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Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on April 11, 2008, 02:20:35 AM



Title: Interactive missions testing on SO PVE
Post by: SirEmi on April 11, 2008, 02:20:35 AM
Interactive Missions also known as  "Storyline missions / Interactive Encounters"

http://forum.spaceo.net/index.php/topic,3794.0.html

Testing them on SO PVE server now. The missions can be found in hidden locations trough probing via the Quadrant Map or by visiting solar systems, like normal encounters.

Only added about 8 interactive missions, mostly based on the normal encounters but more interesting. Relatively balanced missions, reviewing player made missions now and balancing in order to add to the game.

Other info:
- The number of steps and the difficulty (chance of fail) in reaching the next step has an effect on the end reward.
- Some missions are more rare then others, depending on reward, mission profitability, etc.Other notes:

When someone finds a hidden encounter via probing, the encounter is assigned to that player. A 24 hours timer starts, and the player has 24 hours to finish the mission. After 24 hours if not completed, it will disappear and another one will be created somewhere else.
If someone else finds this encounter that has been assigned to another and not yet completed, nothing will show on the scanner.
So there is a chance that when jumping to the hidden encounter you won't find anything.

Hidden encounters are more important to higher power commanders, because they have less system encounters. As you progress and find less and less system encounters, you will have to move on to exploration to find hidden encounters to increase your power further. There is a higher competition of those hidden encounters, so they are generally harder to find then Alien hidden encounters.



P.S.: Also added planets to SO PVE, remember the planets can still be raided / conquered, only your mothership is protected from pvp.


Title: Re: Interactive missions testing on SO PVE
Post by: AFB on April 11, 2008, 07:40:07 AM
Sir e, when you are putting in player missions, can you put them on test server as well? Cos my ships on pve are crappy :P


Title: Re: Interactive missions testing on SO PVE
Post by: the broken on April 11, 2008, 09:15:08 AM
thanks for adding planets to PVE


Title: Re: Interactive missions testing on SO PVE
Post by: ars68 on April 11, 2008, 01:42:18 PM
*echo from 2 years ago* YAAAAY PLANETS *end echo*

YAAAAAAAY PLANETS! 

jk.  tho it is nice to finally see the planets update finished... sorta


Title: Re: Interactive missions testing on SO PVE
Post by: Derflinger on April 11, 2008, 02:05:04 PM
Nice one, Sir Emi, thank you.
Only 2 questions atm:
-Does comm. upgrades increase reward from these missions?
-Did you increase exploration chance? (cos no failed attempts in 75-80 scans already)


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 11, 2008, 02:10:27 PM
so far i found 2 of them, kinda pissed me off that they both ended when i chose step b....and they disappeared, which sucks, when i fail an encounter its still there, thought these would be the same.  oh well, more to find i guess.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 11, 2008, 02:15:41 PM
You found 52.033 segments
You found something:
30 x Nonlinear Radiator Subroutines
30 x Transform Injector Focuser
30 x Clarity Inertial Stabilization
30 x Solid Stabilization
30 x Stasis Coupling
30 x Fourier Pneumatic Gears
30 x Clarity Inertial Stabilization

Your good reputation has increased

The Mission Ended

kk i like these things  :wow:


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 11, 2008, 02:22:35 PM
one thing i noticed is alien spawns are increasing, 9 to 10 aliens in a quad so far, of course some are these new encounters


Title: Re: Interactive missions testing on SO PVE
Post by: SirEmi on April 11, 2008, 04:26:21 PM
Nice one, Sir Emi, thank you.
Only 2 questions atm:
-Does comm. upgrades increase reward from these missions?

Some of the commander abilities work in the Interactive Missions, like the experience, the others will be added asap.

-Did you increase exploration chance? (cos no failed attempts in 75-80 scans already)

Yeah the chance was a bit higher because I was testing. Back to normal now.

- Also checked planet raids for all servers, and they give raided resources correctly now.


Other notes:
When someone finds a hidden encounter via probing, the encounter is assigned to that player. A 24 hours timer starts, and the player has 24 hours to finish the mission. After 24 hours if not completed, it will disappear and another one will be created somewhere else.
If someone else finds this encounter that has been assigned to another and not yet completed, nothing will show on the scanner.
So there is a chance that when jumping to the hidden encounter you won't find anything.

Hidden encounters are more important to higher power commanders, because they have less system encounters. As you progress and find less and less system encounters, you will have to move on to exploration to find hidden encounters to increase your power further. There is a higher competition of those hidden encounters, so they are generally harder to find then Alien hidden encounters.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 12, 2008, 12:07:33 AM
Quote
When someone finds a hidden encounter via probing, the encounter is assigned to that player. A 24 hours timer starts, and the player has 24 hours to finish the mission. After 24 hours if not completed, it will disappear and another one will be created somewhere else.

if you fail do they move in galaxy? please please say no  :2:


Title: Re: Interactive missions testing on SO PVE
Post by: davey boy on April 12, 2008, 11:51:13 AM
You gained 461 turns
You gained 513 Command Points
You found something:
30 x Terminus Saturation Magnifier
30 x Linear Sink Bomb
30 x Terminus Suspensor Booster
30 x Huge Diamond Crate
30 x Prophet Pneumatic Assembly
30 x Pinpointer Probe
30 x Peripheral Gravity Core
30 x Dipolar Circuit
30 x Very Large Stone Crate
30 x Psychic Lateral Magnifier
30 x Tiny Iron Crate
30 x Huge Gold Chest
30 x Bronze Hack Card
30 x Pinpointer Probe
30 x Parallax Nullifier Focuser
30 x Tiny Metals Case

Your good reputation has increased

The Mission Ended
i think there ace :)


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 12, 2008, 01:57:45 PM
Sir Emi, we have noticed a lack of pinpointer probes on PvE since this update, did you change something or is it just bad luck?
ive gained 100 multis and 1 pinpointer  :2:


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 12, 2008, 02:19:49 PM
when i failed it , it moved  :2:   :thumbsdown:

and why are planets so expensive on pve, this server ends like main, it is not infinite like wars. :4:

at least you made the galaxy worth traveling again, thanks for that  :)


Title: Re: Interactive missions testing on SO PVE
Post by: davey boy on April 12, 2008, 04:10:58 PM
drak if you look at my reward i showed i got 60 pins with that lot


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 13, 2008, 02:12:04 PM
Emi you said after finding the encounter we have 24 hours to do it again...im finding them , failing either because of wrong step choice or high % to fail step and it then they  disappear.  you expect me to travel the entire galaxy to try and find these failed encounters? especially with high turn costs? i can understand having to use more pinpointers to find it again, but to make it warp out of quad  :ranting2: please change them warping.  :thumbsdown:


Title: Re: Interactive missions testing on SO PVE
Post by: SirEmi on April 13, 2008, 11:14:30 PM
Emi you said after finding the encounter we have 24 hours to do it again...im finding them , failing either because of wrong step choice or high % to fail step and it then they  disappear.  you expect me to travel the entire galaxy to try and find these failed encounters? especially with high turn costs? i can understand having to use more pinpointers to find it again, but to make it warp out of quad  :ranting2: please change them warping.  :thumbsdown:

If you fail an interactive mission and says mission ended, then you lost the mission.

The 24 hours timer is when you decide to stop at step 2 for example, and then come back later to finish the mission. Or if you have to fight and can't fight at that time and return later. But once it says the mission ended that's it, you have to find another mission, it spawns somewhere else in the Galaxy, maybe the same quadrant maybe not.

A mission may have a hard way, with a high risk of failure and great rewards, or an easy way. If you don't like to the take the hard way, you may take the easy way... or you may choose not to make each and every one, leave them behind for someone else.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 16, 2008, 11:22:39 AM
these missions have way to high chance of failing!  im wasting 100 turns on one mission to  :ranting2: fail.  :slap:


Title: Re: Interactive missions testing on SO PVE
Post by: the broken on April 16, 2008, 11:55:24 AM
i dont bother doing them, there are much better ways of making creds/workers etc than the interactive missions


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 17, 2008, 11:54:41 AM
omfg emi i just found two gt's, i failed the first one, and i chose another path on the second one and still failed. same exact mission only diff fp. this is starting to piss me off, i know they cant be to easy but wtf man, make that 3 i failed by choosing diff paths each time in less then 5 min. :4:   kk total of 4 gts failed today. GREAT UPDATE!! woo hoo!! im just leave them from now on and not waste any turns  :wounded1:


Title: Re: Interactive missions testing on SO PVE
Post by: FTP on April 17, 2008, 12:23:43 PM
Every step as a % change you fail it and get no reward.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 17, 2008, 12:30:29 PM
FTP, 4 gts found in ten minutes, 4 gts failed no matter what path i chose, they were identical missions, different fp. cost me alot of turns and probes to fail 4 missions in a row. no reward, no chance to try mission again. just mission failure. % to fail is STUPID.


Title: Re: Interactive missions testing on SO PVE
Post by: SirEmi on April 17, 2008, 03:42:05 PM
It's normal for new stuff that gives reward, like the Interactive Missions to be a bit nerfed, we don't want to make it an exclusive reward generator.
You're not obligated to do them, there are always the normal encounters and missions...

There is also the issue of a top player that wants to find a Gold Transport encounter. You will find it costs less turns and effort to find an Interactive GT with probes even if you fail it 4 times, (probably clicking the wrong options here), then it is finding a normal GT by jumping around at high levels.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 17, 2008, 04:30:02 PM
i dont want to make it exclusive reward generator either, i now failed 5 of them today, same mission, diff fp and diff steps each time to avoid picking the wrong steps..it doesnt matter how many i find or which steps i choose the missions keep failing . and i know that it cost less to find these ones...how am i to test them properly if they just keep ending no matter which steps i follow? or is that the whole point? just to swallow turns and slow down growth? i dont care about the credits im not getting,  im posting my reports on what i am finding during this test process. no worries though, i wont say anything else about it mate.


Title: Re: Interactive missions testing on SO PVE
Post by: ars68 on April 20, 2008, 12:39:16 AM
the fail rate is sometimes kinda extreme... but it keeps it balanced, specially when you find that 1 interactive mission with higher FP then your total... especially with some steps = no battle but rewards

% keeps it balanced


Title: Re: Interactive missions testing on SO PVE
Post by: Silence444 on April 20, 2008, 02:47:44 PM
a generous mission creator works in some small rewards even if it seems like you fail at first. a fun example would be if you choose the option "Run!" and fail... instead of "mission over" you get something along the lines of "Power Weapons!" and then maybe some salvage later. speaking of... r there any cool ones? don't have a PVE account and I'm curious.


Title: Re: Interactive missions testing on SO PVE
Post by: drakken on April 20, 2008, 11:41:32 PM
Quote
speaking of... r there any cool ones?
:))  :))  :lol_sign: :drunk:

The Mission Ended---this is what you need to expect when you do them. over and over this is what you'll see  hi


Title: Re: Interactive missions testing on SO PVE
Post by: Seither on April 21, 2008, 12:57:59 AM
sweet. I really hope these things become really interesting and advanced, they could greatly add to the game.


Title: Re: Interactive missions testing on SO PVE
Post by: Silence444 on April 21, 2008, 09:11:08 PM
i agree. i think that someone should organize some story line ones... (several that tell an so back-story). i also think it would be RLY cool to make completing one mission open up another somewhere else in the galaxy (perhaps randomized or perhaps predetermined by mission creator). the mission doer could receive an intel contract on where it is or perhaps just a general location.

man... i have designed one mission... and i have spent hours just playing through it on the "start mission" option and i still haven't seen all of it possible endings.

the interactive mission idea is amazing.