I'm sorry to post this ars68, but this idea is totally NOT gonna work...
'Cus if you say it'll only be good for super ships, that means it'll only be good for 1 ship in the fleet (right? as mostly you only have 1 ship in the fleet for your super ships)
This means that 1 defence would take away 1 attack from the attacking fleet (while you defend)
As you only have 1 ship, with this update it will only remove the Defence, as defence is 40 times more expensive than hitpoints, so people will only buy hitpoints (like they do now I believe)..
But this is in PvP..
In Missions:
I think you mean it will be good for doing missions, I agree, then it will be handy, but then again, in missions you don't always come across swarmers/tiny men/suicides I always come across super ships aswell,
Example: My ship has currently: 1 bill attack and 2 bill HP, if I were to put several to defence, I would have like: (1,5 bill / 40 = ) 37,5 mill Defence and 500 mill HP left, If were to to come across a super ship then in a mission, I most likely will lose my ship, so this update will remove the killerfleet item, but it will probably create a killer-ship item (I think)
So, I will not support this suggestion, but I like the idea though on the one hand, maybe with some adjustements it can be put in properly
Greetz, ABI