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Author Topic: small modification to sell cost combined with skills  (Read 12399 times)
charmuska
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« Reply #15 on: July 06, 2006, 08:28:09 AM »

The only reason I wanted to get line assembly to 50% was so that I could convert all of my remaining cash to ships, reserve them (this way I would have no power from cash), and attack someone below me who was harassing my friends.  Now, this isn't very useful to me.  *sigh*

If you can't get royalties from yourself (I'm not even gold, btw), now I can't break even unless I get 100% off.  Which, I'm positive, emi would hate, as would everyone else, as broni pointed out.  Not that I would probably ever get to that point or anything.

I was all excited about this ability to do this, but now it's gone.  Meh.

If only there was a way to tell if the ship was a clone or not when it was being sold, then we could refund players 100%.  If the referred players thing is a problem with this, then I suppose it would have to be made 98% (unless you could also determine if the player was referred).  I'm sure that you are able to determine if the ship was a clone, and if the player was referred, as otherwise, those things would never happen anyway.

I just want to not be penalized for using a non-clone, and being un-referred.
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Lammalord
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« Reply #16 on: July 06, 2006, 08:49:30 AM »

mabey you should make the loss for cloned ships only and call it the "royalty"
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« Reply #17 on: July 06, 2006, 08:56:53 AM »

And the one how designd the ship will he get anything? I don't think so. Just put for the clone ships a 2% increase in price and that money transfer it to the designer 13
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« Reply #18 on: July 06, 2006, 09:09:30 AM »

or take 10% off selling any cloned ships, but i doubt this will happen, would make the fourmal to complicated to only center on cloned ships
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Gunfighter Frank
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« Reply #19 on: July 06, 2006, 03:51:35 PM »

thank you E for doing this I think WoW and myself mentioned this to you last round before you reset us we mentioned that it should not be allowed to buy and sell for no loss. that we should have to pay a bit to transfer royalties that way.
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charmuska
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« Reply #20 on: July 09, 2006, 02:40:38 AM »

Perhaps Emi could make ships you design count as if you cloned them from yourself?  This would alleviate the problem somewhat from my standpoint.  If it's not a clone of anyone's, there is a net loss.  The way it stands now STILL gives incentive for someone else to design the ship, then have it be cloned, as otherwise, there is a money loss.  So what we have currently is a penalty for designing your own ships, something I don't believe should be penalized.
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Gunfighter Frank
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« Reply #21 on: July 10, 2006, 02:58:24 PM »

no there is not a penalty  it is only on the sell side.  to keep those with gold accounts from just buying and selling ships at no loss to get thier people more power.  this way if they do that they have to pay for just buying and selling.
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« Reply #22 on: July 10, 2006, 08:26:35 PM »

What is the story with all the old designs?

Was this change retro active to include all ships cloned in the past from the original, or does this only apply to new ships and new clones of old/ new ships?

I would really hate to be cloning a ship I designed in the past - but since someone else cloned it, or not even noticablily changed the name, THEY get the royalties from my purchase on my own ship... Would suck even more if they were an enemy.
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charmuska
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« Reply #23 on: July 11, 2006, 01:05:08 AM »

Frank, where I'm saying the "penalty" comes in is...

Say you have a friend.  Say you also have a gold account.  Finally, say you worked hard to get to 50% off of your ship costs.  Now, you _could_ just design your own ship, OR you could have your friend design your ship for you.  You proceed to clone his ship.  You can now sell your ship, knowing that no credits have been lost, as they may have been the other way.  You are happy you know someone nice enough to trade back credits through the market, that you won't lose 10% of the costs.  You are happy that the 50-trillion credit ship ended up costing you nothing instead of 2.5 trillion.

You feel sorry for the person with no such luck, who has to spend the 2.5 trillion on the same ship that cost you nothing.

It seems to me that, as long as you get far enough in the game, having gold gives you an additional 10% off of your items.
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« Reply #24 on: July 11, 2006, 10:19:37 AM »

1: what if you went a step further then... 51%?  would you then get more credits for selling the ship then what you bought it for?

2: even then, it would mean anyone with 50% off, you may as well allow them to freely transfer resources to anyone else, SOMETHING THAT HAS BEEN SHOT DOWN MANY TIMES before.

3: even with just 50%, or breaking even, you could simply do this:
  a:buy the ship for (say) 10 mil
  b:sell the ship for 10 mil
  c: use market to get the 200k royalty bonus from the person you bought it off of
this would mean, by using no turns, only buying, selling ships and market, you gained 300k credits for NOTHING.

NOW do you still say the update was unnessesary?  it was a way to CHEAT, nothing less.

oh, and before anyone says 'but re-supply doesn't go above 50%' hey Ricu, how much re-supply cost was taken off due to buildings and abilities and gold (if you had gold, if not, then it is possible to get even higher) on your account end of last round? 70%? 80%?
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« Reply #25 on: July 12, 2006, 02:00:48 PM »

yeah i really dont see any legitimate way anyone could complain about htis change, i got 50% last round and saw this and was gonna complain to emi about it myself... good that it got fixed...
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charmuska
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« Reply #26 on: July 12, 2006, 05:09:48 PM »

I'm not saying no change was necessary.  I'm saying that, unless you have a gold account and a friend, you can't sell ships for as much as others can.

A gold account can keep all of the money from the ship...Buy for 50 bill, sell for 45 bill, get 5 bill traded to you.

One without it loses 5 bill in the whole process.

Again, not saying a change wasn't needed.  Just that this change isn't quite perfect.

As has been suggested, perhaps make a check to see if the fleet was cloned or not.  If the original designer was the person selling the ship, allow it to be sold for what it was bought for (if the person has 50% off of costs).  If it was cloned, then take off 10% from the selling.

I'm glad people can no longer simply create money.  However, I'm not as glad that non-gold now loses money from this.
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