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1  General Talk / SO WARS Discussion / Re: Preservation of the Faith on: March 25, 2009, 08:21:25 PM
Gl in saving the server it been clear since last year that emi doesnt give a flying f**** about the wars server.

you might say you beat AI but in fact they all stopped playing only i remained around for a year diong nothing and im still waiting for emi to bring out those big updates for sowar he posted 6 months ago. its good to see pof grew so big but i also didnt resport to making tiny super fleets to hold off your progress when you started.

i had my fun i raged war all over the server i even bumped head with ftp but then he had to leave because of time problems. afther that the wars server died for me my ecom grew out of control good thing emi saw that and killed that with the secretbase change but then it was to late the sowars server had turned into a pve server for me. no 1 could touch me and would not even attack me for at least a year nor could i attack any 1 unless i would make the super tiny titans to get my power below 100bil ( wich i chose not to do ).

you say pof killed AI but i say Emi killed AI.

anyways GL in saving sowars i gave up on that a long long time ago.

hopefully emi will start a new wars server but keep it raw, like in old main2005/6. no tech no planets no mothership mod. maby only add missions that give a bucket load of credits, seg and let the fight begin and make it free for all no allainces.
2  Feedback Terminal / "Bugs" and Problems / Re: purpose of a planet on: August 19, 2008, 04:34:33 PM
support in full assaults and production. Also landmarks maybe 1

And they're cool!

wich we could blow them up in sowars  wow

 21
3  General Talk / SO WARS Discussion / Re: PLEASE READ THIS. on: July 23, 2008, 03:39:19 PM
emi promised all kind of nice goodies for sowars yet all i see is pve and main updates

there was talk about item construction, commanders, pvp salvage ect ect.

you can call me a greedy bastered all you want i have never attacked some 1 with tiny Titans that was way below my power unless i got attacked first.
i left every 1 alone to grow in peace while i could ezly have sold all my ships and made a 100bil FP fleet and board every 1 2 death 3 months ago.

atm wars is so slow to get any credits to make a attack on any 1 will take at large ammount of time to get enough credits marines to survive the counter and have enough cash left.

if you want to help new players

wars credit gain will need to go even if a big nerfed goldtransport was added it would help top rank wont find many believe me on that.

having big fleet power on wars should get you some kind of bonus so people will stop making tiny titans ( ok some wont but i would already be at 100tril FP if there was anything to gain from it) now im lowert my fp so i can find encounters there are non to be found when your ranked 1 or 2.

they should start with the avg Tech of the entire server active server pop.

avg lvl of commander of the entire active server pop.

and avg lvl of mother ships mods of the entire active server pop.

atm the only fun you have on wars is pressing your mission button 1400 times a day giong missions with no multiplyer dont know how you do it rabbit i want to start murdering people afther i been diong missions for 45min let alone a entire 2 days of it tell me your secret about keeping you sanity plz laugh
4  Feedback Terminal / Suggestions / Re: Planets on: July 01, 2008, 12:18:21 PM
nah the planetary economy is great as long as u have good research. with proper upgrades u can make more out of a planet than you would with those segs growing workers and interest with those workers.

aye only 60k turns and cps needed to make a planet out grow a astriod base if not more.

will need to check up on it but i think i remember at my current lvl

my astriod base still makes 2times more then i would trowing everything in a planet unless you own a lvl 4-6 gaia planet
5  General Talk / SO WARS Discussion / Re: Carbon? on: June 26, 2008, 10:40:38 AM
im out of carbon can you drop 10mil some were chrys

 wow
6  Feedback Terminal / "Bugs" and Problems / Re: No Counters on: June 20, 2008, 11:46:57 AM
did the attacks with those boarding fail? if so i dont think you get counters when you get attacked and the attacker loses more FP then the defender
7  General Talk / SO WARS Discussion / Re: Minerals on: June 06, 2008, 09:08:48 AM
WTS carbon

1 ore for 100 credits place your orders now  12
8  Feedback Terminal / "Bugs" and Problems / Re: mysterious credits on: June 02, 2008, 01:51:06 PM
maby late vote rewards that showed up?
9  General Talk / SO Wars Awards / Re: Firsts on: June 02, 2008, 11:34:17 AM
soo is there also a first spot for most credits, fleetcost ect?
10  General Talk / SO WARS Discussion / Re: A Call to Arms on: May 26, 2008, 05:05:55 AM
you know were to find me guys
11  Feedback Terminal / Suggestions / Re: SO Wars revival on: May 26, 2008, 02:48:34 AM
No nebula; New technology called line of Sight Blocker allows you to be "nebbed" from an/the individual who has attacked you three times in the last 24 hour
New money mission. Reward is the same for everyone, but mission difficulty and power is determined by wealth
New Conflict Device that once activated and developed will destroy 99-99.9% the wealth(same as taking 2 or 3 0's from their power) of the top twenty! Top twenty can attack anyone at this time using within 0-120% of the defender's power. When top twenty player gets halved he loses random 1/3 of CP and level. After the Conflict Device is used, half the top twenties stolen wealth is distributed evenly to all other players.
When powering down to attack, you are allowed 1250 ships MAX. This will rid the tinyman abuse.
Smaller players should have the following option when attacking a massive player:
    Attack>Pick which fleet to attack given list of fleets' powers>Attack only this fleet
When a massive player attacks a smaller player he will be "skulled"- he will have a skull status which will allow others to attack for 24 hours and he will have less HP.
Every time someone attacks he will be given credits just for going to war. Afterall, war is a great economy booster.


You can see changes, and arguments for and against this in: Save Sowars lets think up some stuff

you cant see anything the topic has be cleared out on the moved would be nice if the entire topic would have been moved or only your suggestion.

the powering down when you attack some 1 wont work i just attack some 1 then power down my self so when he needs to power down to get me he gets the penalty of only getting a fleet of 1250 ships.

the attack pick option wont work either you take a major fleet of tiny titans and just take out mission ships that were once saved from direct attack.

No nebula; New technology called line of Sight Blocker allows you to be "nebbed" from an/the individual who has attacked you three times in the last 24 hour
O yeahs plz put this in then it will be so ezy to kill sowars in a single day you can finaly get out the torch and pitchforks and just 20 man some 1 by attacking him 60 times.

the new conflict device no ty i will make sure im on spot 21 before i activate it and since 99.9% of the wealth is destroyed on activation the top 20 cant attack no 1 since they have no cash wich brings me back to the point here above.

on the skull part define a massive player does that factor in he has 10 fleets of tiny titans or is it based on FP alone.
12  General Talk / SO WARS Discussion / Re: Save Sowars lets think up some stuff on: May 25, 2008, 08:56:07 AM
aye boarding on a system fleet is rather bad reason i dont put them up you can ezly kill them using board since there is no resupply no base defence will help against board.
plus system fleets cant warp so you can over power the fleet so increasing the attack on a fleet in a planet system should also cost 100turns.

rediong the bases might work atm there push overs even with tech lvl 15 and 500bil worth of missles cant defend a base.
atm its so ezy to kill a base im wondering why i need to send in 1 single 100bil ships to take out a base it was a lot back then and it isnt worth teching up bases now.

the basic base should have atleast 20tril hp then it would be worth investing in shield tech (with maby a max absorb of 90%-95% might be over kill but hey bases cant warp)

ofc all the other techs will need to be upgraded aswell making it a very touch cookie to crack at planets wich a defending fleet.
13  General Talk / SO WARS Discussion / Re: Save Sowars lets think up some stuff on: May 25, 2008, 08:15:47 AM
yeah the game might speed up 2 much and we might max out in 5 years instead of 10.

if i grind away lets say 3k turns i make a mil segs with the increase i would make 1.5mil segs so ok i would use a day less turns.
meaning people can put those days into tech or put them into segs.

not that it matters to me 1 way or the other it will end im not giong to stay in the top 20 diong nothing but missions and saving cash.
its already hard enough to find encounters since emi wants to keep them around the lvl of all the peoples FP ( time to remove the inactives emi ) im lucky to find 3-5 encounters for every 9k turns i spend and im lucky if 1 of those is a bio. wich would not be a problem but my commander doesnt get Xp form missions so getting cps is a long waiting game for me.

even if i take a vacation for a month nothing would have changed but the fact that im 300tril richer and no 1 attacked me. the server is just to slow.
14  General Talk / SO WARS Discussion / Re: Save Sowars lets think up some stuff on: May 25, 2008, 07:24:04 AM
its already hard enough to get cash as it is growth is already slowed down because no 1 can find segs fast enough and now if we put doomsday in and some 1 in the top 20 is sucked dry of his cash hes giong to get hit so hard he will have nothing left because every 1 will board him and board him till he has nothing left.

now if we were to increase seg gane from mission by 30-60% every 1 would have lots of segs be able to get a big planet $$$$ will flow in and every 1 will have cash and ships to fight with and pvp will get a second life and defending planets might even be worth it. then emi will have to put in pvp salvage as well.

and then he needs to redo the bounty system maby add 10bil-50bil credits to some 1 bounty when he attacks some 1 wich players an raise them selfs would be nice to see how bad some 1 would want some 1 to get hit and if the bounty is high enough some 1 might jsut do it.

15  Space Odyssey Info Terminal / Add-on projects in progress / Re: The Alliance Project on: May 20, 2008, 04:02:09 AM
dont want to sound all its not a bad idea but how about finishing fleet commanders and pvp salvage first???
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