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46  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 17, 2008, 12:30:29 PM
FTP, 4 gts found in ten minutes, 4 gts failed no matter what path i chose, they were identical missions, different fp. cost me alot of turns and probes to fail 4 missions in a row. no reward, no chance to try mission again. just mission failure. % to fail is STUPID.
47  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 17, 2008, 11:54:41 AM
omfg emi i just found two gt's, i failed the first one, and i chose another path on the second one and still failed. same exact mission only diff fp. this is starting to piss me off, i know they cant be to easy but wtf man, make that 3 i failed by choosing diff paths each time in less then 5 min. 4   kk total of 4 gts failed today. GREAT UPDATE!! woo hoo!! im just leave them from now on and not waste any turns  wounded1
48  Feedback Terminal / "Bugs" and Problems / Planets PVE on: April 16, 2008, 01:11:25 PM
Emi , its not allowing me to raid your planet on pve. Edasich - Delta Cepheus 38,55
49  General Talk / General Discussion / Re: wtf? on: April 16, 2008, 11:46:58 AM
its on pve server for now, you can find them by traveling or with pinpointers
50  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 16, 2008, 11:22:39 AM
these missions have way to high chance of failing!  im wasting 100 turns on one mission to  ranting2 fail.  slap
51  General Talk / General Discussion / Re: wtf? on: April 16, 2008, 10:32:10 AM
thanks for explaining  1   pokey
52  General Talk / General Discussion / Re: wtf? on: April 15, 2008, 10:58:11 PM
Emi, it was me complaining that the name indicated i was getting workers and got something else, which means nothing really, my main reason for posting was asking what the rep is. i dont remember reading anything about rep, but i tend to quickly scan through long posts instead of reading them through. anyways, ill try to be more specific when i post and give a try to not to be complaining so much and instead wording it differently to be a subliminal complaint so its not so obvious. btw, the new missions disappearing when you fail sucks major  16
53  General Talk / General Discussion / wtf? on: April 13, 2008, 09:53:21 PM
Endangered Planet     
     Commander, we are receiving a distress signal from a planet in a distant nebula!    
   
   
Mission Power
1.069.967.812.502
You've eliminated the opposition. They didn't have much, but the experience was nice! Thinking of the families of all the people you killed today, a grim smile comes to your face...

Your underworld reputation has increased
You found 24.750 segments
You gained 46.750 experience

The Mission Ended

endangered planets provide workers  4  and what is underworld rep and good rep have to do with anything?
54  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 13, 2008, 02:12:04 PM
Emi you said after finding the encounter we have 24 hours to do it again...im finding them , failing either because of wrong step choice or high % to fail step and it then they  disappear.  you expect me to travel the entire galaxy to try and find these failed encounters? especially with high turn costs? i can understand having to use more pinpointers to find it again, but to make it warp out of quad  ranting2 please change them warping.  thumbsdown
55  General Talk / General Discussion / unknown aliens on: April 13, 2008, 02:06:46 PM
Unidentified Fleet(#)'s 320515332 Alien Dominant #9 1 are destroyed during battle.
Unidentified Fleet(#)'s 434299807 Alien Dominant #9 2 are destroyed during battle.
You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 754815139 ships and lost 0/5 ships.
You lost 0/1.456.591.950.596 fleet power (0%), while the enemy lost 275.162.872.164/289.745.859.264 fleet power (95%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.

Incoming transmision!
You are clear to use any salvage anything you may find useful.
Your salvage crews found the following items trough the alien wreckage:
30 x Energized Special Subroutines

Unidentified Fleet(#) lost more power than you during battle.
(+20125 Exp)
30 x Energized Special Subroutines     +3,700,000

this is a bit frustrating, such low rewards on high fp, made billions off 30 bil fp before..why is the rewards on higher fp same or lower as lower fp?
56  General Talk / General Discussion / Re: tell me if i wrong on: April 12, 2008, 06:07:07 PM
Quote
Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Alien Provider #2 1 68.928.600 4.582.500+ 118.011+ 2.255.000


Our long range scanners report 282,469,402,800 enemy fleet power!

68,928,600*4,582,500=315,865,309,500,000 attack
im not to good at maths but i think with 80% abs 63,173,061,900,000 attack would have got through. which is almost double your ships hp.  its a nice swarm though. probably expensive. thats alot of attack for 282 bil fp
57  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 12, 2008, 02:19:49 PM
when i failed it , it moved  2   thumbsdown

and why are planets so expensive on pve, this server ends like main, it is not infinite like wars. 4

at least you made the galaxy worth traveling again, thanks for that  1
58  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 12, 2008, 01:57:45 PM
Sir Emi, we have noticed a lack of pinpointer probes on PvE since this update, did you change something or is it just bad luck?
ive gained 100 multis and 1 pinpointer  2
59  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 12, 2008, 12:07:33 AM
Quote
When someone finds a hidden encounter via probing, the encounter is assigned to that player. A 24 hours timer starts, and the player has 24 hours to finish the mission. After 24 hours if not completed, it will disappear and another one will be created somewhere else.

if you fail do they move in galaxy? please please say no  2
60  Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE on: April 11, 2008, 02:22:35 PM
one thing i noticed is alien spawns are increasing, 9 to 10 aliens in a quad so far, of course some are these new encounters
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