one other thing
at the moment, a planet can be used to desposit segments, (this goes mainly for the wars server) because even if the planet is conquered, no segments are destroyed, and it can be conquered back without loss of segs. this really reduces PVP. who will attack a well defended player if they have basically no segments? this also gives them the oppurtunity to attack someone with a lot of segs without fear of losing more than they gain on a counter.
my suggestions: (one or the other i dont think both are necessary)
have a limit of what % of their segs a player can deposit into their total number of planets.
each time a planet is raided, have the attacker gain 5% of segs while destroying another 10%. i agree with this one more. planets will make this server move too fast unless there is setback. this will do that more i think. there are an equal number of ways to defend a planet as there are yourself from a full assault, the losses should be the same. perhaps you could even have more options: raid planet - receieve a % of the colonists as slaves, credits, and minerals on the planet. regular (although it would be more like board) - recieve a portion of the segments on the planet.
well you lose 20% of the population cap when you conquered a planet wich is a pretty big seg loss on a planet even on a 10 tril planet its 2mil segs or something.
atm when you attack some 1 1/3 of the segs are captured 2/3 are destroyed.
think there 2 problems on wars atm there are no credit encounters and with the change 2 the stash limit every 1 is starving for cash and every 1 is starving for segs.
the cash problem can be solved by building a planet and make it grow big the problem is you need segs and alot of segs.
atm the best way 2 get them is to grind missions.
now wars was made to be slow but atm its starting to grind to a total stop and turn into a pve server.
maby rediong the encounter rewards and make blackholes spawn as normal might solve the problems atm ifs your lucky you will find 1 BH a month.