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Author Topic: Mission Creater Thread  (Read 46016 times)
ninjastrike40
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« Reply #45 on: April 14, 2008, 07:40:30 AM »

I'm sort of lost here, but from waht i understand i like it
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« Reply #46 on: April 24, 2008, 12:43:54 AM »

well after finding that after spending 15 to 50 turns i am ending up with results like - Commander, we've encountered a Gold Transport. They have not spotted us yet.     
   
   
Mission Power
260.062.619.983
They spotted us, we failed to setup the ambush point, they warped away...


The Mission Ended -

i think i will stick to conventional encounters they only cost 5 turns and you get something for your time.
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SirEmi
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« Reply #47 on: April 24, 2008, 12:52:36 AM »

Some Interactive Missions are better then others, Gold Transport is one of the lesser ones 1

We have 17 completed and added Interactive Missions totaling 120 steps so far, each with endless ending and reward possibilities.

I will issue affiliate credits tomorrow on the added missions, please make sure you add an affiliate link in your mission creator box.

Thank you
« Last Edit: April 24, 2008, 12:58:31 AM by SirEmi » Report to moderator   Logged

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« Reply #48 on: April 24, 2008, 04:48:56 AM »

hmm... i kinda like, but i wish the  encounters wouldnt have been increased this much... seems like another round with maxing... i upgraded 6 times today
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« Reply #49 on: April 24, 2008, 07:00:11 AM »

Sir E, one suggestion, in the mission creater, can we have a text field to explain what is happening in each step? And one more than 255 characters, cos if you are doing a "story"mission, there isn't  a lot of explanation of whats actually happening and interferes with the decision you take.
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« Reply #50 on: April 24, 2008, 01:16:58 PM »

Sir E, one suggestion, in the mission creater, can we have a text field to explain what is happening in each step? And one more than 255 characters, cos if you are doing a "story"mission, there isn't  a lot of explanation of whats actually happening and interferes with the decision you take.

The explanation of the step is actually the previous result string, for example if the action was a success, then the success string is showing as the previous statement. You can also provide more info in the option A and option B texts, the text in A and B could be used to describe the situation...
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« Reply #51 on: April 24, 2008, 04:35:08 PM »

why is it every one of these missions ends up with - They spotted us, we failed to setup the ambush point, they warped away...


The Mission Ended

i am losing all my turns and getting nothing. these new missions look REAL COOL but they actually SUCK
 
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« Reply #52 on: April 24, 2008, 04:49:17 PM »

e you have undoubtably the best game going, why why why do you keep making it a pain to play???
     Mission Failed - all this is doing is wasting my time and my turns. 
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« Reply #53 on: April 24, 2008, 05:41:58 PM »

emi, you may already have this, but could u put the maker's name somewhere at the end of the mission. they are hard to complete, but if completed, it should be known who made it. sorta like:

great job commander! you have defeated the *encounter* made by *commander*
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« Reply #54 on: April 24, 2008, 05:47:03 PM »

and if you lose your ships you know who to blame   1

so far i think i got the concept down, i'll try and make another one later on.
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« Reply #55 on: April 24, 2008, 06:57:43 PM »

Just hit a slipgate mission for the first, time, excellent mission whoever made that one

got really lucky and hit a big payout 1

these are great on PvE server, I can't say how they are on main though
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« Reply #56 on: April 24, 2008, 10:34:47 PM »

The issue that generated an error when creating a new mission in the Mission Creator has been fixed, you can create new missions now.
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« Reply #57 on: April 25, 2008, 08:13:50 AM »

Just hit a slipgate mission for the first, time, excellent mission whoever made that one

got really lucky and hit a big payout 1

these are great on PvE server, I can't say how they are on main though

i agre they are brill made 200 bill and 13k segs of 2, dont know what you get furture on though
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« Reply #58 on: April 25, 2008, 04:32:06 PM »

Just hit a slipgate mission for the first, time, excellent mission whoever made that one

got really lucky and hit a big payout 1

these are great on PvE server, I can't say how they are on main though

Me  16
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« Reply #59 on: April 28, 2008, 02:26:06 PM »

Yes, sir e,but thats what I'm saying- 255 characters is kinda small for explanation(way i write at least) and I wanted to do a "campaign'' scenario, with dialogue and so forth, and i tried,but just didn't fit it in 10
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