Yeah at first my idea was to have more resources at the bigger stars, as you know some stars have a larger mass then others, for example a dwarf is smaller then a class M (red Giant) that is smaller then the Blue Giant...
I'm saving the mass of the stars and effects of it on something special in the future... maybe the way they affect planets around them and the terraforming that will be involved in the creation of the planet...
Let me explain more on the planets, my idea is to re-create them by researching and using resources in order to create a planet. Planets are basically conglomerations of debries found in the protoplanetary nebulae as you know, the first step will be the creation of the planetary nebulae, then the protoplanet, basically a big rocky asteroid, then the actual planetary body.
Now if you got this far you should see a big rocky planet, kinda like the moon but bigger. This is when terraforming comes into play, you research more and more advanced technology and you can see the planet transform as you apply the technology to it, going from rocky and uninhabitable to Desert, Volcanic, Ocean, Terra, Gaia... with special attributes for each planet type... and of course you can add all kinds of stuff and structures on the planet and in orbit... and then... planetary combat
![wow](http://spaceoforum.etvirtualworlds.com/Smileys/new2/wow.gif)
oh my, posted more then I intended lol
Yeah it is good idea - but this is for bery very hudge hard work.
I thing if you plan make planets that there willl be need some ship construction design changes. AS - one canon can fire at one time at one target - but if he fire to swarmers he can hit more. If that canon is enought strong he can overshoot ship and ship that is hidden for first ship and he can destroy that many lined ships how much power he has.
![1](http://spaceoforum.etvirtualworlds.com/Smileys/new2/1.gif)
But if he defend against misiles - he must extrymly shields that not ben overloadet that much misiles or have more than one point defence cannon.
But my first thing opinion is maker changes in layout - if i am at galaxy screen there are mising buttons on top - as resuply ships or marines. If mision not suceful - i must much scrol down to determite it - especialy if there a loot fleets. And i like have there button for repeat atack - especialy if i try clean system form reawers - i must atacked them minimaly 3 times depend how much are them and how momentaly been generated their fleets design. If i like continuously make ship misions u mus much click - it is posible make so that bee remembered my last action? and i changed it if i need?
And if is posible make misions filter make more better - i thing specify encryption what you looking and how big is maximal area where you search it. Now it wery hard to find mision with encryption that you need and she is not much away from you actual position.
My second opinion now is if is posible make balance fights - or may be i need to learn how fight - because i have still teryble loses. And dont know where take some others players that much money as i see some ships that easily beat me.
Question!!!!!!!!!!!!!!Please can somoe explain me diference BTW normal atack and Board? I do not mean basic.
I think how many targets able ship attack, if is posible change positions in my fleets, if is not better make only Board attacks and how i can board ship that have nothin any reactor? And how she before boarding atack me when she do not have nothing only empty ship skelet?