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841  Feedback Terminal / Suggestions / Re: Free warp to your bases on: December 02, 2007, 03:36:38 PM
free warp to bases encourages more bases and more hiding. sorry amagnon, but here i disagree with u.
842  Feedback Terminal / Suggestions / Re: Workers on: December 02, 2007, 03:34:39 PM
 wow
843  General Talk / General Discussion / Re: Buddy nebbing and lenth of time in neb on: December 02, 2007, 03:10:15 PM
i actually think the first would be the most effective. since pships are killed to get into a buddy neb, they usually dont cost anywhere near 10% of the total fleet cost
844  Feedback Terminal / Suggestions / Re: Workers on: December 02, 2007, 03:08:53 PM
yea thanks
and btw i already know what u would have said next  19
845  Alliance General Talk / Alliance Stance / Re: Risk Takers Alliance on: December 02, 2007, 11:56:20 AM
if u consider what they are doing fun, then fine. but i will keep my opinion
846  Alliance General Talk / Alliance Stance / Re: Risk Takers Alliance on: December 02, 2007, 10:12:34 AM
i have almost nothing to do with this except that u have been insulting a very respected person for many days/weeks now.

i have read most of the posts within the last week and u guys are honestly being a bit childish about this. just start over and forget everything in the past happened...
847  Space Odyssey Caffe / Game Room / Re: This or That on: December 02, 2007, 10:10:20 AM
spaceo

main server or wars server?
848  Feedback Terminal / Suggestions / Re: Workers on: December 02, 2007, 09:33:31 AM
the whole inactive account thing was only one of the issues i brought up. but continuing on that, most of the inactives are farmed by alts, not new players.

the other thing i brought up was that people are advancing extremely fast. For the first few months i played, the player ranked #1 (ftp) moved from around 25 bil power to around 32 bil. That was more wars-ish because players were atked and they didn't have an ever-growing source of income. just a thought but i thought (not to be reduntant) that i should at least share it
849  Alliance General Talk / Alliance Stance / Re: Risk Takers Alliance on: December 01, 2007, 08:37:32 PM
omg i cant believe it!...that was all 1 sentence!
850  General Talk / Design & Strategy Room / Re: system for designing on: December 01, 2007, 07:00:35 PM
here you go khalilos, hope this helps:

swarmers max out at different levels, somewhere between 8k and 22k ships per fleet. the smaller the hull of the ship, the more swarm bonus and the more ships it takes to max out. if u are starting out designing ur own swarmers, i suggest u take something between a 15-30 hull. give it an armor that weights 8 and gives 399 hp. thats is a standard armor for small swarmers. the rest is up to you.

if u want to use big swarmers, which can eventually be more efficient, but cost more money to max, u should try giving them multiple weapons. if u have any questions that i can answer id be happy to.


and basil, swarmers in wars cost anywhere between 1.500 credits and 5.000.000 credits. the smallest swarmer i use weighs 427 and costs 70.672 per. SMALL HULL swarmers ideally cost between the numbers u gave.
851  Feedback Terminal / Suggestions / Re: Workers on: December 01, 2007, 06:54:21 PM
sorry a bit confusing but i think wat ur saying is u dont even want segs to be destroyed?
852  Space Odyssey Info Terminal / Updates / Re: Vote for us ingame and win 250 CP or 2500 turns on: December 01, 2007, 03:12:34 PM
2500 turns or 250 cp!
omg. all the things i could do with 2500 turns 21
853  Feedback Terminal / Suggestions / Workers on: December 01, 2007, 01:31:35 PM
On the wars server, i think that workers should be a bit more like segments. when u raid someone, some of the workers should be killed. That way, lower lvl ppl/alts cant raid inactive $$'s as efficiently, making them actually earn it themselves. This would also keep peoples power lower and keep the wars server more 'barbarian,' for lack of a better word.

i dont know how many people will take this, but please post what u think.
854  Space Odyssey Caffe / Game Room / Re: This or That on: December 01, 2007, 07:23:17 AM
star trek

yankees or red sox?
better say yankees or ill find u  13
855  Feedback Terminal / Suggestions / Re: SOWARS - Introducing new blood to the server on: November 29, 2007, 06:46:22 PM
im 250 as well
also, level 1-10 missions can be done with trainee fighters, ships that most new players use. level 150s still have significant fp. it would just make ppl that dont understand the game lose mroe ships and gain nothing
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