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Author Topic: All the Formulas I Currently Know  (Read 9348 times)
Mobius13
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« Reply #15 on: October 26, 2008, 05:43:43 PM »

hes talking about space, if u use more space for other systems you will have less space for your powercore... thus having less energy
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Sostesteg
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« Reply #16 on: October 26, 2008, 06:03:32 PM »

only 1,600 less energy... thats nothing
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« Reply #17 on: October 26, 2008, 06:57:44 PM »

Yes, the difference between an 8-weight weapon and a 12-weight weapon on a 1.000.000.000 weight supership is minuscule. However, one has to pick some value for the weight, and it might as well be the best one.

The optimum weight is not that hard to find out with absolute certainty.
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« Reply #18 on: October 26, 2008, 09:41:37 PM »

Increasing the weight of these computers from 8 to 12 takes off 2033 energy needed while decreasing the enrgy the ship is able to produce by 1600 making 433 extra power which is 1 space in correlation  wow.  So therefore increasing the weight of a system from 8 to 12 provides more overall space because the system no longer needs as much power.
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« Reply #19 on: October 26, 2008, 11:17:38 PM »

I am getting tired of this. Here is the answer, for all those that want to know:

One energy costs 2.5 credits on the powercore.
One weight provides 1000 credits on the powercore.

Ergo, one weight provides 1000/2.5 = 400 energy on the power core.

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One energy provides 3 credits on a weapons system.
Ergo, one weight in the powercore provides 400*3 = 1200 credits on the weapons system.

One weight directly provides 1000 credits on a weapons system.

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Therefore, energy is obviously more efficient. The question becomes, when does energy become more efficient. This amounts to the question of at what point weight starts providing less than 1200 credits.

Here is a chart of how many credits each unit of weight provides to weapons systems for the first phase of its formula:

2nd = 102.400 credits
3rd = 51.200 credits
4th = 25.600 credits
5th = 12.800 credits
6th = 6.400 credits
7th = 3.200 credits
8th = 1.600 credits
9th = 800 credits
10th = 400 credits
11th = 200 credits
12th = 100 credits
13th = 1.100 credits
14th = 1.000 credits
15th = 1.000 credits
et cetera.

As can obviously be seen from this chart, weight becomes very inefficient after the 8th unit but is the most efficient before that. Therefore, the optimum weight for weapons systems is 8.

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As for computers, everything is the same, except for the low weight return. Here is a chart for that:

2nd = 128.000
3rd = 64.000
4th = 32.000
5th = 16.000
6th = 8.000
7th = 4.000
8th = 2.000
9th = 3.000
10th = 1.000
11th = 1.000
et cetera.

As is obvious from this chart, direct weight goes below 1.200 credits after the ninth unit. Therefore, nine is the optimum weight for computers.

12 is more efficient than 8, but 9 is the most efficient.

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Check the numbers, if you wish, but they do not lie.
« Last Edit: October 27, 2008, 01:25:15 AM by Chronos » Report to moderator   Logged

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« Reply #20 on: October 27, 2008, 05:13:33 PM »

Ah yes... Chronos is correct... using weight 9 frees up 1.5 space while 12 frees up 1.  Therefore it is more efficient.  Welll thankyou for this arguement; it has made the forum users of this game more efficient when designing computers.
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