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Author Topic: Exploration feedback  (Read 30721 times)
Midnight44
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« Reply #45 on: January 31, 2008, 04:40:31 AM »

How is it the same???????????? atention atention atention atention atention atention atention atention

Commander, this appears to be an Alien Dominant #1...
Our scientists inform us that this particular spawn is extremely dangerous.
They possess a huge amount of technology that we could salvage...
They also seem to be transporting valuable resources.

Intelligence Officer: This event fleet power is 1% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 1.755.429.288




Ok, please just switch it back?


Commander, this appears to be an Alien Harvester #1...
Our scientists inform us that this particular spawn is extremely dangerous.
They possess a huge amount of technology that we could salvage...
They also seem to be transporting valuable resources.

Intelligence Officer: This event fleet power is 0% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 1.139.889.148
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SirEmi
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« Reply #46 on: January 31, 2008, 04:42:56 AM »

How is it the same???????????? atention atention atention atention atention atention atention atention

Commander, this appears to be an Alien Dominant #1...
Our scientists inform us that this particular spawn is extremely dangerous.
They possess a huge amount of technology that we could salvage...
They also seem to be transporting valuable resources.

Intelligence Officer: This event fleet power is 1% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 1.755.429.288




Ok, please just switch it back?


Commander, this appears to be an Alien Harvester #1...
Our scientists inform us that this particular spawn is extremely dangerous.
They possess a huge amount of technology that we could salvage...
They also seem to be transporting valuable resources.

Intelligence Officer: This event fleet power is 0% of our total fleet power.
Danger level: Harmless

Estimated enemy fleet power: 1.139.889.148


Try to check new discovered hidden encounters from after my last post please...
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Spayed
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« Reply #47 on: January 31, 2008, 04:46:06 AM »

yea ive done that and they are still all at 1 or 2% of my power
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FTP
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« Reply #48 on: January 31, 2008, 04:49:00 AM »

Emi your formula might make it abit to weak try divide by 61 instead of 100 to balance it out. And please raise the lower limit to 5%
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Midnight44
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« Reply #49 on: January 31, 2008, 04:51:10 AM »

Well, it looks like you fixed them a little. Is the power generated from the aliens affected by your fleet power? Or fleet cost?

Yes, 5% mimimum would be nice.  21
« Last Edit: January 31, 2008, 04:58:56 AM by Midnight44 » Report to moderator   Logged



Cameron07
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« Reply #50 on: January 31, 2008, 01:08:01 PM »

It all seemed balanced before.. i liked it.. i just moved up quick because of max turns, some hard work, and a little elbow grease  Opps
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lostedchylde
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« Reply #51 on: January 31, 2008, 06:33:34 PM »

what are you all talking about? this is the worst update EVER! there is nothing balanced about 1000% growth - going from 1 to 100 trillion power in one day is just bleeding absurd. there is no point in doing anything in this game except hunting aliens. why waste turns going system to system when you can make 2, 3 - 4 - 5 +  times your total fp sitting in one spot, do the hidden encounters, then hop to the next quadrant and do it again. picking up probes 30 at a time you don't even need to waste time with encrypts anymore. encounters? why bother? this way you can be 100 trillion power and hit any body cause you dont even have 1 million segs. crap, you don't even need cp when you have an unlimited flow of credits. THIS TOTTALLY BLOWS. exploration is exploitation.

FOR GODS SAKE E, DON'T TURN THIS ABORTION LOOSE ON SOWARS.

the only way your going to balance this is to cut the encounters to one or two per quadrant and only have encounters in 25 to 30 quadrants at any given time, and slow thier spawn time to once an hour or two or even 6 hours.
« Last Edit: January 31, 2008, 11:21:00 PM by lostedchylde » Report to moderator   Logged

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« Reply #52 on: January 31, 2008, 09:37:32 PM »

I've got to admit, I've never lost rank so quickly for not being attacked as i have in the last week. Granted I don't like that SO Main became the testing ground (is there still a test server?), I have to admit that with the amount of online players at any given time, it is the server that will generate the greatest amount of feedback. That being said... negative feedback, without outlining possible solutions, is just as frustrating as the problem itself.

I would like to help by submitting a couple problems that I feel should be addressed with possible solutions:

Probe Reward Frequency -
  • The probes should not be a reward of any encounter that issues multi-item rewards, as multiple item rewards greatly skew the access to the hidden encounters that are creating this outrage. Probe items should be about as often as (if not less than) Gold Transports because of the reward associated with hidden encounters.

Hidden Encounter Difficulty Level & Frequency -
  • Techs should be researched for finding the more elusive, therefore more lucrative, encounters. The type of alien encounter discovered might be capped due to insufficient tech and/or commander level, even full tech should not guarantee consistent max encounter (as all encounter levels should be based on a rarity, tech, pure chance and possibly a commander level variable).


Everybody, including the commanders benefiting from the current status, knows that there is a problem with the implementation of this update. We really need to assist in finding a solution, as encounters of this nature are likely to be implemented in future updates (greatly expanding game play).
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davey boy
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« Reply #53 on: February 01, 2008, 04:50:25 AM »

IVE ONLY BEEN BACK A FEW DAYS EMI BUT THE UPDATES LOOK AWSOME NICE WORK cheers
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Midnight44
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« Reply #54 on: February 01, 2008, 05:41:56 AM »

Well, it took 130 pinpoint probes for me to find 2 aliens. Thanks for infroming us about the update emi.  4
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SirEmi
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« Reply #55 on: February 01, 2008, 11:17:33 AM »

Well, it took 130 pinpoint probes for me to find 2 aliens. Thanks for infroming us about the update emi.  4

Have you researched the exploration technology?
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« Reply #56 on: February 01, 2008, 12:56:24 PM »

I did and I had to use 20 probes on 4 aliens to find one of them  3 And I did research the tech to lvl 10 10
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Cameron07
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« Reply #57 on: February 01, 2008, 01:59:47 PM »

ive ran into the same prob as middy.. research or not it shouldnt take that many
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Midnight44
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« Reply #58 on: February 01, 2008, 02:16:26 PM »

Ok, THERE IS DEFINITELY a change in the ability to find the aliens. Took me 40 probes to find 1 alien with 4 in the quad, and I have level 4 exploration.  4
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lostedchylde
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« Reply #59 on: February 01, 2008, 04:19:38 PM »

maybe that would put a stop to this insane growth epidemic, if it were constant but watching the news is obviously not. some people spend 100+ probes to get one alien and others are knocking them down left and right.
there's only one way to "fix" this.


How to Win at SO:     http://forum.spaceo.net/index.php/topic,3562.0.html
« Last Edit: February 01, 2008, 04:50:38 PM by lostedchylde » Report to moderator   Logged

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