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Author Topic: Command Points  (Read 5669 times)
Dragonlings
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« on: July 02, 2006, 12:55:15 AM »

How does the shield bonus work? Is it automatically added when you buy a fleet or what?? I haven't been receiving me bonus ABS  wounded1
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« Reply #1 on: July 02, 2006, 08:51:03 AM »

Say you have a 4% bonus and your fleet has one shield that's 50% (probably not a good idea, but it's only an example), then you'd get an extra bonus of 4% of your 50% shield added on. So that would be 2% added on, so your fleet's shield would now be 50%. Something like that I think.
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Chronos
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« Reply #2 on: July 02, 2006, 05:13:21 PM »

So your ships fleet will now be 52%.
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Lammalord
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« Reply #3 on: July 02, 2006, 06:55:00 PM »

ya what i think is good is having 24% to your abs bonos with 64% to your sheilds thats a good number and it maxed it out at 80%
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Chronos
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« Reply #4 on: July 02, 2006, 08:46:52 PM »

Hmm, for really big super ships, abs bonus is probably the most useful. However, because of the cap on shields, health bonus'll become more usefull as the shield cost drops in significance.

An 80% shield costs 9.223.372.036.854.775.808 base credits. Quite daunting, if you ask me.

It costs that much right down to 69%. At 64% it's droped 8.773.012.074.095.019.008 down to only 450.359.962.759.756.800, a 95% drop in base cost. The new value is actually concievable.

Now, of course, we have to apply the energy and weight bonuses to it.

With 8 weight and 40.000 energy, the equivalent of 108 weight total, it drops down to 450.359.962.736.953.088. Divide by 3 and times by 2.5, you get the powercore cost for it, 375.299.968.966.463.997 plus or minus a few. Next convert it to weight, 400:1 of course. That's about 938.249.922.416.159 weight. At a rate of 165 per, we get 154.811.237.198.666.235 credits.

How much would the 80've costed? Well, if we leave the cost as is, which is probably best, it'll cost the aforementioned 9.223.372.036.854.775.808 credits. But, if we try to get rid of the cost through weight and energy, we'd probably get, using the same process of course, about 10.145.709.240.540.253.388.745 credits.

Why such a big jump? Because the game has a limit on how much something can cost because of the inner workings. However, it seems that the energy and weight deductions are calculated before the value is capped.


Okay, long post, in short:

154.811.237.198.666.235
is better than both
9.223.372.036.854.775.808
and
10.145.709.240.540.253.388.745

Shields are expensive

Math is big.
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Lammalord
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« Reply #5 on: July 02, 2006, 09:06:39 PM »

eh? im lost, just put a decent amout of engery on them tell it evens out and under 10 credits each drr
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Chronos
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« Reply #6 on: July 02, 2006, 09:46:45 PM »

I converted it to energy, then to powercore, then to weight. It'll cost about that much money, in the end, to add it to your ship. The total cost to resupply those percentages is what I procured.
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Lammalord
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« Reply #7 on: July 02, 2006, 10:47:31 PM »

but if you balance out the engery of the sheild they can get real cheep my sheilds have 8 weight like 80mil engery i think and only cost 2 each, i dont know were you got such huge numbers
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Chronos
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« Reply #8 on: July 03, 2006, 04:12:40 PM »

You have to get the energy from somewhere. Sure the component itself only costs 2 credits. But the space you need for the energy still costs you money.
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Lammalord
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« Reply #9 on: July 03, 2006, 05:29:12 PM »

whatever termonlogy your useing it totaly has me lost... good thing im not a designer
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Dragonlings
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« Reply #10 on: July 03, 2006, 07:01:21 PM »

I get the gist.. but Chronos, I play this game to /escape/ from reality. Please don't use big/confusing words with your mathy equations.
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« Reply #11 on: July 03, 2006, 08:17:01 PM »

Eh, ya. Math isn't needed, but in order to twink your ships you need a lot of it.
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« Reply #12 on: July 04, 2006, 01:07:26 AM »

Chronos is realy right guys i mean when you designg a sistem in the total cost you got to calculate the sistem energy use it's not free right? But to get energy u need a powercore that uses space and space is money hope you get it now ;)
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Dragonlings
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« Reply #13 on: July 04, 2006, 07:46:17 PM »

... ... *brain explode* And I though random letters and numbers worked better..
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