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Author Topic: Newb Help  (Read 47270 times)
thezerg
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« Reply #45 on: July 01, 2007, 10:22:27 PM »

I think it takes 500mil for growth and for daily cred production, take your worker# and divide by 20. On the wars server, only segs and sometimes items. On the main you can get segs, workers, and creds, and items
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Silence444
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« Reply #46 on: July 02, 2007, 01:17:07 AM »

BAH! are there any plans to make more elaborate missions for war server? ( i know its pvp... but players have to grow and or we need to recruit A LOT more players)
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« Reply #47 on: July 02, 2007, 11:46:29 AM »

on the war server no but if you go to market there are items there and on the items interface
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Silence444
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« Reply #48 on: July 02, 2007, 01:13:10 PM »

dang... is that also why i don't see certain events?
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thezerg
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« Reply #49 on: July 02, 2007, 03:26:20 PM »

encounters? yeah. there isnt any worker/cred encounters on wars
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Silence444
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« Reply #50 on: July 02, 2007, 10:03:24 PM »

just curious... but how does it work geting creds from a mine facil?
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« Reply #51 on: July 02, 2007, 10:26:17 PM »

also... would it be wrong to start a forum branch just for geting post numbers up?
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thezerg
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« Reply #52 on: July 03, 2007, 02:00:34 AM »

In a mmining facitlity, set the percentage up for gaining creds. you can withdraw them like you would any mneral. And i guess it would be wrong. I dont know anyone who would want posts that bad though
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Silence444
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« Reply #53 on: July 03, 2007, 08:40:34 AM »

k on to a new issue how th heck do i defend my stations from massive guys that troll the galaxy looking to kill them?
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« Reply #54 on: July 03, 2007, 11:14:14 AM »

Try reasearching cloacking. You probably wont have the power to put up enough  defensive fleets
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« Reply #55 on: July 03, 2007, 01:17:43 PM »

well.. the people in the top are too powerful to really stop from killing your stations even if you research loads of things
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« Reply #56 on: July 03, 2007, 03:59:27 PM »

ya, y teh time you have lvl 1 cloak there gonna have lvl 10 scanners....it really is a viscous circle...
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« Reply #57 on: July 03, 2007, 04:02:17 PM »

at this point in the game stations are an expendable asset.  they are nice when starting for that little extra. but overall unless you can afford to keep some massive fleets on them they are expendable.
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« Reply #58 on: July 03, 2007, 04:06:10 PM »

very true but tehy offfer one huge advantage still.... cheap resources for mothership modules
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« Reply #59 on: July 03, 2007, 04:14:17 PM »

*sigh*  i guess this is just one more problem with a universe that doesnt reset.
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