Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on March 16, 2006, 04:26:57 AM



Title: Encountes scheduled
Post by: SirEmi on March 16, 2006, 04:26:57 AM
I'm testing with the encounters system and will deploy this add-on in the coming weekend, 18-19 of March.

Description of encounters:
A ranking encounter, a special event marked on the ranking, much more profitable, more experiece and bonus experience, you can't not notice it  ;D
If the encounter is in your attack range, a pulsing red light will indicate you can try to attack it. Range is 80%-200% of your total power.
Encounter details are available if you click the pic where the alliance pics are usually at. When trying to attack, details will appear on the war room, before selecting fleets.
Encounter power is the power of the maximum fleets you would face in the battle, but they won't exceed the cost of your fleets, to ensure a fair fight. Completing encounter special missions will guarantee a news event.

God Speed Commanders!  ;)


Title: Re: Encountes scheduled
Post by: Gunfighter Frank on March 16, 2006, 04:58:10 AM
sounds cool and risky  I like


Title: Re: Encountes scheduled
Post by: Seither on March 16, 2006, 07:11:42 AM
It's risky, dangerous, and profitable, sounds like my kinda job!

Sir Emi, do you need someone to help you with testing? If so, I can try to help. I'm on a lot.


Title: Re: Encountes scheduled
Post by: FTP on March 16, 2006, 08:31:18 AM
I wanna help to this sounds so cool :)


Title: Re: Encountes scheduled
Post by: BOS on March 16, 2006, 09:17:40 AM
Sounds very cool, i can't wait for it to be in the game  ::)


Title: Re: Encountes scheduled
Post by: Seither on March 16, 2006, 09:23:13 AM
I know. Finally, a new way to earn credits. Missions may go beyond salvation, but I see no way to taint this income source.


Title: Re: Encountes scheduled
Post by: Charlemagne on March 16, 2006, 03:31:20 PM
Indeed... I am most interested to see where this will lead...


Title: Re: Encountes scheduled
Post by: Seither on March 16, 2006, 05:15:23 PM
We all are. Can't wait till this weekend.


Title: Re: Encountes scheduled
Post by: Drackin on March 16, 2006, 10:40:57 PM
yes a very good idea emi you never stop impressing me.. bravo!


Title: Re: Encountes scheduled
Post by: ars68 on March 16, 2006, 11:36:02 PM
hmmm...  by any chance will this be, or is, coming off from that supernova idea from the old forum?  if it is, then ok, I see what you are saying now.  ya, this should be awesome  ;D


Title: Re: Encountes scheduled
Post by: Seither on March 17, 2006, 02:59:04 AM
I'm 99% sure it is, sounds just like it and he said he was implementing it a long time ago.


Title: Re: Encountes scheduled
Post by: SirEmi on March 17, 2006, 05:00:06 AM
Yes Ars, it's your suggested idea enhanced and extended to include not only supernovas, but a lot of events that will enable commanders to get more stuff and progress faster.
Encounters rewards will include credits, segments, experience reward, CP reward, turns reward.
Also encounters max experience / battle is a lot higher than missions, maxing aroung 70,000 per battle + your commander bonus.

Test coming along fine, lots of cool graphics too :)


Title: Re: Encountes scheduled
Post by: Drackin on March 17, 2006, 05:07:47 AM
sweet!! so will this be around al the time or is it gonna be like a once a week thing?


Title: Re: Encountes scheduled
Post by: Charlemagne on March 17, 2006, 08:11:57 AM
I thought it was going to be a random event that happened to random players at random times.  But maybe I'm wrong.


Title: Re: Encountes scheduled
Post by: SirEmi on March 17, 2006, 08:56:56 AM
Moved tp Detailed Guides and Tutorials area
http://www.forum.spaceodyssey.biz/index.php?board=11.0 (http://www.forum.spaceodyssey.biz/index.php?board=11.0)


Title: Re: Encountes scheduled
Post by: Charlemagne on March 17, 2006, 08:59:48 AM
Awesome.  Thanks for the clarification Emi, and once again you have outdone yourself with another great update.


Title: Re: Encountes scheduled
Post by: Seither on March 17, 2006, 03:17:56 PM
Sir Emi, that sounds wickedly awesome! I can't wait for it!


Title: Re: Encountes scheduled
Post by: Drackin on March 17, 2006, 11:56:11 PM
i agree that this will be an awesome upgrade to the game but it also gives just one more reason to add the ability to look all the way through the rankings


Title: Re: Encountes scheduled
Post by: SirEmi on March 18, 2006, 07:08:27 AM
Add-on complete

If you don't see all the colors or picutres, hit a refresh on the browser

Enjoy  ;D


Title: Re: Encountes scheduled
Post by: ronald on March 18, 2006, 07:21:53 AM
I think the update caused a bug. designing doesn't work anymore.


Title: Re: Encountes scheduled
Post by: FTP on March 18, 2006, 08:44:04 AM
How can it be that I destroy the highest 3 fleets of the six encountered fleets (so basicly destroying 50% as highest are always the stronger) and still getting unsufficient damage inflicted? E if you want the battle stats I'll PM them to you.

Greetz FTP


Title: Re: Encountes scheduled
Post by: SirEmi on March 18, 2006, 10:25:28 AM
for encounters you only need to detroy 30%, but it's quite possible you ran into costly ships on the first 3 places, and their power was reduced after they were ranked by their power. So it could be that the last 3 fleets had more than 70% of the total armada.


Title: Re: Encountes scheduled
Post by: FTP on March 18, 2006, 12:08:33 PM
Could you plz make it work again e did 3 encounters 3 times destroyed first 3 fleets out of 6 so should be 50%. But everytime I got insufficient damage. HAve battle reports of 2 of them.


Title: Re: Encountes scheduled
Post by: zephyrblade on March 18, 2006, 06:12:39 PM
well some update that is >:(
ive been repeatedly attacking ancient commander and all it does is make me attack the previous player such as finalimpact :-\
lame! >:(


Title: Re: Encountes scheduled
Post by: Drackin on March 18, 2006, 07:05:48 PM
ok you said that the opposeing fleets would not cost more than your own fleets then why was my fleets completely destroyed?? 5 of the AAAAAAAAAAAAA2's cost a little more than my armada then how can there be so many more enimies?

Invader Drackin (#3088)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Coursiar 2    324    24046    168    10720
Coursiar 2    317    24018    168    10653
Coursiar 2 refit    293    23920    201    8756


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
AAAAAAAAAAAAA2    5    2006439    62055    940844
Avatar    51    2099145    1158    116974
Predetor Mk2 1    102    178851    914    23442
Rat Pack 2    5    300268    8007    33206
KillerBee Mk1 1    525    35722    397    10142


Assault Note


Drackin(#3088)'s Coursiar 2 fleet engaged Unidentified Fleet(#)'s AAAAAAAAAAAAA2 fleet on the battlefield.
The fleet Coursiar 2 did 522729 damage to fleet AAAAAAAAAAAAA2.
Drackin(#3088)'s Coursiar 2 attack failed.
The fleet AAAAAAAAAAAAA2 did 3473280 damage to fleet Coursiar 2 .
Unidentified Fleet(#)'s AAAAAAAAAAAAA2 fleet destroyed 324 of Drackin(#3088)'s Coursiar 2 fleet.

Drackin(#3088)'s Coursiar 2 fleet engaged Unidentified Fleet(#)'s Avatar fleet on the battlefield.
The fleet Coursiar 2 did 1071577 damage to fleet Avatar.
Drackin(#3088)'s Coursiar 2 fleet destroyed 9 of Unidentified Fleet(#)'s Avatar fleet.
The fleet Avatar did 3377001 damage to fleet Coursiar 2 .
Unidentified Fleet(#)'s Avatar fleet destroyed 317 of Drackin(#3088)'s Coursiar 2 fleet.

Drackin(#3088)'s Coursiar 2 refit fleet engaged Unidentified Fleet(#)'s Predetor Mk2 1 fleet on the battlefield.
The fleet Coursiar 2 refit did 850404 damage to fleet Predetor Mk2 1.
Drackin(#3088)'s Coursiar 2 refit fleet destroyed 36 of Unidentified Fleet(#)'s Predetor Mk2 1 fleet.
The fleet Predetor Mk2 1 did 2565508 damage to fleet Coursiar 2 refit .
Unidentified Fleet(#)'s Predetor Mk2 1 fleet destroyed 293 of Drackin(#3088)'s Coursiar 2 refit fleet.


Your armada was completely destroyed...

Assault result


Drackin(#3088)'s 324 Coursiar 2 are destroyed during battle.
Drackin(#3088)'s 317 Coursiar 2 are destroyed during battle.
Drackin(#3088)'s 293 Coursiar 2 refit are destroyed during battle.
Unidentified Fleet(#)'s 9 Avatar are destroyed during battle.
Unidentified Fleet(#)'s 36 Predetor Mk2 1 are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 45 ships and lost 934/934 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#).
(+3 Exp)


Title: Re: Encountes scheduled
Post by: FTP on March 18, 2006, 07:10:55 PM
I had the same I have swarmers that cost me less then 4k each and I had to face way more swarmers then I had (2,5x as much swarmers) and not even all were swarmers I sended battle report to emi :(


Title: Re: Encountes scheduled
Post by: Charlemagne on March 18, 2006, 07:17:37 PM
Yeah really... the first encounter I tried I lost 18k ships!


Title: Re: Encountes scheduled
Post by: FTP on March 18, 2006, 07:21:13 PM
Nope first 3 I did not have inflicted sufficient power. Were destroying more then half of the fleets looked form the up.

Last time lost for 145 mill ships :S


Title: Re: Encountes scheduled
Post by: Lunanova on March 19, 2006, 12:46:32 AM
well, FTP, the question has already been ansered to about the top 3 being killed but not winning, but drackin i have no idea except unless you didnt include resupply costs (if u have gold) since it would take the base costs of ur fleets, sicne emi said all based on cost :s


Title: Re: Encountes scheduled
Post by: SirEmi on March 19, 2006, 04:26:04 AM
To zephyrblade: The attack player name or id in the war room should be cleared if you want to go to the enocunter. If it's not cleared, and it has a number, the attack will go to the player instead. I will make a patch to this, so it will clear automatically.

The cost calculator for missions and encounters takes into account your fleets cost*2.5, that's 2.5 x fleet costs as base, so yeah, the fleets you encounter should no more than 2.5 your fleets cost.

E.g.: To experiment, make some I Shuttles, get everything else into reserve. Then, try an encounter. You will notice you meet no oposition, or a very small one. The reward will be adjusted in that case, so you won't get much of a reward using this tactic... (close to a glitch actually)

Encounters should not be done if you have a small % of your power in fleet power, e.g. you have 20 mil power (15 mil resources and 5 mil fleets), and try to complete a 20 mil encounter. Odds are against you then, your 5 mil fleets will go against 20 mil fleets, that can have 2.5 your total fleets cost... :(

My sugesstion is to control the encounter fleets you meet by controling your total fleets, and also try to have more fleet power than resource power, that will surely happen in the future, since comanders start at a 90% to 10% ratio on resource -> fleets, and end up at a 10% -> 90% ratio in some time.

Basically, at this rate, and with some commander bonuses, encounters will start to be more and more profitable, and affordable, but they are a little hard now, but don't be discouraged, the ballance will turn in your favour soon :)

God Speed!


Title: Re: Encountes scheduled
Post by: Drackin on March 19, 2006, 04:41:02 AM
then for the sake of the noobs and people who dont read much maybe you could raise the min power to 10 mill instead of 7 or somehting like that


Title: Re: Encountes scheduled
Post by: SirEmi on March 19, 2006, 05:04:52 AM
good point, 15 million it is then


Title: Re: Encountes scheduled
Post by: Gunfighter Frank on March 19, 2006, 08:12:18 AM
duke2004x(#4039) encountered the Endangered Planet, engaging 0 fleet power.
duke2004x(#4039) encountered the Gold Transport, engaging 0 fleet power.
duke2004x(#4039) encountered the Bio Experiment, engaging 0 fleet power.
duke2004x(#4039) encountered the Derelict MotherShip, engaging 0 fleet power.


what in the name of hades is this crap. I thougth yoiu were supose to face a fleet of at least 7million power.

I did one of these things and lost over 40 million is fleets.  for a pos 58 exp that is supose to be a reward for high risk.  the ships I used did 1000 turns of missions without a loose and made credits every time.  do one of these encounter things and loose half the fleet of these same ships for exp that I would get anyway and nothing else is bull crap


Title: Re: Encountes scheduled
Post by: Charlemagne on March 19, 2006, 08:24:52 AM
Frank,

When you do an encounter using ONLY a fleet of 1-5 decoys, and the decoys are theonly ships you have active, when you send to an encounter, the encounter calculates a fleet of 80-200% of your total fleet power.  However, when you send the decoys, the encounter may calculate a fleet of 80-99%, and 80-99% of a decoy is 0 power, so no fleet shows up.


Title: Re: Encountes scheduled
Post by: Gunfighter Frank on March 19, 2006, 08:37:42 AM
I think you are missiong my point
you should face at least 7million  since that is the minimum to be able to do those things.
and I believe that everyone that has done this and used it as an exploit should be reset just like Nich was reset.  He did nothing wrong, and informed E of the problem yet was reset.  everyone knows that that is an exploit and should not be.  yet people keep doing it.  I say let fair play rein and fix it so the min is 7 million like it says, and that everyone that has made use of this exploit be reset.


Title: Re: Encountes scheduled
Post by: SirEmi on March 19, 2006, 09:04:20 AM
all those problems should be solved by the latest tests and adjustments

Please post if you find any more problems.

Thank you for the great feed-back on this new add-on.
We can't expect to get it perfectly the first time, but we can learn from out mistakes :)


Title: Re: Encountes scheduled
Post by: Gunfighter Frank on March 19, 2006, 09:29:02 AM
remember to reset all those that used 0 fleets to win those things since it is clearly an exploit.  and you have in the past reset people for less. for taking advantage of the way the game was set up, and for using a bugged ship even if they did not actually use it for profit.  all this using 0 fleets to win is clearly an exploit and should be treated as such in the same manner as a person that is #1 and climbing out of reach.  I know I will not win any populairty contest with this statement and suggestion but it is in the intrest of fair play. 


Title: Re: Encountes scheduled
Post by: Gunfighter Frank on March 19, 2006, 05:50:45 PM

Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
$ LHA Sipian 1 5 4240498 148800 2710965
Titan Battlecruiser MK III 4 4645253 13923 5829741
Titan Battlecruiser MK III 2 4 4645253 13923 5829741



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
3X 190 1117729 2140 83135
Raider2 2 259 101211 8683 89116
ARS KAM 1 261 1051070 0 891
Duo's Revenge 1 5 172654 3136 30188
Compact Battleship 1 1548 21302 341 52830
CRAZY 18 57685 6056 12270
Thanks Alot! 3 7308 73010 0 5400
Custom Ship 55 1 11357 59397 0 8224
Yellow Jacket 10 16431 48590 0 10313



Assault Note


Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet engaged Unidentified Fleet(#)'s 3X fleet on the battlefield.
The fleet $ LHA Sipian 1 did 7904776 damage to fleet 3X.
Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet destroyed 95 of Unidentified Fleet(#)'s 3X fleet.
The fleet 3X did 8600215 damage to fleet $ LHA Sipian 1.
Unidentified Fleet(#)'s 3X fleet destroyed 3 of Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.

The fleets close into transporter range...
Gunfighter_Frank(#1693)'s fleet $ LHA Sipian 1 is sending a boarding party to Unidentified Fleet(#)'s fleet 3X
The boarding party killed 12.000.000 enemy marines and suffered 12.000.000 casualties.
Boarding party failed.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet engaged Unidentified Fleet(#)'s Raider2 2 fleet on the battlefield.
The fleet Titan Battlecruiser MK III did 3161894 damage to fleet Raider2 2.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet destroyed 35 of Unidentified Fleet(#)'s Raider2 2 fleet.
The fleet Raider2 2 did 8122966 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s Raider2 2 fleet destroyed 1 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.

The fleets close into transporter range...
Gunfighter_Frank(#1693)'s fleet Titan Battlecruiser MK III is sending a boarding party to Unidentified Fleet(#)'s fleet Raider2 2
The boarding party killed 7.800.000 enemy marines and suffered 12.000.000 casualties.
Boarding party failed.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet engaged Unidentified Fleet(#)'s ARS KAM 1 fleet on the battlefield.
The fleet Titan Battlecruiser MK III 2 did 232551 damage to fleet ARS KAM 1.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet destroyed 261 of Unidentified Fleet(#)'s ARS KAM 1 fleet.
The fleet ARS KAM 1 did 1590284 damage to fleet Titan Battlecruiser MK III 2.
Unidentified Fleet(#)'s ARS KAM 1 attack failed.


Unidentified Fleet(#)'s Duo's Revenge 1 fleet attacks Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.
The fleet Duo's Revenge 1 did 4954610 damage to fleet $ LHA Sipian 1.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 2 of Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.
The fleet $ LHA Sipian 1 did 79256 damage to fleet Duo's Revenge 1.
Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet destroyed 2 of Unidentified Fleet(#)'s Duo's Revenge 1 fleet.

Unidentified Fleet(#)'s Compact Battleship 1 fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Compact Battleship 1 did 9653033 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s Compact Battleship 1 fleet destroyed 2 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Titan Battlecruiser MK III did 0 damage to fleet Compact Battleship 1.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III attack failed.

Unidentified Fleet(#)'s CRAZY fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet CRAZY did 5542965 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s CRAZY fleet destroyed 1 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Titan Battlecruiser MK III did 0 damage to fleet CRAZY.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III attack failed.

Unidentified Fleet(#)'s Thanks Alot! 3 fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet.
The fleet Thanks Alot! 3 did 21728680 damage to fleet Titan Battlecruiser MK III 2.
Unidentified Fleet(#)'s Thanks Alot! 3 fleet destroyed 4 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet.
The fleet Titan Battlecruiser MK III 2 did 0 damage to fleet Thanks Alot! 3.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 attack failed.

Your armada was completely destroyed...
 


Assault result


Gunfighter_Frank(#1693)'s 5 $ LHA Sipian 1 are destroyed during battle.
Gunfighter_Frank(#1693)'s 4 Titan Battlecruiser MK III are destroyed during battle.
Gunfighter_Frank(#1693)'s 4 Titan Battlecruiser MK III 2 are destroyed during battle.
Unidentified Fleet(#)'s 95 3X are destroyed during battle.
Unidentified Fleet(#)'s 35 Raider2 2 are destroyed during battle.
Unidentified Fleet(#)'s 261 ARS KAM 1 are destroyed during battle.
Unidentified Fleet(#)'s 2 Duo's Revenge 1 are destroyed during battle.
You boarded Unidentified Fleet(#)'s fleet and mothership.
You destroyed Unidentified Fleet(#)'s 393 ships and lost 13/13 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#).

(+22 Exp)
 
the crazy fleet cost as much as my entire armada and I had to clear the ID area to even attack


Title: Re: Encountes scheduled
Post by: Drackin on March 20, 2006, 02:28:39 AM
ok so if you can do 20 missions and make 40 mill and 200+ exp without looseing any ships, why would you spend 40 mill resupplying for 58exp?? in this case the encounters are just too hard. and if it pick randomly from 80-200% fleet power then how do you know if you can beat it or not? i was thinking maybe makeing them a fixed percent, like 90% or something


Title: Re: Encountes scheduled
Post by: Seither on March 20, 2006, 07:05:11 AM
No, cause then you have a 10% leway to win no matter what, as you have 100% of your power, and they only have 90% of it. I think letting it go to random power is good, but make the high limit less, like 120%-150% max.


Title: Re: Encountes scheduled
Post by: SirEmi on March 20, 2006, 11:04:38 AM
The exp rewards are better now, around 500-1000 for the lower 15 million encounter for exp, and 250-350 turns for the turn ones


Title: Re: Encountes scheduled
Post by: Seither on March 20, 2006, 11:12:11 AM
that's some nice rewards. Kinda makes me wish I could do one, just to level my commander up (i'm STILL level 1. I have yet to finish the construction 9resupplying) of my mission fleet, though I'm getting close.)


Title: Re: Encountes scheduled
Post by: ars68 on March 20, 2006, 05:38:20 PM
Quote
No, cause then you have a 10% leway to win no matter what, as you have 100% of your power, and they only have 90% of it. I think letting it go to random power is good, but make the high limit less, like 120%-150% max.

and yet some people lose to 1% of their power when you have 100% of your power.  90% would mean trying to do a 90% difficulty mission luffy.


Title: Re: Encountes scheduled
Post by: Seither on March 21, 2006, 07:37:38 AM
No, becuae missions get their power differently ars (At least, that's what it sounded like Sir Emi said). It's would be like facing an incomplete fleet.


Title: Re: Encountes scheduled
Post by: zephyrblade on April 20, 2006, 02:54:49 AM
To zephyrblade: The attack player name or id in the war room should be cleared if you want to go to the enothingyer. If it's not cleared, and it has a number, the attack will go to the player instead. I will make a patch to this, so it will clear automatically.

The cost calculator for missions and encounters takes into account your fleets cost*2.5, that's 2.5 x fleet costs as base, so yeah, the fleets you encounter should no more than 2.5 your fleets cost.

E.g.: To experiment, make some I Shuttles, get everything else into reserve. Then, try an encounter. You will notice you meet no oposition, or a very small one. The reward will be adjusted in that case, so you won't get much of a reward using this tactic... (close to a glitch actually)

Encounters should not be done if you have a small % of your power in fleet power, e.g. you have 20 mil power (15 mil resources and 5 mil fleets), and try to complete a 20 mil encounter. Odds are against you then, your 5 mil fleets will go against 20 mil fleets, that can have 2.5 your total fleets cost... :(

My sugesstion is to control the encounter fleets you meet by controling your total fleets, and also try to have more fleet power than resource power, that will surely happen in the future, since comanders start at a 90% to 10% ratio on resource -> fleets, and end up at a 10% -> 90% ratio in some time.

Basically, at this rate, and with some commander bonuses, encounters will start to be more and more profitable, and affordable, but they are a little hard now, but don't be discouraged, the ballance will turn in your favour soon :)

God Speed!

 :confused:It's still not working, although it works on my 2 other regular accounts which are too weak! D'oh! :))


Title: Re: Encountes scheduled
Post by: Seither on April 20, 2006, 01:38:12 PM
You mean you can't get it to attack them, or you keep losing? you're not being clear.


Title: Re: Encountes scheduled
Post by: zephyrblade on April 21, 2006, 02:09:07 AM
Okay now say I have just made an attack on bobman, and i go to ranking again, but this time I see an encounter,when I click on it it does what it should and i select the ships to attack it with,but when i click attack I attack the
LAST PLAYER I attacked. e.g in this example bobman.
Now this wouldn't be much of a problem, but, if i have just scouted a really strong player i can't beat, it'll make me attack them.

Is that clear enough?
Yeah it's a bit hard to understand, but i'm tired, so too bad! :P


Title: Re: Encountes scheduled
Post by: Seither on April 21, 2006, 03:55:52 AM
I got it. Send a pm to sir emi explaining the problem, but first, try clearing your cookies, that might be the problem. Click tools, internet options, and on the page that comes up, on the left side towards the middle of the page there is the delete cookies button. That might fix it.


Title: Re: Encountes scheduled
Post by: zephyrblade on June 15, 2006, 05:05:44 AM
Yeah, thanks alot, It works now! ^_^ even if it messed up my mother's msn  :naughty:


Title: Re: Encountes scheduled
Post by: ars68 on June 17, 2006, 09:56:30 PM
I remember this happening to me before, all you really have to do is clear out the attack commander box, and it will attack the encounter, or mission, you were trying to do.  basically, just remember to clear that box before going on a mission, and you should be fine to.


Title: Re: Encountes scheduled
Post by: Seither on June 20, 2006, 01:48:30 AM
It SHOULD clear automatically ars, that's the thing, which means his cookies were just entering the info automatically again, so clearing it himself wouldn't have helped.