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Author Topic: PvP Incentives  (Read 29388 times)
Grondavor
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« Reply #60 on: January 20, 2010, 10:38:46 PM »

As i have stated before, i have looked into the official space oddysey training alliance, and that alliance is mostly for helping people get started in the game, not winning.  People there are too busy answering questions like "What do shields do?" that they cant actually teach a player how to succeed in the higher levels going against people like you.

And as for answering questions, i know a lot of players, me included, are kind of scared of asking vets for help
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« Reply #61 on: January 20, 2010, 10:41:45 PM »

There is quite a few posts about the winning strategy. However, it is buried in the alliance chat.

If there was a search button in the Alliance chat that would help :-)
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« Reply #62 on: January 20, 2010, 10:53:06 PM »

its not hard 2 figure it out for yourself... we give u all the basics then some...

im not going to tell anybody how i do what i do because it would ruin the game...

u learn your own way and become successful your way and u will get there eventually. i have been playing almost 4 years thats how i got this good...
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« Reply #63 on: January 20, 2010, 10:56:36 PM »

ok well i will keep it up and hopefully get there one of these days
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Jan`go Vhett
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« Reply #64 on: January 21, 2010, 12:49:17 AM »

Spayed and Tony if you are seriously considering quitting after this round I would make another suggestion.
Both of you start your own alliance, pick a few of the more promising new players, then teach them how to play as well as you, then once you consider them ready have them do the same with their own alliance for a couple rounds, then they could have there trainees do the same.
I think this could bring a lot more skilled players into the game and make it more fun for everyone.
You might even wind up with some who can you give you a run for the top ten that way.
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« Reply #65 on: January 21, 2010, 01:02:43 AM »

Spayed and Tony if you are seriously considering quitting after this round I would make another suggestion.
Both of you start your own alliance, pick a few of the more promising new players, then teach them how to play as well as you, then once you consider them ready have them do the same with their own alliance for a couple rounds, then they could have there trainees do the same.
I think this could bring a lot more skilled players into the game and make it more fun for everyone.
You might even wind up with some who can you give you a run for the top ten that way.

I'm quitting for different reasons that is not game related... but to be very honest I will never fully quit... the game is too addictive. will probably log on to moderate the forums and to answer mails
« Last Edit: January 21, 2010, 01:15:33 AM by TNTTony » Report to moderator   Logged
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« Reply #66 on: January 21, 2010, 01:10:05 AM »

didn't really know where to put this but here is a thought...

leave nebulas alone as far as times and what it takes to be put in a nebula. if a person is hit..they are safe from attacks for the alotted time unless.....
you change it to where if they make and action ( example ATTACKING aliens...missions..etc etc) then the neb would fade away

this may solve alot of problems
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Jan`go Vhett
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« Reply #67 on: January 21, 2010, 01:47:13 AM »

Actually I think something like that would be good.
I mean seriously being the nebula means your lost right?
So if you do anything then you've found yourself and should come out of the nebula.
Maybe make it to where to get out you have to go to somewhere in your nav computer or to one of your system structures?
Until you got out you couldn't do anything though your workers would still work and planet still produce income etc.
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« Reply #68 on: January 21, 2010, 06:31:47 AM »

Jan my understanding of the neb is you are hiding, not lost, but I agree you can't go running round the galaxy doing missions encounters and aliens dragging your own personal nebula with you.

I had a couple of curious ideas so expect them to be shot down but here goes:

One of the frustrations with current pvp is that players that are attacked can't retaliate as the attacking ships are reserved, so:

We have a number of attack options at the moment, regular, board, scout or raid. I would suggest another being an attack on the reserve fleets. This would still have to get through whatever screen the commander has up but would not get any segment rewards or credits, just exp. The reserved fleets could not fight at maximum strength as they are in reserve and the crew are all drunk on r & r.

Selling ships, there could be 2 options to selling ships:

a, Ships are sold as they were before the update, however these sold ships become availble to all in a 2nd hand ship market similar to the current market.
b, I you don't want your ships to be available for others then you sell them for scrap (at the updated rates)

Time for me to duck I think

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« Reply #69 on: January 21, 2010, 09:00:22 AM »

i like the ship selling one fester 13 at what rate would the 2nd had ships be?


jango we have taken on a few new players each round since we started. both of us taught them.maybe they will tech other players when we leave.

i probably wont be totally gone either, if in fact i can give up at all 13 ill still be around to answer questions and abuse highland just mite not play
« Last Edit: January 21, 2010, 09:08:04 AM by Spayed » Report to moderator   Logged

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« Reply #70 on: January 21, 2010, 11:33:13 AM »

I've only played for 3 rounds so please do not flame me for making some suggestions here.
I think Cam is right.  The buddy nebbing has to stop and this should start with nebbing from within alliances.  How to stop it from alts is another question all together.

I also think the neb is there for a reason.  One of the things about the game, if you like it or not, is that ppl can drop power, however they want to do it and get you.  This happens.  Do I use the neb to my advantage, of course.  If I get attacked I get to stay in it. 

Emi Suggested:

-> more experience gained during PvP battles

This would increase PvP.  I would certainly attack if I would get more experience bonus.
-> when in a nebula: secret base production and interest is stopped

I do not think this is a good idea.  No reason why this should be stopped so I would suggest a couple of alternatives.
1) Reduce the neb time from 24 to maybe 12 or 8 hours.  It still gives ppl time to get their sh!t together.  I know I have needed the interest at least once after getting zero'd.
2) If neb time is not reduced and you cannot get production or interest then you need to option to get out of the neb.  Either a button to instantly get out or if you use a turn while you are in the neb your are automatically out of it.
3) Maybe instead of any of these, if you are in a neb, you are in it and cannot do anything, no movement, no collecting credits, no making ships, nothing!  Again, you should be able to elect to get out of the neb though.
4) Even if in a neb, your base is still vunerable, e.g. you better get some ships out and if you move over creds to collect interest you are risking it.


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« Reply #71 on: January 21, 2010, 01:04:45 PM »

i completely agree that, especially with some of the new updates coming, that you should have the option of coming out of a neb without having to attack somebody else and in turn give them a counter.
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« Reply #72 on: January 21, 2010, 02:50:01 PM »

How about no one will buy your ships if they are hot.... meaning you can't sell your ships if you have any counters against you. Or you can sell your ships to a dubious dealer, but he will only pay 50% of it's normal sell value. Once any counters have expired the full ship sale option becomes available again. This will greatly hinder hit and hide attacks.
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« Reply #73 on: January 21, 2010, 04:31:54 PM »

i really like this idea of players selling their ships to other players, and the 50% payment idea while in neb.  I think this will help out the game a lot, especailly if a player is using a ship that nobody else can get the design for but they are using it to destroy poeple.
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« Reply #74 on: January 21, 2010, 04:44:26 PM »

The ship market would allow you to buy ships way cheaprer... and sell them at the same price as you bought them. Especially if a top player with max line assembly sells the ship he would either sell the ship really low or even earn money doing so.... a bad idea
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