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Author Topic: How much big stupid idiot am I? I still need realy help  (Read 10576 times)
Man from Stars
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« on: June 08, 2007, 07:08:18 AM »

Ok!
Hello all folks and main programers!

I have still some guestions that i never see anywhere answers or help. I read realy toons tips, helps, FaQ, Walktroughts etc.
May bee it it because i am not native english speaker and may bee + i am wery life tired man.
But i thing this is some important informations for programers.
I don´t know beter position for my complicated post.
May bee because i am totaly stupid idiot?
Please do not take me as harraser or something about that.

Ok? Here all is:

How is diference betwen normal free and Gold member ACC? Is it good something pay 1-5$ for some money in game? I thing if is have come any efects around. As i read some 3$ bonus?
For me are all these informations absolutely unclear.
I sugest make decent information Table where is easy understatable informations what all can doo free account and what all can doo payed account and how much. And give this information easily founded

I do not understand ship building:
Size ship? What is it? It is in kilograms? Tons? or other unit?
Technicaly is easy look on how many weight and how big are satelit, starship, fighter.
It is easily to evolve - example use tonage of naval ships and can make them customizable. I mean real Bissmarck BS have weight about 47 000 tons. In space programers make some standart ships class and sizez and there will bee Bissmarck BS simylary weighted as real naval ship they made it asi 55 000 tons big. It nothing mater. I as player make my alone class shiping and make as game give me chances so as i see pictures and others. So that that 55 000 not tons but as this game show and i transfer it to real if i like make Ship that weight about that 47k tons. I see how many credits cost that ship size bud in realizm i thing so that ship will cost more that 2Mil credist bud 2Miliards Credits or more. OK I make my own clasification that size of ship is in Kilograms or 100kg= 1size
My Bismarck class have 46 700 000 size.
I hope so you understand me a lot that i thinging, i am alvais at every space game in close to real informations

It is hard for me about marines - because as persont is absolutely unrealistic sizing and damage to me enjoyment/pleasure from game But there is more of them.  read 10 wounded1

It is good to change so player unable atack other players directly from ranking, and good it so there is chance to evade atacks.
But i like able easily see whole players rankings not ony some few around me and tops, and as i try atacks mainly as testing purposes it looks so evade chance not work much corectly. I thing players that have under or tie 1% of atackers pover they will have evade factor 100%

I read about that so Ravagers are adeguate fleet power about how many resources are in system.
If is true why i many times discover Ravagers that are more more poverful and there any resources, or few resources ans some luck times i discover (may be some others players kills most of them) and Ravagers power is very low.
But that isnt all. I many times discover Ravagers that say so their fleet power is example 5M and i have fleet power example 30M. It´s not only one time but i am most often when i atack lose many many of my ships. Sometimes Ravagers FP show 5M but in battle i see FP more than 5M some times i see more than 6M or near 7M. Or lower but there is example one teryble big ship that whole wipe out my 30M FP fleet.  21 What is wrong?
Look there is my ships now: (I still try make combinating)
OR are my designs are bad?
Scout Drone - size 36 - Atack 14 649 - Hitpoints 606 - Atack Acurancy 10% - cost 7 540cr
1xarmour 1xcore 2xweapon

Titarian - size 780 - Atack 52 896 - Hitpoints 26 780 - Atack Acurancy 14% - Absorb Power 37% - cost 148 300cr
1xarmour 1xcore 4xShield 4xweapon (3-diferent types)

Scout - size 9 900 - Atack 98 000 -Defence 575 - Hitpoints 87 550 - Atack Acurancy 35% - Absorb Power 46% - cost 1 743 400cr
1xarmour 1xcomputer 1xcore 4xShield 1xspecial 2xweapon

Fleet i have 2 fleets of Scout drone 2 fleets of Titarians and One fleet Scout.
My last atack been SD both about 24 000 ships Titarians both about 350 ships and Scout about 70 ships. It is in virtue due how many moneys i can able have maked.
My FP been about 13-15M? And enemy FP in mision 2encription 1,310M. They destroy about 3K Scout drone F1 about 2,4K Scout drone F2 about 4 ships Titarian F1 80 ships Titarian F2 and all 70 ships of scout.
Problem is too so my Scout Drone F2 have awared warmable that all enemy ships are warmable - it is more easily to be wype out all my fleet.  4

When i have Money I try build one of my best and bigest ships that i ever maked. It cost me about 9 000 000 000 i thing so it have been goot powers he can absorb about 68%, Atack ACC been about 85%, HP been about near 1 000 000 000, atack been about 750 000 000 000  - armour been about 10 000 000? He been alone and i atack on ravagers and mainly misions that have not more than 80% of this ship. But soon my ship is lost. More often can bee lost if i make it warmable.
I do not know how that many ships that will bee have more weaker than my ship is now much stronger and able easily destroy it?  21
What i do that teryble wrong????

Why when i see battle so i kill 100% fleet of Ravagers they are still in system and theyr pover is example only halved? I atack again they lose about 76%. I lose too about 35%. But they are still in system. After 4-5 my atack on Ravagers at that last is my fleet ---- Ravagers FP about 4M and i have FP about 7M and have one of my fleets warmable experience. I make atacks i hopefuly win but i also lose totaly most of my fleet.  10 And some times expensive ship die faster but sometimes is that expensive ship still live without damage and cheap ships are dead all. I stil do not understand why?

At this last sesion when ship can have percents to flee, it is hard to atack any body. My sucefuly attacks are somevhere on 20 atacks one may be two sucefuly. No mater how percent are at atacked ship. Many times flee ships with percents to evade lover than 30%.

Is posible make game more friendly? I must make many mouse cliks example when i looking some misions - example galaxy misions that are close to me and have only encryption 1. If i try use that filters it is hard to fingig most suitable mision because i see about 200 pages of these misions. And or if i repeatetevely seek misions gived via mothership i stil must clicking much.

When i use galaxy navigation and fliing there isnt that top menu where i can build segemnts or resuply fleets or marines or designing. Why is not that?

What diference is betwen regular and board atack?? Yes i knew in board ship first shoot and after move to board if they still alive. But it is better alwais make board atacks than regular? or not?
I do not understand them.

Why when sucefuly boarded enemy ship, after that i have only ship without eguipment. It look teryble stupid.  2 confused  I can understand if i can able these ships modify. But in this way is boarding absolutly about nothing.

How work boarding? Why when i try board example ship with 53M life without marines is unable been captured by my 10M marines? How working it??

Why ravagers that much change theyr power against repeatetevly atacks and why have all bonuses when i have one fleet warmable and other my fleet are still not avared? Isnt better and more realistic make this random generatiom that generate that bonused ravagers too when any of my fleets not have any experience bonus?

How mean or how make when some players that i atack have ships that teir names are green or yelow/orange/gold? What that mean?

Why my ships that easily deaths and other players ships not?

How i can capture ship that will have all or most of theyr equipments?

What realy mean Attackt accurancy - for what is it and how realy works. I still thinking so Acurancy is how much often ship can hit others and mow much damage able done when sucefully hits other ships.

How i can manage with one ship more than Two atacks as some others shisp? IT is done by how many weapons i have instaled? OR how? I stil try make diferent ships with one or many weapons?

This game is finished still open developed or open developed beta? I thing about SP a AP power how or when it bee in game implemented? As i too read in some of forums here.

How please works picturest of ships that i make designs. They change some colours and layout about what items i eguipt on that ship. Please is somewhere show how work it? And show that all ships in this game can looked? In one ship i see some as schield protection bud if i try maked smaler or biger ship there not bee seen shield and any view when that ships have litle stronger shields.


Thank you for you atention, patience and helps.
MfS
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Gunfighter Frank
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« Reply #1 on: June 08, 2007, 01:52:34 PM »

well as far as ship size goes I just think of them as 1 space = tons of some new light weight space material.  or like you said 100 tons because that is the that size of some modern day super airliners would be ~ 1 space.  the numbers of manpower on a ship is a bit crazy but if you remember you dont have to worry about most of the gravity since thier are no planets the size of the ships can be quit enormous with very little structrure, Depending on the method of movement. and if you take into account that by that time internal dampners should be perfected the mass of a ship should have very little to do with it.  only the structure of the ship to keep the atmosphere in and the radiation out.  you could concieveable make the ship out of paper. 
ship design is another tricky subject.  I like to look at the weapon as a weapon system not just one weapon.  yoiu have to balance the ship inorder to make it work properly and you have to design your own weapons systems
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Gunfighter Frank

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« Reply #2 on: June 08, 2007, 04:06:18 PM »

Hello again Frank 1

Whoa it is hard understatable for my. May be i would say that same that you say me but i say it in my undestand way.
Yes i knew about air aluminium or titanium.
As i see picturees that first ships looks as some fighters. And hard to tonage capacity - alwais still bee that same not only if is on planet or only in space but in space can be more bigger.But its unimportatn for game. But not bee forgoten fyzical law for every (item,ground atom, structure) Every is energy and every is when is bigger that have his own biger gravity field.

But ok - if i take 1 - is 1 toon  i can as i see top playes they can build without problems mega ships that can bee bigger than 1 bilion tons. It is like as moon/planets construction - but biger/worst manewuer and can bee easy hitable - wia misiles especialy swarms are ideal to disable shield with overload them - yes it is only theory. But on that ship i dont know how there can bee biliards marines? Yes in some real future science is planed so humans can bee stored as data in crystals that very much save space and energy in that hive transport population ships.

But ok 1 ship size space = 1 toons But F14 Tomcat weight full loaded about 17 tons, and have place for 2 persons. ;o) If i make real future i thing so space scout or short range figthers will weight about aprox 34tons - its because they need some light deflector shield and plating against space debris, and need more energy and fuel.  And its imposible board that ship but is posible capture it with large ships. ;o)

As i see borgs cube - i like Startrek and view all films and serials only some of that old starting first series. But  Borg Cube be more than 1300 toons biger.

Ah Weapons systems is good ideab but look on atom bomb and his power of destruction and size.
But what is that ACC i thing so when is higher than is better as it is more bigger chance to hit target - hit target more often per time and how many percent of total atack power able transform to damage.
And build more systems give better ACC

That same is With Shields.
I see so optimum is use 4-5 shields more is not look efective and as i try cost absolute power.

I too try make ships as i see some players not have any armour - defence only bigest atack and biggest life poinst but i been still easily destroyed and unable suces atacks to players.

To big ship to planet is only technology - in future can be posible fly on planets big ships too.

Please looks at my now fleets parameters as i wrote here. I too show you some my ship designs wia email if you remember me.

I thing so my designs are not bad, but as i write i been destroyed too wia ravager fleet that have FP more than 5x times lower and i thing so my ship is in safe and can make experience. But now i am shocked because atack me about 230 000 ships that totaly masace my ship that have more hitpoints than i see atack pover for one ship that group. ok example it been about 15 000 x 230 000 = 3 450 000 000 - but i dont know what ACC their weapon have. But i knew so i have about 1 115 000 000 hitpoins  - 12 700 000 defence and i am boost as warmable experience use two compterst that give one 18% and secod about 22% of defence and that same similar to atack. And my shields say 68% damage absorb. It is  aqbout 1 104 000 000  atack - but that swarm ships must have 100% acurancy or not?

I also try make dum decois and only cheap targetsi have about more than 10 fleets but still a loot of luck enemy have most times ships fleet that combined to light destoy most of my ships and i am unable make any damage. My suficiend strong ships been in line enemy ships that have a total hitpoins and that have not much points have much atack that penetrate my shield ships that i use for board and they have only half atack. example 1 000 atack but 3 000 hitpoints. I try look and hit matematical formula but nothing found.  I stil unable never have ship that be better than warmable. That ship is been near second experience bodus beeen destroyed when i need only 300 experience to have 10 000 experience. 10

That my now fleets as i write is ok or nbad? I see them bad because i unable optimaly finish misions i very often mus 2-5x timer repeat atacks to i can finish encription mision 2 and enemy flelet power is only 1 459 000 and i have two fleets and every of them have 5 000 000 power an unable beat that many times that power and lose more ships than that low pover and they still change type of ships. 10
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Man from Stars
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« Reply #3 on: June 08, 2007, 06:15:50 PM »

Hm  21 2700 turns are in ashole and i am at same position at start - unable figh with anithing - i thing missions primary not fight with players - tey clasicaly moustly evade.
Few them are lucrative - 0 ships and loots segments.
 i must be totaly unlucky man.

some luck i capture ships that have atack pover and atack but when i board them they are do not have nothing not have any pover generator??
Isn´t that some of bug?
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Satan
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« Reply #4 on: June 08, 2007, 09:53:00 PM »

Do you have an MSN or anything? I would be glad to try and help you out with some of your problems.
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« Reply #5 on: June 09, 2007, 01:28:31 AM »

You know how in game there is account options menu?
See if you can change the language for in the game to your native language.

If your langauage is on eof them, the guide will also be availible in your language.
 1 Any other questions, feel free to message me.
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Python.
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« Reply #6 on: June 09, 2007, 04:30:58 AM »

Thanks guis!  17
Yes i have ICQ 125.182.667 (Roland)
MSN - rolandmacleod@hotmail.com (looked as nick Cpt.Roland)
Skype - manfromstars

And sure i look on acc but i am extremly strong waranty so Czech Language isn´t here.  19
And to translate it in czech language is non real now.
1) i can able translate most of text but hard work.
yes it can make interest to more players. (look example on travian.cz - czech tranlsation of travian.de)
2) as i ask there is very most unlogical and hard uderstandable and many czech people-and- gamers are totaly dumbs idiots - and they not long iterest about this game. There is still a loot of work for improvements for better playing.

im try this game on second try and it is because i am very hard to surender to something or somoe. ;o)
And this is interest web space game with mix strategy and rpg.
I also play Shields Up - this game is most totaly clear and i am at relative high lvl and eguipmenttes basic ship. ;)
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Man from Stars
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« Reply #7 on: June 10, 2007, 04:56:15 PM »

next Question

What is please mean colours on galaxy map? System with teal, blue, red, yelow?????
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Satan
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« Reply #8 on: June 10, 2007, 05:11:03 PM »

Well tehy are just the colour of teh start... its not really that important 16
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Man from Stars
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« Reply #9 on: June 11, 2007, 03:35:43 AM »

ah i thing so it is because somoe dominate that sector confused
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« Reply #10 on: June 11, 2007, 05:12:48 AM »

IF you can contact Lightseeker  he speaks many laungauges he may be able to help you better than we can.  but the colors of starts are just that color they mean nothing.  it is just for the appearance of the game at this time.  also the ships and the way they look does not realy mean anything.   if you have a problem with the ship size and all you can just look at the mega ships like the World ship of the Magog in the show Andomada.  I dont spell well. and my grammer is alwful. My skills lie in the area of actually making things work.  Or building things.
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Gunfighter Frank

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« Reply #11 on: June 11, 2007, 03:41:42 PM »

it is ok i try later do better my asks.

but i not speak about stars but galaxy sectors i thing they are change colour during game times.

thank you frank

i try ask him
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« Reply #12 on: June 11, 2007, 05:44:10 PM »

Yeah at first my idea was to have more resources at the bigger stars, as you know some stars have a larger mass then others, for example a dwarf is smaller then a class M (red Giant) that is smaller then the Blue Giant...

I'm saving the mass of the stars and effects of it on something special in the future... maybe the way they affect planets around them and the terraforming that will be involved in the creation of the planet...

Let me explain more on the planets, my idea is to re-create them by researching and using resources in order to create a planet. Planets are basically conglomerations of debries found in the protoplanetary nebulae as you know, the first step will be the creation of the planetary nebulae, then the protoplanet, basically a big rocky asteroid, then the actual planetary body.

Now if you got this far you should see a big rocky planet, kinda like the moon but bigger. This is when terraforming comes into play, you research more and more advanced technology and you can see the planet transform as you apply the technology to it, going from rocky and uninhabitable to Desert, Volcanic, Ocean, Terra, Gaia... with special attributes for each planet type... and of course you can add all kinds of stuff and structures on the planet and in orbit... and then... planetary combat  wow oh my, posted more then I intended lol
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« Reply #13 on: June 12, 2007, 12:48:44 AM »

Sweet Emi, that sounds awsome. although if you built a planet near a blue supergaint wouldent it be colder than right next to a red dwarf?(jw if this has any effect on reaserch or technoligies required). and would u be able to build them by a black hole?
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« Reply #14 on: June 12, 2007, 02:05:08 AM »

yes we are breaking of subject but the planet idea is great, planets usually take millions to billions of years to be able to sustain life, and that is with perfect conditions but with the ablity to gather resources to make one it seems possible, and it would be cool if we could have fleets around them and have turrets and marines on ground and bunkers for our good ships, ... wow i really went of subject  laugh
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