846
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Alliance General Talk / Alliance Stance / Re: Risk Takers Alliance
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on: December 02, 2007, 10:12:34 AM
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i have almost nothing to do with this except that u have been insulting a very respected person for many days/weeks now.
i have read most of the posts within the last week and u guys are honestly being a bit childish about this. just start over and forget everything in the past happened...
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848
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Feedback Terminal / Suggestions / Re: Workers
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on: December 02, 2007, 09:33:31 AM
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the whole inactive account thing was only one of the issues i brought up. but continuing on that, most of the inactives are farmed by alts, not new players.
the other thing i brought up was that people are advancing extremely fast. For the first few months i played, the player ranked #1 (ftp) moved from around 25 bil power to around 32 bil. That was more wars-ish because players were atked and they didn't have an ever-growing source of income. just a thought but i thought (not to be reduntant) that i should at least share it
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850
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General Talk / Design & Strategy Room / Re: system for designing
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on: December 01, 2007, 07:00:35 PM
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here you go khalilos, hope this helps:
swarmers max out at different levels, somewhere between 8k and 22k ships per fleet. the smaller the hull of the ship, the more swarm bonus and the more ships it takes to max out. if u are starting out designing ur own swarmers, i suggest u take something between a 15-30 hull. give it an armor that weights 8 and gives 399 hp. thats is a standard armor for small swarmers. the rest is up to you.
if u want to use big swarmers, which can eventually be more efficient, but cost more money to max, u should try giving them multiple weapons. if u have any questions that i can answer id be happy to.
and basil, swarmers in wars cost anywhere between 1.500 credits and 5.000.000 credits. the smallest swarmer i use weighs 427 and costs 70.672 per. SMALL HULL swarmers ideally cost between the numbers u gave.
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853
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Feedback Terminal / Suggestions / Workers
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on: December 01, 2007, 01:31:35 PM
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On the wars server, i think that workers should be a bit more like segments. when u raid someone, some of the workers should be killed. That way, lower lvl ppl/alts cant raid inactive $$'s as efficiently, making them actually earn it themselves. This would also keep peoples power lower and keep the wars server more 'barbarian,' for lack of a better word.
i dont know how many people will take this, but please post what u think.
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