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46
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Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE
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on: April 17, 2008, 12:30:29 PM
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FTP, 4 gts found in ten minutes, 4 gts failed no matter what path i chose, they were identical missions, different fp. cost me alot of turns and probes to fail 4 missions in a row. no reward, no chance to try mission again. just mission failure. % to fail is STUPID.
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47
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Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE
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on: April 17, 2008, 11:54:41 AM
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omfg emi i just found two gt's, i failed the first one, and i chose another path on the second one and still failed. same exact mission only diff fp. this is starting to piss me off, i know they cant be to easy but wtf man, make that 3 i failed by choosing diff paths each time in less then 5 min. kk total of 4 gts failed today. GREAT UPDATE!! woo hoo!! im just leave them from now on and not waste any turns
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52
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General Talk / General Discussion / Re: wtf?
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on: April 15, 2008, 10:58:11 PM
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Emi, it was me complaining that the name indicated i was getting workers and got something else, which means nothing really, my main reason for posting was asking what the rep is. i dont remember reading anything about rep, but i tend to quickly scan through long posts instead of reading them through. anyways, ill try to be more specific when i post and give a try to not to be complaining so much and instead wording it differently to be a subliminal complaint so its not so obvious. btw, the new missions disappearing when you fail sucks major
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53
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General Talk / General Discussion / wtf?
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on: April 13, 2008, 09:53:21 PM
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Endangered Planet Commander, we are receiving a distress signal from a planet in a distant nebula! Mission Power 1.069.967.812.502 You've eliminated the opposition. They didn't have much, but the experience was nice! Thinking of the families of all the people you killed today, a grim smile comes to your face... Your underworld reputation has increased You found 24.750 segments You gained 46.750 experience The Mission Ended endangered planets provide workers and what is underworld rep and good rep have to do with anything?
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54
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Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE
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on: April 13, 2008, 02:12:04 PM
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Emi you said after finding the encounter we have 24 hours to do it again...im finding them , failing either because of wrong step choice or high % to fail step and it then they disappear. you expect me to travel the entire galaxy to try and find these failed encounters? especially with high turn costs? i can understand having to use more pinpointers to find it again, but to make it warp out of quad please change them warping.
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55
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General Talk / General Discussion / unknown aliens
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on: April 13, 2008, 02:06:46 PM
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Unidentified Fleet(#)'s 320515332 Alien Dominant #9 1 are destroyed during battle. Unidentified Fleet(#)'s 434299807 Alien Dominant #9 2 are destroyed during battle. You attacked Unidentified Fleet(#)'s fleet and mothership from deep space. You destroyed Unidentified Fleet(#)'s 754815139 ships and lost 0/5 ships. You lost 0/1.456.591.950.596 fleet power (0%), while the enemy lost 275.162.872.164/289.745.859.264 fleet power (95%)
Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.
Incoming transmision! You are clear to use any salvage anything you may find useful. Your salvage crews found the following items trough the alien wreckage: 30 x Energized Special Subroutines
Unidentified Fleet(#) lost more power than you during battle. (+20125 Exp) 30 x Energized Special Subroutines +3,700,000
this is a bit frustrating, such low rewards on high fp, made billions off 30 bil fp before..why is the rewards on higher fp same or lower as lower fp?
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56
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General Talk / General Discussion / Re: tell me if i wrong
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on: April 12, 2008, 06:07:07 PM
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Engaged Units Fleet Name # of Units Attack Defence Hitpoints Alien Provider #2 1 68.928.600 4.582.500+ 118.011+ 2.255.000
Our long range scanners report 282,469,402,800 enemy fleet power! 68,928,600*4,582,500=315,865,309,500,000 attack im not to good at maths but i think with 80% abs 63,173,061,900,000 attack would have got through. which is almost double your ships hp. its a nice swarm though. probably expensive. thats alot of attack for 282 bil fp
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59
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Space Odyssey Info Terminal / Updates / Re: Interactive missions testing on SO PVE
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on: April 12, 2008, 12:07:33 AM
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When someone finds a hidden encounter via probing, the encounter is assigned to that player. A 24 hours timer starts, and the player has 24 hours to finish the mission. After 24 hours if not completed, it will disappear and another one will be created somewhere else. if you fail do they move in galaxy? please please say no
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