Forum - Space Odyssey MMORPG - a massive free online space game
October 04, 2025, 06:11:55 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Warp travel item used when I didn't go anywhere  (Read 4753 times)
ahydra
Private First Class
*

Reputation: +2/-3
Offline Offline

Posts: 34


View Profile
« on: March 17, 2009, 09:20:42 PM »

Sorry, another bug 10

I had a warp travel item in my "Items Active" list. I tried to make a jump but didn't have enough turns, hence it didn't let me jump, but it still ate my item 10

ahydra
Report to moderator   Logged
KenquinnTheInsaneOne
Master Sergeant
*

Reputation: +61/-63
Offline Offline

Posts: 930


View Profile
« Reply #1 on: March 19, 2009, 10:46:40 PM »

Sorry, another bug 10

I had a warp travel item in my "Items Active" list. I tried to make a jump but didn't have enough turns, hence it didn't let me jump, but it still ate my item 10

ahydra
It should not of done that there is supposed to be a check in place to see if the number of turns used is zero. If you cant jump to a location that check should of stop the game from eating your item.
Report to moderator   Logged
ahydra
Private First Class
*

Reputation: +2/-3
Offline Offline

Posts: 34


View Profile
« Reply #2 on: March 20, 2009, 01:51:28 PM »

I just checked it to see if it is a bug and it definitely is there. I had an item, clicked "use" so it went into the active items list, and tried to jump to somewhere miles away with only 96 turns. It said not enough turns but the item was gone.

Is the check in the right place? (i.e. after the comparison of the number of turns needed and your current turn count, and hence determination of the # turns used, not just after the distance calculation)

ahydra
Report to moderator   Logged
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #3 on: March 20, 2009, 03:49:53 PM »

I am in the process of changing the warp travel items so it will decrease warp travel costs by fixed turns amount instead of percent.

I will also address the 0 turns jump to see if it does use the item or not. The item should not be used if the default jump cost is 0 turns, like when going into Incursion.

Thank you.
« Last Edit: March 20, 2009, 11:19:32 PM by SirEmi » Report to moderator   Logged

ahydra
Private First Class
*

Reputation: +2/-3
Offline Offline

Posts: 34


View Profile
« Reply #4 on: March 21, 2009, 09:38:32 AM »

I can confirm that it doesn't use it when you jump into an incursion (I remember that from before). Also I think that a number of turns decrease is a good idea - 1.2% off your average sized jump isn't even enough to reduce it by 1 turn 1

ahydra
Report to moderator   Logged
Silverthorne
Staff Sergeant
*

Reputation: +22/-1
Offline Offline

Posts: 316

CLUCK CLUCK VOOM!!!!!!!!!


View Profile
« Reply #5 on: March 21, 2009, 06:01:43 PM »

I can confirm that it does use the turn item even though you dont travel due to lack of turns.
I tried to go farther than possible with my current amount of turns

" You do not have enough turns to complete this jump. "

but my warp item still vanished

This is on the WAR server
Report to moderator   Logged

PEOPLE TODAY LEAD WITH THEIR WORDS, 20 YEARS AGO WE LED WITH OUR FISTS. I LIKE MY WAY BETTER.
LEAD, FOLLOW, OR GET OUT OF THE WAY

SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #6 on: March 21, 2009, 07:43:49 PM »

I can confirm that it does use the turn item even though you dont travel due to lack of turns.
I tried to go farther than possible with my current amount of turns

" You do not have enough turns to complete this jump. "

but my warp item still vanished

This is on the WAR server

Working on this, thank you.
Report to moderator   Logged

Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!