Forum - Space Odyssey MMORPG - a massive free online space game
July 04, 2024, 08:01:13 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Planets Update - SO WARS  (Read 4584 times)
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« on: March 09, 2008, 06:55:11 PM »

 Recent technology advances and accumulated resources have lead to the discovery of a new reserach field in science. In theory, it is possible to construct an asteroid base big enough to serve as a construction site for the future developement of a planet. While the investment in resources is rather large, the creation of planets will bring once again a sence of homeland to the colonists that have too long served in the fleets roaming trough space. Needless to say, the planets will have to be very well defended in order to escape the holocaust that happened in The Great War. Space stations will be construted in orbit that will defend the semi-artificial planet from enemy invasion, however there are certain cov ops operations, like heists and raids that could dwindle the planetary economy, but one thing is certain, that this new planetary vision will be the future to the salvation of The Galaxy.

Planets Guide:

http://wiki.spaceo.net/index.php/Guide:Galaxy:Planets

Following update in SO Main in a few days.

Other notes of changes from while testing:

- Increased mining production of the planet
- negative growth of the planet icreases by the amount of colonists that exceed the maximum capacity, e.g. -5% growth for each 100% over the max capacity up to -30%.
Report to moderator   Logged

AFB
Sergeant First Class
*

Reputation: +67/-27
Offline Offline

Posts: 518

AntiChrist at your service.


View Profile
« Reply #1 on: March 09, 2008, 07:16:15 PM »

I'm just glad that I was one of the people to bring up the idea 1

Tis awesome!
Report to moderator   Logged

signature not found! Where is it?! Where?!?!?!


NolanJB
Lance Corporal
*

Reputation: +5/-8
Offline Offline

Posts: 55


View Profile WWW
« Reply #2 on: March 09, 2008, 07:18:19 PM »

I'm sorry, but isn't it a little expensive to research Planet Contruction? Just about everything relating to the new planet update is a little too expensive... I tried it out on the test server and it's just crazy how easily you can spend fortunes on this.
Report to moderator   Logged


Click here to join!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke (1729-1797)
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #3 on: March 09, 2008, 08:14:46 PM »

Yes it gives a long term objective to work toward.
I can assure you we've tryed to make them as accessible as possible. Anything less and they would become very common.
On Main the research costs will be about 25% of Wars.
Report to moderator   Logged

NolanJB
Lance Corporal
*

Reputation: +5/-8
Offline Offline

Posts: 55


View Profile WWW
« Reply #4 on: March 09, 2008, 09:21:47 PM »

Yeah but I would be really p'd if I just finally made a planet and next thing I know someone takes contrlo of it. All that work for nothing?
Report to moderator   Logged


Click here to join!
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke (1729-1797)
jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #5 on: March 09, 2008, 09:58:26 PM »

then make sure u defend it well
you will need a good economy to support your research and building, that comes first
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #6 on: March 10, 2008, 06:28:25 AM »

Which makes it a cool new tool for the top players, and unreachable for most players.
Report to moderator   Logged


Tzarkoth
Sergeant
*

Reputation: +16/-16
Offline Offline

Posts: 273



View Profile
« Reply #7 on: March 10, 2008, 10:37:22 AM »


I don't know anyone who plans to invest the time and resources to build one.


Report to moderator   Logged




CEO of Armageddon Inc.
SlayerX
Corporal
*

Reputation: +9/-5
Offline Offline

Posts: 141



View Profile
« Reply #8 on: March 10, 2008, 12:17:03 PM »

not atm 100 days to get the techs needed then a other 200 days of seg grinding 2 get enough colonist to defend the place.

i will just keep on raiding for now  Opps
Report to moderator   Logged
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #9 on: March 10, 2008, 12:26:20 PM »

tzarkie your rich... build one.. i'll come over for a party
Report to moderator   Logged

21
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #10 on: March 10, 2008, 02:28:35 PM »

Don't talk too soon, but there are already a couple of planets out there...  17

- Also you can get resource items and CP items from encryption missions of SO Wars now.
« Last Edit: March 10, 2008, 02:30:45 PM by SirEmi » Report to moderator   Logged

SlayerX
Corporal
*

Reputation: +9/-5
Offline Offline

Posts: 141



View Profile
« Reply #11 on: March 10, 2008, 02:47:12 PM »

Don't talk too soon, but there are already a couple of planets out there...  17

- Also you can get resource items and CP items from encryption missions of SO Wars now.

thx for the information  atention
Report to moderator   Logged
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!