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1666  General Talk / Design & Strategy Room / Re: SO Statistics on: August 16, 2007, 02:29:06 PM
you can blaim that on me being tiny
1667  General Talk / Design & Strategy Room / SO Useful Information on: August 16, 2007, 12:19:49 AM
SpaceO Reaver Guide Added

All math calculations seem to use the normal rounding system Example 3.345 = 3, 3.5785337938 = 4 etc etc etc...(New findings tell me this may be incorrect)

Link to the old SpaceO Guide(Wiki pages replaces link) Old SpaceO Guide

How much power you get from different sources
Ship Power/Space: 1.5
Attack:Power Ratio 100:1
HP:Power Ratio 100:1
Defense:Power Ratio 100:1
Mother Ship Segments Power: 2,500 Each (250 Each on SO Main as of 2013-18-7)
Power From Cash and Workers: 1 Power = $1,000 or Workers

Commander XP Gain Updated(This is for Commander XP and not Ship XP Gain): 1 XP per 100,000 Power Killed You get 1/5 of the Xp your normal would get if you fail the attack/mission.
Encounters such as black holes give a Maximum of 70,000 EXP
Mothership Missions give a Maximum of 3500 XP without Commander Mods. So you need to kill 350,000,000 Power of ships to get 3,500 XP on a successfully attack and 1,750,000,000 Power of ships if you fail the attack.
Incursions: 15,000 XP without commander mods. So you need to kill 1,500,000,000 Power of ships to get 15,000 XP on a successfully attack and 7,500,000,000 Power of ships if you fail the attack.
I do now know the Value for Encrypts

Worker Credit Generation: $1 a day per 2880 Workers
Biofarms Worker Usage: You need 1 biofarm for every 5,725,000(Very close to the real number but not exactly it) workers to not be in negative growth. You will need more if you want to max growth. I have not completely done all the testing for this I will post more precise figure when I fell like figuring them out.

For SOWars it's about 1 BioFarm for every 5,000,000 Workers not to be in negative growth

Many people say that the optimal weigh for all components is 8 but after I tested this theory with Shield and Computers I found that it is True for shields but not for Computers. If you make a Computer 9 Weight instead of 8 you shave off 1000 Energy from it. Compared to the extra 400 energy you get from putting 1 Space in your powercore.
Optimal Shield Weight is: 8
Optimal Computer Weight is: 9

Component Making Calculations(More to come)
HP Formulas for specials(8 Weight Only)

You need the components required energy for this one:
((Energy Required * 3)/10) -1399 = HP

Example: You have 50,000,000 energy for your special so you do: 50,000,000 * 3 = 150,000,000 / 10 = 15,000,000 - 1399 = 14,998,601 HP
All of the above data was tested on the SO server it should be Accurate for SOWars but I have not doubled checked.

Power Core Energy Gen
Energy Generation = ((PowerCore Weight -13)*400)-79

Commander Stuff

Commander Level Titles and Images
Level 0: Private
Level 10: Private First Class
Level 20: Lance Corporal
Level 30: Corporal
Level 42: Sergeant
Level 55: Staff Sergeant
Level 70: Sergeant First Class
Level 85: Master Sergeant
Level 100: First Sergeant
Level 115: Sergeant Major
Level 130: Command Sergeant Major
Level 145: Sergeant Major of the Army
Level 160: Ensign
Level 175: Second Lieutenant
Level 190: Lieutenant Junior Grade
Level 210: First Lieutenant
Level 220: Lieutenant
Level 250: Captain
Level 270: Lieutenant Commander
Level 290: Major
Level 310: Lieutenant Colonel
Level 330: Colonel
Level 350: Brigadier General
Level 370: Major General
Level 390: Lieutenant General
Level 410: Commander General
Level 430: Fleet General
Level 450: Mothership Rear Admiral
Level 470: Mothership Vice Admiral
Level 500: Commander Admiral
Level 550: Admiral of the Galaxy
Level 650: Hero of the Galaxy
More to come as my commander levels this round

Commander Skills Max %
Advanced BioFarms: 255%
Advanced Locator: 255%
Time Dilation: 255%
Planetary Combat: 255%
Marine Leader: 70%
Special Board Fleets: 255%
Kamikaze Master: 50%
Unknown Alloy Armour: 70%
Slave Training Knowledge: 255%
Master Defender: 50%
Black Market Dealer 37%
Shield Master: 37%
Target Tracker:   37%
Emphatic Trade Relations: 70%
Fast Talker: 70%
Line Assemble: 80%
Upgrades Dealer: 37%
Explorer Mercenary: 50%
Elite Mercenary: 50%
Slave Trader Mercenary: 50%
Contraception Ban: 255%
Bank Fraud Program: 255%
Genius Mind: 255%
Genius Leader: 255%
Alliance Genius Leader: 100%
Warp Alignment Sensibility: 75%

Thanks to Draken, Sir Emi for these!


System Structure Cost SOMain
Space Station Cost: 9375 Carbon, 6250 Stone, 1875 Ice, 1250 Iron, 1250 Metals, 315 Gold and 190 Diamond
Mining Station Cost: 6250 Carbon, 10000 Stone, 1250 Iron and 1250 Metals

A more detailed breakdown can be found here.

Swarm Mod Info
Ok I am going to try and start updating this again with anything I can think of to help new spaceo Players now I am going to Document how the Swarm Mod works.

The way the Swarm mod works is if you have lots of ship in one fleet you get a bonus to HP/ATT/Defense dependent on the ships size(Smaller gets a bigger bonus) and the Number of ships in a fleet.

The bonus caps out after a Specific number of ships dependent on the ships size. A smaller ship size needs more ships to max the Bonus .

Larger ships just cap out at lower ships numbers

For now here is the Data on the Bonus for ships size 62 and up since its the same mod after that.

Maxes Bonus at 8,000 Ships
Max Attack Bonus: 2.42857x Normal
Max Defense Bonus: 2.42857x Normal
Max HP Bonus: 11x Normal

Size 12 Ships
Maxes Bonus at 24,000 Ships
Max Attack Bonus: 5.285714285714285568x Normal
Max Defense Bonus: 5.285714285714285568x Normal
Max HP Bonus: 31x Normal

Current People in DDay
User                 Comment                                                        Power
DDay Not Active

Edited:


Thanks to whoever Stickied this 12
1668  Feedback Terminal / Suggestions / Re: Suggestions to be Implemented on: August 15, 2007, 11:11:59 PM
wow Would this be under technology so you'd have to research it?

Why would you not have to research New technology?

Also I hope Sir Emi Puts this in next round 12
1669  General Talk / Design & Strategy Room / Re: Powership on: August 15, 2007, 04:30:55 PM
If you have a gold account use Midnight44's Elite Attack Assimilator its a 1.1063388858700743877531900541512:1 Credit/FP ratio with gold discount.
1670  General Talk / Design & Strategy Room / Re: Powership on: August 13, 2007, 01:01:47 AM
Here is a design for a 2:1 Credits:FP Powership

Ship Space-47

Powercore Weight-22 Energy- 4150

Weapon (25 of them)
Weight-1
Acc-1%
Attack- 16846
Energy-166
1671  Feedback Terminal / Suggestions / Re: Resuppy Ship UI on: August 07, 2007, 01:31:06 AM
If this feature were added it should not put a strain on the server. Well the only way it could as far as I know is if Sir Emi made the code specifically to lag the server.

Also there should be a way to automatically put one number in every/some of the box(s) so that if you want to resupply decoys you don't have to type the same number 10 times. What about a box at the bottom that you enter a number in to it then you click a button to make it is copied in to every box.

Anyways my ideas could use some fine-tuning but I see at least a few of you like the idea  12

I hope Sir Emi does 1
1672  Feedback Terminal / Suggestions / Resuppy Ship UI on: August 02, 2007, 10:32:16 PM
I find its quite tedius to resuppy fleets when I need to resuppy 55 on one and 5,675 on another etc etc. What if you replaced the check box on the resuppy page with a box for a number? So you could type in how many you want to resuppy on each fleet.
1673  Space Odyssey Info Terminal / Updates / Re: Alliance board message & boarding missions on: June 20, 2007, 08:53:25 PM
Emi has not listed them anywhere but I did some testing and found out that you now get about 10% of the boarded fleet.
1674  General Talk / General Discussion / Re: Newb Help on: June 19, 2007, 05:41:36 PM
There is no list that you can get legally get of the alliance controlled systems.

Here's the Illegal Method:  12

Hack in to SirEmi's Servers "servers say hi", get the information you need  dots, then  your tracks, after that fake your rip2 to make sure Emi can't find you.
1675  Space Odyssey Caffe / Game Room / Re: This or That on: June 15, 2007, 02:33:46 PM
Obliteration hands down

Illegal or Legal?
1676  General Talk / General Discussion / Re: How much big stupid idiot am I? I still need realy help on: June 14, 2007, 05:13:38 PM
I believe if one of your fleets attacks more than one time that it will only try and board the first fleet it attacks.
1677  Feedback Terminal / "Bugs" and Problems / Re: Vote Links Knocking Me Off Line on: June 14, 2007, 02:39:51 PM
Something Similar happens to me the when I close some of the window the vote buttons create. The vote link page I have open changes to the page I just closed. If I press the back button it lets me go back to the previous page. It only happens when close 4 or 5 of them in raped succesion.

deezee66 next time it happens to you please try pressing the back button on the first page you have open if it goes back to SO we must be having the same problem. Also if one click just gets you back to the same page try double or tripple clicking the back button.
1678  General Talk / General Discussion / Re: How much big stupid idiot am I? I still need realy help on: June 13, 2007, 04:40:02 PM
If you destroyed the enemy ships with your first two fleets then the last two wont have anything to board
1679  Space Odyssey Caffe / Game Room / Re: Stupid picture contest. on: June 11, 2007, 08:15:28 PM


A Epic picture
1680  Space Odyssey Caffe / Game Room / Re: RANDOM OBJECT FIGHT!!! on: June 11, 2007, 08:11:33 PM
Throws George W Bush at next poster's country, while screaming you can have him weather you like it or not!!!!
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