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Author Topic: taking fleets out of reserves  (Read 5084 times)
al3xazz
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« on: August 31, 2007, 06:29:12 AM »

i just noticed this now- when you get to max line activation of fleets cost is more than half the price of the fleet cost after disount

heres an example:

Fleet Bad Dominator MK 9.5B now has 1 ships. You spent 1.518.000.006 credits
It will cost you 948.750.004 credits to set the fleets: Bad Dominator MK 9.5B On online active mode.

i would like to suggest that when activating fleets their real value(what it acctually costs to buy them) would be taken into consideration and not their value without discounts 1

EDIT: or at least introduce a commander skill that would lower the cost of activating fleets
« Last Edit: August 31, 2007, 08:24:32 AM by al3xazz » Report to moderator   Logged

Rachel
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« Reply #1 on: August 31, 2007, 01:37:07 PM »

I couldnt agree more. Its no more than fair to make it that when u get em outta reserve u pay 10% of what u really paid for them
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SirEmi
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« Reply #2 on: August 31, 2007, 04:40:28 PM »

I'll check this one out and let you know what it can be done, thank you.
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Armageddon
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« Reply #3 on: September 04, 2007, 09:10:20 PM »

I dont think this is a Good Idea... Otherwise players will just attack others and once the attack is done, they will just reserves the fleet as taking them into active charge will be minimal...

for ex - If you have 80% resupply discount, the price is reduced to around 20% of original so 100 tril ship will cost around 20Tril or somewhere near that... and the charges for taking the fleet out of reserves is just 105 of the actual cost the cost here will be just 2tril..
which is highly affordable to any player...

If this is implemented, it will spoil the game as everyone will put their mission ships into reserves after attacking another player..
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Cameron07
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« Reply #4 on: September 05, 2007, 04:09:58 AM »

meh i see a point on al3xazz and armageddon.. maybe ya could meet halfway on a compromise.. i dont want it to be extremely cheap for people to reserve and unreserve but it is really expensive when you have the big discount...
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Chrys
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« Reply #5 on: September 05, 2007, 10:16:23 AM »

actually, i was thinking of a sort of alternate to reserves...docking at space station. To undock them it would cost abt maybe 5% instead of 10% of cost?...benefit would be if ur docked at a cloaked space station, no one would be able to see u thus unable to attack u unless they attack the base...in which case, if ur base is destroyed u lose ALL ships docked there. Drawback also if u dock at the base, ur cloak lvl drops a point or 2. so if u got lvl 5 cloaks and dock there, ur actual cloak lvl is now 3-4...or even half the cloak value?

this would give a cheaper alternate to docking..or should i say hiding...but with more risks...
just an idea, and i didnt want to start a new thread. sorry
« Last Edit: September 05, 2007, 10:18:15 AM by Chrys » Report to moderator   Logged

Quote of the day "I have sucessfully countered a lot of people before, espically dday. it didn't show up on the news because i had 0 ships when they atatcked me and they had 0 ships when i attacked them back." Ninjastrike40
Lammalord
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« Reply #6 on: September 05, 2007, 11:08:05 AM »

too risky then just about anyone with any power can kill a station...

and i dont see a problem with it armageddon... as of right now its cheeper to sell the ship and get 90% its value you bought it for back, then buy a new one.. isnt that the same % youd be getting if you just changed it so you lose 10% the price you paied?
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Armageddon
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« Reply #7 on: September 05, 2007, 03:39:51 PM »

O..ya... did not notice that... in that case any option is good...
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Lammalord
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« Reply #8 on: September 05, 2007, 11:57:55 PM »

your trying to say you reserved ships without knowing its cheeper to sell and buy back and then unrerserved them paying the cost  3
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