on the actual wars server, not the test server, i spent 300 turns trying to raid, killing 40 bil colonists each time and losing 120 bil. this is crap, 120 bil marines is a small fraction of what that attack fleet had on it... i dont know the best way to change this but it definately needs to be changed
http://wiki.spaceo.net/index.php/Guide:Galaxy:Planets#Planetary_Invasion Planetary Invasion
Planetary Invasion:
Attacker forces: Marines on the invading ships battle ground forces.
Ground Forces: The colonists are also the defense force, they use the equipment on the planet (planetary defense structures / armory / etc) to defend the planet.
Attacker invade options:
-> Raid (receive 20% of the minerals / credits on the surface, planet enters rebellion and can not be attacked anymore for 24 hours)
-> Conquer (only available if researched technology supports adding another planet to the max planet numbers, grants access to all resources on the planet, 50% of everything is destroyed by rebels, gives ownership of planet to attacker.)
-> If the planet owner has a space station in orbit, planet can only be Raided, not Conquered until space station has been destroyed.
To win Raid -> Planet casualties have to be 50% or more of planet colonists / workers, while attacker casualties <50% (20% of planet resources are deposited on the attacker mothership, 10% are destroyed.)
To win Conquer -> Planet casualties have to be 80% or more of planet colonists / workers, while attacker casualties <80% (Remaining colonists are enslaved and join the attacker, remaining on the planet surface. All loot is deposited on the attacker mothership.) (50% of planetary structures are destroyed)
Invasion combat special events:
- Surprise attack for marines in planetary combat, will increase marine wave attack by 1-25%
- Entrench for colonists will give the colonists attack bonus for that wave 10-30%, and 25-50% bonus to hitpoints to that wave and the next ones.
Note: If there are many workers on the planet and less resources to justify the marine expense in battle, the planet won't pose much of a target profit wise from raiding unless it is in a strategic position. Conquering would always be an option as opposed to the cost of building / upgrading a planet, provided the technology to support an additional planet has been researched.
- An enemy can not deploy a station or any fleets in a system that has a foreign planet.
- Can not deposit credits on planet, just load
- Can not take colonists off the planet once populated
Invasion attack details:
Turn cost for an invasion attempt:
Raid: 100 turns
Conquer: 200 turns
- Attacker fleets land on surface and deploy troops one by one: Each attacking fleet will deploy a marine wave, max of 10 attacking waves (if 10 fleets with enough marines).
- The total number of marines + colonists at one time on the planet defending / attacking wave can not exceed 105% of the planet capacity.
- Each new attacker wave can have increasingly more numbers on enemies due to the loss of colonists on the previous wave.- Once an attacking wave has been deployed, fighting will commence. Defenders will fight the attackers until.
- Once the defenders lose the required % of their default numbers, or the enemy waves have ended, victory conditions will be determined, surrender or repelled.
Please read the guide before attempting to raid or conquer, the planet is a costly investment to build and to raid / conquer.
Your marines on board don't mean a thing, unless you can make room for them on the surface...