than 80% optimized. If it is fully optimized, firepower can get over 25 billion and over 180 billion hit points.

I openly invite all the vets to further optimize this design.
« Last Edit: June 08, 2009, 12:58:25 AM by paper » Report to moderator   Logged
Spayed
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« Reply #6 on: June 08, 2009, 04:32:18 AM »

not a bad design, still to much attack and to little hp for me but it is better then the other 1
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blakranger51
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« Reply #7 on: June 08, 2009, 10:39:28 PM »

Computers and shields could be a lot more efficient. Attack:HP ratio is OK.
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« Reply #8 on: June 08, 2009, 11:44:48 PM »

Computers and shields could be a lot more efficient. Attack:HP ratio is OK.


I have tried out his design, with his attack : hitpoint ratio, I find that the computer and shield combination is already the best combination.

However, I also find out that if I raise the absorption rate by couple of %, and lower the base hitpoint by couple of millions hitpoints, I can squeeze out more "efficient hitpoints" than his design.
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blakranger51
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« Reply #9 on: June 09, 2009, 12:37:55 PM »

Attack:HP ratio has nothing to do with shields and computers. There is an extremely efficient combination for large ships that does not give 99/80 on its own, because it is more efficient to finish off the last few % with commander bonuses or mothership modules. By the time he's buying a 90 bil ship his command bonuses along with the shields and computers would give him 99/80. The combination he is using, while not bad, is still not the most efficient.
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If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it.

The truth is you're the weak. And I'm the tyranny of evil men.
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« Reply #10 on: June 09, 2009, 09:41:00 PM »

thats not true blak 13 i can buy a 90 bill ship and i have no commander bonuses :S
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Kyle!! (#8446) - main
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« Reply #11 on: June 09, 2009, 10:03:30 PM »

That's the key.

How can anyone know everything? Every commander's CP bonus is different.

Plus the design, as it is, hasn't yet reached the 99% limit on acu and 80% on shield. Which means, commanders who use this ship still can up 5% on acu and 7% on abs via the CP bonus.
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