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Author Topic: thoughts about ALLIANCES  (Read 1380 times)
AFB
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« on: November 27, 2007, 01:07:42 PM »

Just a few raandom thoughts alliances and the system in them.

1)    Firstly, about a few positions in alliance - a negotiator (he gets the ability to request truces), combat officers to whom people are able to transfer 1 counter a day ( 1 per officer, not 1 per person), and scouts. The thing behind the combat offs is sometimes guys attack small members with high-cost, low power fleets, and they can't answer that back, as don't have money, or the other guy activates a reserve of superships, or something like that. Or, in another case, when tiny people attack big guys just to destroy their p-ships for annoyance, or when they raid unprotected commanders, but so small, that they escape the high powers. This is a bit unfair (especially the last case), so my thought is to be able to transfer 1 counter to a specially selected by the alliance leader officer, who can use that counter. And to make sure it won't unbalance the mechanics and tactics, officers can't reaceive a counter on a commander if they already have 1 on that commander. And he'll get half the reward if attack was successful. And to amke it even more fair, once an officer is elected, he/she can't leave this post for a week, so that there won't be instances of switching if he/she gets 0ed .

     Then, negotiators. They will be able to accept and request non-aggression pacts(see below) from other alliances. Simple.

     Scouts- they can get the ability to "mark" a target. Since people from the same alliance can already tell each other coords of other players, this will enable them to place a marker (like an intel) at the alliance board, so you don't have to type up the location.

2) And a thought about alliance stances. I think there should be 4- Peace, non-aggression pact , war. Last two explain themselves, so I'll explain peace- it will last until broken by the leaders, and forbids players at peace attacking each other even for a cost. Also, peaced alliances can do terms and requests with each other like: allowing allies (peaced alliance) to mine in your quadrant; allowing allies to do encounters in your quadrant; buying and selling minerals and direct sale of items. And maybe even a transfer of command of a station. However, the last one is only available to do once for an alliance, while the station is alive, so that small alliances aren't beefes up with cloaks and enhanced techs  16. And the leader is the new keeper of the station.

Well, thats all.
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