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Author Topic: Interactive missions feedback  (Read 14806 times)
SirEmi
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« on: November 10, 2008, 12:01:15 PM »

I am now viewing the interactive missions and adjusting according to your rating given after completing the mission.

I will need all the feedback I can get on what mission does what wrong, so please post any changes you would like in this topic.

Also, I will remind you that you can create new Interactive Missions that can / will be added to the game after review. You are also payed for doing the missions to your affiliate account, it's $1 for each step after the mission is added. Each step description should be different and at least 100 chars. Similar steps, and lower description steps may be credited with less.

Please see this topic for additional information on how to create the missions:
http://forum.spaceo.net/index.php/topic,3794.0.html

Thank you very much.

Sir Emi
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« Reply #1 on: November 10, 2008, 06:34:29 PM »

This is just a general suggestion to all the missions: Remove double fails.
This is annoying especially when you are knee deep in a mission and have already used up 50 or more turns and suddenly double fail and you get nothing
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« Reply #2 on: November 10, 2008, 08:54:07 PM »

This is just a general suggestion to all the missions: Remove double fails.
This is annoying especially when you are knee deep in a mission and have already used up 50 or more turns and suddenly double fail and you get nothing

Yes, that's one of the major reasons for the revamp of the missions. I am removing all double fails and sudden mission endings and have them more open ended. Unfortunately the rewards for turns / cp will also have to be adjusted in order to scale with the revamp that you always get something, even if it's just experience.
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« Reply #3 on: November 10, 2008, 09:09:31 PM »

That's great emi!  1
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« Reply #4 on: November 11, 2008, 02:14:48 PM »

I know this probably sounds like (and probably is) very easily abused... but it seems we cannot set when going to next step, to link it to a previous one.  aka, step 9 going back to step 6.

the reason for this I wanted to make a possible (but not entirely likely) loop.  wasn't sure if this was intentional or not... if you didn't want that b eing possible, I understand, I'll just work around it... btw almost done with mine (finally)

--edit, there, finally done 1  but still kinda wanted to do the end differently.
« Last Edit: November 11, 2008, 02:25:32 PM by ars68 » Report to moderator   Logged

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SirEmi
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« Reply #5 on: November 11, 2008, 08:39:02 PM »

I know this probably sounds like (and probably is) very easily abused... but it seems we cannot set when going to next step, to link it to a previous one.  aka, step 9 going back to step 6.

the reason for this I wanted to make a possible (but not entirely likely) loop.  wasn't sure if this was intentional or not... if you didn't want that b eing possible, I understand, I'll just work around it... btw almost done with mine (finally)

--edit, there, finally done 1  but still kinda wanted to do the end differently.

That is intentional ars, we've had this discussion before and decided it's best that you can't jump back because it may lead to an infinite loop and we don't want that. However, there is something you can do to bypass this, you can copy / paste and create additional identical steps that you can then jump to. You can also create dead end pockets this way. Have fun! 1
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« Reply #6 on: November 14, 2008, 03:06:54 AM »

Emi have you removes time loops from the interactive mission list because i have not seem one in over a week, is it just me being unlucky, or are they not showing up for any 1 else either
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SirEmi
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« Reply #7 on: November 14, 2008, 01:02:21 PM »

I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!
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« Reply #8 on: November 14, 2008, 03:39:51 PM »

I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!

Long Time Coming
Way to go emi
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« Reply #9 on: November 14, 2008, 09:45:50 PM »

I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!

the same should also be done with pirate party big rewards with very few turns used
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« Reply #10 on: November 15, 2008, 12:35:53 AM »

rare, its extinct, rewards on time loop were fine b4

and pirate party costs u a minimum of 36 turns if u want the cash, not very few turns, thats alot of turns
« Last Edit: November 15, 2008, 12:41:34 AM by Spayed » Report to moderator   Logged

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« Reply #11 on: November 15, 2008, 12:50:32 AM »

Well...lets give emi a break. He is in the process of changing all the interactive missions. So lets wait for it and then criticize more later  19
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SirEmi
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« Reply #12 on: November 17, 2008, 01:13:26 AM »


Added 7 new interactive missions, and will continue to add more in the following week.

Also working on the salvage update for next week, this will be an incentive for PvP.

God Speed!
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« Reply #13 on: November 17, 2008, 02:02:30 AM »

wtg Sir E cant wait thumbsup
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« Reply #14 on: November 18, 2008, 06:49:58 AM »

hmm salvage update 13, sounds interesting 13.

just as a side not, i still have not found a time loop, just how rare did you make them E??
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