Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => F.A.Q. => Topic started by: Yurameki on January 12, 2010, 01:45:18 AM



Title: Hitpoint Confusion
Post by: Yurameki on January 12, 2010, 01:45:18 AM
I've cloned another persons ship using Gold to see what their design is like to get an idea of the design system.

I've encountered something I cannot figure out myself, and am hoping someone can explain.

The ship has NO Armour module whatsoever, yet it has several million Hitpoints...why is this? How can I tell how many HP a ship will have if I don't give it armour, or is it simply not displaying the armour module for some strange reason?

Stats are:
Attack Defence Hitpoints Crew Level
 1.068.869   0   3.234.723   Rookie 
 
Attack accuracy Absorb Power SP Power AP Power
 65 %    47%    00%    00%

I don't know what SP and AP power are either, they don't seem to exist when designing and are always 0 for everything...


Title: Re: Hitpoint Confusion
Post by: Jan`go Vhett on January 12, 2010, 01:54:33 AM
SP and AP don't stand for anything as of yet.
If I know correctly then they were an intended update that has yet to be released.
As for hp showing up without an armour module then that is an easy explanation.
It is called a Special.
It is about time you learned about them to as they are way more efficient in getting hp than armour is.


Title: Re: Hitpoint Confusion
Post by: Yurameki on January 12, 2010, 03:34:12 PM
Hah, thank you!

Now if someone could tell me a reasonable value for Attack Power to start off with on a design I'd be able to build a super ship ;)


Title: Re: Hitpoint Confusion
Post by: Kellarn ak Thull on January 12, 2010, 05:16:05 PM
If you are building a mission ship (or Ships) then consider what you can afford rather than the attack values and work from there.


Title: Re: Hitpoint Confusion
Post by: Jan`go Vhett on January 12, 2010, 06:52:13 PM
For building a supership I would suggest looking at this link:
http://forum.spaceo.net/index.php/topic,4214.0.html (http://forum.spaceo.net/index.php/topic,4214.0.html)


Title: Re: Hitpoint Confusion
Post by: Yurameki on January 13, 2010, 01:19:52 AM
If you are building a mission ship (or Ships) then consider what you can afford rather than the attack values and work from there.

that's pretty useless since I can't tell what I can afford if the ship turns out to be USELESS

I need to know what REASONABLE values are, so I'm not always undershooting or overshooting

the post at the bottom gives me great info on shields and computers but still leaves me with no knowledge on what reasonable ATTACK power values are...


Title: Re: Hitpoint Confusion
Post by: Nephadral on January 13, 2010, 12:23:06 PM
Here is what I consider a good start for REASONABLE for sships:

Dont put more than 10% of your total energy from your powercore into computers and shields.

put the rest into the Weapon and Special

30% into the weapon and 70% into the special is a good start.

Here is an example of a design for a 1 billion credit ship:

http://dhost.info/nephadral/ShipBuilder.html

It has 204126680 attack if you want a number.


Title: Re: Hitpoint Confusion
Post by: Yurameki on January 14, 2010, 01:47:34 AM
thank you, you're awesome that helps me out a lot :)