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Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on March 02, 2010, 05:09:35 PM



Title: SO Main - Covert Ops attack
Post by: SirEmi on March 02, 2010, 05:09:35 PM
Covert Ops attack:
-> the operation may go better or not so good. The outcome influences the results.
-> Expert salvages does influence what you can salvage from the covert ops attack.

Covert Ops attack types:
   - Gather intelligence (only costs the counter, no other cost)
      -> it will return information on top 10 reserve fleets, secret base workers, secret base stash, mothership credits
      
   - Sabotage reserve fleet
      -> there is a chance to destroy some ships in one of the top 3 reserve fleets
      -> bigger and more expensive ships are harder to destroy
      -> defender gets 60% salvage in credits of the destroyed fleets, just like in a PvP battle
      -> if operation fails / no ships are found, CP cost is returned for this attack type. Counter & turns are always used.
      -> Attacker gets salvage a percent of destroyed amount.
      
   - Sabotage mothership vault
      -> destroy credits in mothership.
      -> A chance to destroy a small percent of the enemy credits.
      -> Attacker gets salvage a percent of destroyed amount.

   - Sabotage secret base vault
      -> destroy credits in secret base stash
      -> Attacker gets salvage a percent of destroyed amount.

   - Incite worker revolt
      -> kill secret base workers
      -> Attacker gets salvage a percent of destroyed amount.


- added new button "Covert Ops" in the right of the attacks select box of the "WAR room"

- Min-max warp chance will now go from 0%-100%, depending on the power difference between attacker / defender.
  Power range is from 30% - 260% of attacker power for full assaults.
  The range can be modified with warp scram / stabs.
- the mothership will always try to evade a full assault attack.

- added battle report command in Counters / Attacks room. It will show the full details of each battle from the logs.

- diminishing nebula was not needed anymore and was removed

- since the new attack Covert Ops is basically a counter-attack, you can do Covert Ops from inside the nebula

COUNTER rules change to get in line with the new Covert Ops attack type:
- remote / full assault counters are given / taken whenever the defender loses 3%  / attacker does 3% or more damage of mothership power
- if a Counter-Attack does not destroy the required 3% to use the counter, 6 hours are deducted from the counter remaining time

   Signatures / Counters are left behind after an attacker assaulted your mothership and did 3% or more damage.
   A counter is used only if the counter-attack does 3% or more damage to the enemy.
   If a Counter-Attack does not destroy the required 3% to use the counter, 6 hours are deducted from the counter remaining time.
   If there are less then 6h left, the counter is used.



Title: Re: SO Main - Covert Ops attack
Post by: davey boy on March 02, 2010, 05:17:03 PM
emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good


Title: Re: SO Main - Covert Ops attack
Post by: KenquinnTheInsaneOne on March 02, 2010, 05:20:43 PM
emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good
Nope you cant do any missions in a nebual

- diminishing nebula was not needed anymore and was removed

That refers to getting less and less time in a nebula if you go back in to one too soon. Was meant to prevent buddy nebbing.


Title: Re: SO Main - Covert Ops attack
Post by: Jan`go Vhett on March 02, 2010, 05:26:16 PM
Overall sounds good.


Title: Re: SO Main - Covert Ops attack
Post by: SirEmi on March 02, 2010, 05:33:15 PM
emi can we do any sort of mission while in neb now or is it still blank cos mothership missions would be good

I will get to that in the next days. So far, you don't get diminished nebula anymore, but you can't do any combat mission except counter attacks from inside the nebula. We'll see how it goes.


Title: Re: SO Main - Covert Ops attack
Post by: V on March 02, 2010, 05:35:40 PM
exactly what % of the stash is the DEFENDER going to lose during this "Sabotage secret base vault" op???


Title: Re: SO Main - Covert Ops attack
Post by: SirEmi on March 02, 2010, 05:46:21 PM
exactly what % of the stash is the DEFENDER going to lose during this "Sabotage secret base vault" op???

In the case of credits, stash, workers:

The percent lost by the defender ranges from a base of 1%-5%, modified by how the operation goes, if they detect you etc etc.

Example: 1-5% let's say 2.5% modified by operation not so good range / success (0.75 to 1.3), let's say a 1.2 operation => 2.5 * 1.2 => 3% on this one.

Attacker gets about 10% of destruction done, modified by the salvage skill.

So every covert ops operation has different results...


Title: Re: SO Main - Covert Ops attack
Post by: V on March 02, 2010, 06:04:26 PM
Just wanted to decide if keeping money on hand or in stash would even be worth it anymore... and it appears that it will be. Thanks.


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 02, 2010, 08:08:25 PM
alrighty sounds good :D


Title: Re: SO Main - Covert Ops attack
Post by: Fester on March 03, 2010, 07:36:08 AM
Like this, thanks,

One question though, do ships in the reserved fleets fight at full strength, If they are in reserve surely their crews would be drunk and partying, that would effect their operational ability?


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 03, 2010, 08:00:12 AM
mine are at full strength :D, no alcohol or parties untill i max out for my crews :D


Title: Re: SO Main - Covert Ops attack
Post by: Fester on March 03, 2010, 08:12:41 AM
bhah..................

wanders off muttering about mutiny and unhappy crews mutter mutter mutter


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 03, 2010, 08:38:09 AM
beer is on me when i max tho :D, and i tend 2 max quicker then everyone else :P


Title: Re: SO Main - Covert Ops attack
Post by: Saturn 7 on March 03, 2010, 01:58:40 PM
Thats because you secretly supply other commanders crews with the alcohol that your crews are banned from having, then blow them out of the sky when they're rat arsed!! B-)


Title: Re: SO Main - Covert Ops attack
Post by: Lammalord on March 03, 2010, 03:28:11 PM
if you do sabotage ships do you still have a chance to kill ships in a fleet with 1 ship in it? 

and top 3 - does that mean top 3 most ships or top 3 most power in reserve?  if so, what are the odds of blowing up a missionship in reserve?


Title: Re: SO Main - Covert Ops attack
Post by: SirEmi on March 03, 2010, 04:40:39 PM
if you do sabotage ships do you still have a chance to kill ships in a fleet with 1 ship in it? 

and top 3 - does that mean top 3 most ships or top 3 most power in reserve?  if so, what are the odds of blowing up a missionship in reserve?

Sabotage reserves will target top 3 reserve fleets from most powerful fleet power to the 3'rd most powerful.

It is possible to destroy 1 ship fleets, but the chances are small and it will take several tries, but you may get lucky :)

Swarmers are more easy to destroy then superships.



Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on March 03, 2010, 06:40:18 PM
so you can reserve your ships and reserve 3 fleets of pships that have more fp than your mains and your still good?  don't like the idea.. you should have a chance to hit all reserved ships and i think you should have a chance to board reserved ships


Title: Re: SO Main - Covert Ops attack
Post by: SirEmi on March 03, 2010, 07:28:16 PM
so you can reserve your ships and reserve 3 fleets of pships that have more fp than your mains and your still good?  don't like the idea.. you should have a chance to hit all reserved ships and i think you should have a chance to board reserved ships

Well, if you reserve 3 fleet of powerships the covert ops attack will just about always destroy a percent of one of the 3 powership fleets, but if you reserve superships on the top 3 spots, most of the time the attacks will fail. Witch is more costly, remains to be seen...


Title: Re: SO Main - Covert Ops attack
Post by: Grondavor on March 03, 2010, 09:12:36 PM
The more i experiment with/ hear about this idea, the more pointless it seems.  Who is gonna want to spend the extra turns and cp to have almost no chance of actually killing anything valuable?


Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on March 03, 2010, 10:57:56 PM
exactly.. and who cares about killing pships.. they cost hardly nothing... i want a shot at their superships... their most expensive fleets and i want a chance to board them...


Title: Re: SO Main - Covert Ops attack
Post by: Grondavor on March 03, 2010, 11:13:50 PM
Ya, the reason this sounded like a good idea at first is that somebody couldnt kill you and then reserve giving you no chance of hurting them back...  but the way this is sounding now, you dont have a chance of hurting them back even with this....


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 04, 2010, 04:22:54 AM
... its not like most of us keep our mains reserved anyway..


Title: Re: SO Main - Covert Ops attack
Post by: Nephadral on March 04, 2010, 08:57:30 AM
no, that does not appear to be so popular this round, but there was a lot of it last round

i think the reserved fleet counting toward total power has kept people form doing this, people just can't do extreme power downs anymore


Title: Re: SO Main - Covert Ops attack
Post by: SirEmi on March 04, 2010, 04:04:09 PM
Also remember that you don't use any CP in "Sabotage reserve fleet" if you don't destroy anything or no reserve ships are found.

My advice is do a "Gather Intelligence" first, and then decide if you want to sabotage reserve or not.


Title: Re: SO Main - Covert Ops attack
Post by: V on March 04, 2010, 07:43:22 PM
... its not like most of us keep our mains reserved anyway..

... and here's what happens when you dont.

TheRealMannaman15(#29733) made a successful counter attack and Kyle!!(#8446) lost 302.237.840 fleet power.


Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on March 04, 2010, 11:29:45 PM
i still say the idea behind this was good but the way it is now its crap and isnt going to be used much at all


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 04, 2010, 11:40:36 PM
... its not like most of us keep our mains reserved anyway..

... and here's what happens when you dont.

TheRealMannaman15(#29733) made a successful counter attack and Kyle!!(#8446) lost 302.237.840 fleet power.


lol wes what u dont realise is i just made more money of those ships then i would have done by seling them.. so really i win out of that :D


Title: Re: SO Main - Covert Ops attack
Post by: V on March 05, 2010, 12:54:24 PM
assuming you intended on being rid of them... which I kinda doubt :P


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 05, 2010, 08:13:03 PM
meh i have kept them out.. not using them.. without many marines for a week and nobody attacked me.. corse i wanted 2 be rid of them..


Title: Re: SO Main - Covert Ops attack
Post by: Lammalord on March 09, 2010, 03:24:57 AM
wait, why do you get money for getting blown up?

that's stupid.


Title: Re: SO Main - Covert Ops attack
Post by: Spayed on March 09, 2010, 04:28:22 AM
trying to prevent all the noobs hiding in nebs..


Title: Re: SO Main - Covert Ops attack
Post by: Saturn 7 on March 09, 2010, 02:46:35 PM
But many dont realise is that if your ships get captured, you get no compensation!!


Title: Re: SO Main - Covert Ops attack
Post by: Lammalord on March 11, 2010, 05:52:34 PM
trying to prevent all the noobs hiding in nebs..

what, making them figure "ah I get money back so who cares..."   that's so stupid.  a defender could literally get more money from a blown up ship than the attack can make a profit.  I could spend say, 500 billion trying to board a ship (not full of marines, of course)- then it blows up, and the defender makes say 1-2 tril off the up to 60% returned to them.  WTF?  I worked hard to try and RUIN that other player, but all they gotta do is make a little more money and buy back the darn ship... I want to push them weeks behind, not days, hours.

giving them back the money just slows them down a bit - not pushing them behind weeks..  when you say 0 someone with lots of ship, and they get NO scraps it could literally push them back 2-3 weeks, I know I've seen it happen (done it, had it happen to me)  they have EVERYTHING in their ships, something goes wrong, they get hit - bam! your entire round gone.

the point of PVP i thought was to destroy your enemy's, not scrap their ships for them so they don't have to sell them for a new upgrade later on.

I though i saw something along the lines of changing the sell value right? so people with gold can't do the lose 10% thing (or was that removed??) so your trying to say a guy could get scrapped, get lucky, and make MORE money off their ship's parts than selling them is worth?? - or for another case, BEFORE line is maxed or to the 32% (with gold, 52% without) (the 10% sell/buy) point.


Title: Re: SO Main - Covert Ops attack
Post by: TNTTony on March 11, 2010, 07:30:02 PM
lamma

http://forum.spaceo.net/index.php/topic,5887.0.html


Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on May 18, 2010, 04:59:40 AM
these covert ops attacks are poop... theres really no benefit of attacking now... the defender has all the advantages..


Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on September 30, 2011, 03:03:05 AM
Most of this update was good.. But we need to change the have to destroy 3% to leave a counter.. scouts should leave a counter too


Title: Re: SO Main - Covert Ops attack
Post by: V on September 30, 2011, 10:43:02 AM
actually, while on this topic, Emi, we need to find some way whereby the original attacker cannot completely hide after making an attack.
As it stands currently, I can make an attack, then either defend myself with 30+ lines of pships making it basically impossible for anyone to get to my ships, or I can make an attack, then reserve my fleets, then reserve 3 lines of pships above them, then whalah. I just rendered their covert op, and any form of retribution totally useless.

Perhaps we could make it so that ships used in a PvP attack cannot be sold or reserved while the counter is active?
ideas? anyone?


Title: Re: SO Main - Covert Ops attack
Post by: Saturn 7 on September 30, 2011, 02:27:07 PM
I actually agree that the ships that did the attacking cannot be reserved. They can be sold , but thats all.
Another possible solution is the 10 line limit that can be used in battle... make it that 10 lines is the total max number of ships you can have out... that way if you have mains out, the most you can have is 9 lines of powers in front.


Title: Re: SO Main - Covert Ops attack
Post by: Cameron07 on September 30, 2011, 02:32:52 PM
I like that idea sat.. most amount of fleets you can have is 10