Saturn 7
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« on: March 12, 2009, 07:34:27 PM » |
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I'm posting this suggestion on behalf on Sostesteg who can't post on these forums due to some technical issues .......
Blockades: Blockades would be made up of system or player fleets that span many systems. If two adjacent systems have fleets from the same alliance or player alliances or players they are at war with cant travel through those systems or between them freely. However if an enemy goes into a system they can kill the blockading fleet(s) and then have free passage. This would add a whole new element of strategy to the game as you could block off planets, mining facilities, and in extreme cases even go through the trouble of blockading incursions to gain advantages over enemy players. Blockades would hav no effect on other players at all
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TNTTony
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« Reply #1 on: March 12, 2009, 09:27:28 PM » |
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So you can block players you are at war with? But those that are not at war with you can freely come and go as they please?
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Kellarn ak Thull
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« Reply #2 on: March 13, 2009, 02:01:55 PM » |
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In principal it would add a territorial element to the game, however, there would have to be some way for the game to know which players / alliances have formally declared war on each other.
Unless blockaded systems only allow truced alliances / players passage.
Rather than blockading systems to deny passage how about allowing commanders to place system fleets in the systems that have enemy installations denying access to these facilities till the blockading force is cleared.
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Saturn 7
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« Reply #3 on: March 13, 2009, 02:44:46 PM » |
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My main issue is that if you get an alliance that dominates the server, as did Loesc for most of last round, you could end up with large parts of the galaxy inaccessible. Also the potential exists for some player not being able to move at all!
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Jan`go Vhett
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« Reply #4 on: March 13, 2009, 04:09:36 PM » |
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If that happened it would add incentive for everyone to band together to try and destroy them.
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Saturn 7
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« Reply #5 on: March 13, 2009, 05:13:01 PM » |
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Reply from Sostestag....
reply:"Yes it would block players that you are at war with and it is supposed to add a territorial element the game. Kellarn, If you feel that complete blockage is to severe for blockades then perhaps it could just cost extra turns to "sneak through" the blocakde depending on how strong it is and how strong you are (it would be very easy to get past a few million fleet but not billions and it would be easier to get through with a weak mothership than a huge one) so noobs dont get stuck in the crossfire of powerful alliances. Yes it would add incentive for people to war more and add some more pvp into the game."
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jessiedog
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« Reply #6 on: March 13, 2009, 08:06:18 PM » |
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suggestions like this have been brought up countless times, once again im all for em.
as for one alliance dominating, well good... liek i forget who said earlier it would simply make ppl band together and make things more interesting.
for solving the problems of allowing ppl in/out, simply make an accept or deny list...
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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Kellarn ak Thull
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« Reply #7 on: March 14, 2009, 06:58:52 PM » |
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The accept and deny list works, but think it should be alliance based rather than individual commanders. ie:
Alliances can be blocked or given free passage, commanders not in an alliance have free passage.
This would be a function controlled by the alliance leader.
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Saturn 7
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« Reply #8 on: March 14, 2009, 08:19:34 PM » |
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One problem with people without an alliance, someone could just get around blockades by dropping alliance moving through, then rejoining.
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jessiedog
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« Reply #9 on: March 14, 2009, 09:50:24 PM » |
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player and alliance.
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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Saturn 7
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« Reply #10 on: March 15, 2009, 03:44:01 PM » |
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Reply from Sostestag
"That has always been a problem with any game is people quitting groups to gain benefits and then rejoining them right after to get the benefits of the group and what has been done in almost all of these games is making time limits for actions like this such as if you leave an alliance you cannot rejoin that alliance for 2 weeks or so and if you sign peace with someone you cannot redeclare war on them for a week. Like I said people doing that has always been a problem with any game.
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