hmmmm....
then it would appear that I am right, when a fleet stops short of it's power amount, because of cost, the power never reached by the ships themselves are impossible to wipe out. like so:
e.g.: A mission requires 20 mil cr and 10 mil fleet power:
1-10 fleets appear this is X = 5
5/10 => 5 fleets around 2 mil FP each
5 fleets are taken out an resupplied until they reach the fleet power of 2 mil
Cost is calculated and if at some point it reaches 20 mil, the sequence stops, so if the first fleet happenes to be tiny man and maxes credits available, you only get that. If tiny is in 2,3,4 position and maxes cost, 3,4,5 will not appear anymore
going of of this same example, if the first fleet reaches the 20 mil credit limit, before it reaches the 5 mil power, the fleet power WILL be right for the fleet, the fleet WILL be worth 5 mil, the problem, however is this:
fleet 1 loses 200 ships worth 1 mil fleet power, remaining fleet power will be 5 mil minus the 1 mil destroyed, and so there is still 4 mil fleet power left in that fleet, even though there are no ships left.
and so I stand corrected, when there is such a huge difference like that, it will be impossible to win that mission, even if you completely zero the entire enemy armada. you will still have, as FTP said, insufficent damage.
Sir E, care to prove me wrong? or if I'm right, care to fix it? somewhere there will have to be a check to see just how much fleet power there really is still left, maybe once the battle is finished, the computer will go back through, and calculate fleet power based ont he ships left and ships destroyed:
fleet 1: 1000 ships worth 1000fp each, all destroyed
fleet 2: 1000 ships worth 1000fp each, all destroyed
fleet 2: 10000 ships worth 500 each, half destroyed
so it would go like this:
fleet 1: fp went from 1000000 to 0
fleet 2: fp went from 1000000 to 0
fleet 3: fp went from 5000000 to 2500000
so total of 7000000 to 2500000 or 0.64% destroyed
as it stands now, the above example would instead look like this:
fleet 1: fp went from 5000000 to 4000000
fleet 2: fp went from 5000000 to 4000000
fleet 3: fp went from 5000000 to 2500000
so total of 15000000 to 10500000 or 0.3% (note, this is exact same battle example! any less destroyed and it would have failed for ANYONE, but some battles require up to 50% destroyed, as you know)
this way, it will bypass the 'fake fleet power' generated everytime the fleets hit the cost limit.
ok, I suppose easier way of saying it, is recalculate the total fleet power of the enemy armada, then figure in how much fleet power was lost.
anyway, what do you think? and did this clear it up for anyone else?
another way may be to change fp lost, to where when so many ships are lost in that fleet, that much of a % is lost to the fp. that way when a fleet has 5 mil fp, and the fleet loses 5 out of 10 ships, each worth 1k fp, it will instead subtract 50% of the total fp, not the total fp of all ships lost. that would also do it.