- Killer fleets have been optimized and combat will be more decent now, with enemy fleets having a budget of up to 80% of the attacker fleet cost.
- Greatly increased Incursion time from 12 hours / day to 22 hours / day.
- Greatly increased Alien spawns, max spawns in one wave from 150 to 300, spawn / commander present from 7-15 to 12-20 / wave.
- Increased the maximum reward / alien from encounterPower*95 to encounterPower*350. This means that loot ceiling is higher if you're lucky. The loot is still dynamic.
- Increased the maximum number of items dropped by Alien ships, Commander and Queen. This means more diversity in items dropped.
- Incursion loot / alien has been increased and there's a higher difference in quality of loot from Hatchling to Queen
-> Hidden alien encounters found via probes also benefit from this
-> You can still find a lot of low loot Aliens, but they could jackpot easier now