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Author Topic: Special system gone?! HOW????  (Read 4713 times)
The-Joe
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« on: February 17, 2007, 10:24:47 AM »

Fleet Name # of Units Attack Defence Hitpoints
The Milk Truck 1 1 11282224355 0+ 0+
A-?????? mission ship 2 1 9263810544+ 40183319+ 15922431296
A-?????? mission ship 1 1 9263810544+ 40183319+ 15922431296
A 55% mission ship 1 1 4486568539+ 62592928+ 7791986121
A-45% mission sHiP 1 1 4109391604+ 16163038+ 5324108253
A-45% mission sHiP 2 1 4109391604+ 16163038+ 5324108253



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
war 1 9928 1137750+ 0+ 3160
Tiny Man 1 56166 508507+ 1038+ 496145
Aeternal Light's Imperial Crusher 5603 1157982+ 309+ 105218
minefield 3 47822 435982+ 0+ 10534
tim 2 3 89374 73571+ 0+ 10745
Stalker MK I 1 382047 20448+ 0+ 41580
Mauler ADV. 1 3870 215468+ 17902+ 371046
Viper MK I 1 37291 4111+ 0+ 25740


Our long range scanners report 247,201,895 enemy fleet power!



Assault Note


Joe-RO(#48891)'s The Milk Truck 1 fleet engaged Unidentified Fleet(#)'s war 1 fleet on the battlefield.
The fleet The Milk Truck 1 did 31372480 damage to fleet war 1.
Joe-RO(#48891)'s The Milk Truck 1 fleet destroyed 9928 of Unidentified Fleet(#)'s war 1 fleet.
The fleet war 1 did 1 damage to fleet The Milk Truck 1.
Unidentified Fleet(#)'s war 1 fleet destroyed 1 of Joe-RO(#48891)'s The Milk Truck 1 fleet.

Joe-RO(#48891)'s A-?????? mission ship 2 fleet engaged Unidentified Fleet(#)'s Tiny Man 1 fleet on the battlefield.
The fleet A-?????? mission ship 2 did 6297322192 damage to fleet Tiny Man 1.
Joe-RO(#48891)'s A-?????? mission ship 2 fleet destroyed 12692 of Unidentified Fleet(#)'s Tiny Man 1 fleet.
The fleet Tiny Man 1 did 2958701118 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Tiny Man 1 attack failed.

Joe-RO(#48891)'s A-?????? mission ship 1 fleet engaged Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher fleet on the battlefield.
The fleet A-?????? mission ship 1 did 589536454 damage to fleet Aeternal Light's Imperial Crusher.
Joe-RO(#48891)'s A-?????? mission ship 1 fleet destroyed 5603 of Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher fleet.
The fleet Aeternal Light's Imperial Crusher did 186902741 damage to fleet A-?????? mission ship 1.
Unidentified Fleet(#)'s Aeternal Light's Imperial Crusher attack failed.

Joe-RO(#48891)'s A 55% mission ship 1 fleet engaged Unidentified Fleet(#)'s minefield 3 fleet on the battlefield.
The fleet A 55% mission ship 1 did 503756948 damage to fleet minefield 3.
Joe-RO(#48891)'s A 55% mission ship 1 fleet destroyed 47822 of Unidentified Fleet(#)'s minefield 3 fleet.
The fleet minefield 3 did 10380431 damage to fleet A 55% mission ship 1.
Unidentified Fleet(#)'s minefield 3 attack failed.

Joe-RO(#48891)'s A-45% mission sHiP 1 fleet engaged Unidentified Fleet(#)'s tim 2 3 fleet on the battlefield.
The fleet A-45% mission sHiP 1 did 960323630 damage to fleet tim 2 3.
Joe-RO(#48891)'s A-45% mission sHiP 1 fleet destroyed 89374 of Unidentified Fleet(#)'s tim 2 3 fleet.
The fleet tim 2 3 did 329042026 damage to fleet A-45% mission sHiP 1.
Unidentified Fleet(#)'s tim 2 3 attack failed.

Joe-RO(#48891)'s A-45% mission sHiP 2 fleet engaged Unidentified Fleet(#)'s Stalker MK I 1 fleet on the battlefield.
The fleet A-45% mission sHiP 2 did 3587498870 damage to fleet Stalker MK I 1.
Joe-RO(#48891)'s A-45% mission sHiP 2 fleet destroyed 86279 of Unidentified Fleet(#)'s Stalker MK I 1 fleet.
The fleet Stalker MK I 1 did 940818851 damage to fleet A-45% mission sHiP 2.
Unidentified Fleet(#)'s Stalker MK I 1 attack failed.


Unidentified Fleet(#)'s Mauler ADV. 1 fleet attacks Joe-RO(#48891)'s A-?????? mission ship 2 fleet.
The fleet Mauler ADV. 1 did 76557243 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Mauler ADV. 1 attack failed.
The fleet A-?????? mission ship 2 did 0 damage to fleet Mauler ADV. 1.
Joe-RO(#48891)'s A-?????? mission ship 2 attack failed.

Unidentified Fleet(#)'s Viper MK I 1 fleet attacks Joe-RO(#48891)'s A-?????? mission ship 2 fleet.
The fleet Viper MK I 1 did 0 damage to fleet A-?????? mission ship 2.
Unidentified Fleet(#)'s Viper MK I 1 attack failed.
The fleet A-?????? mission ship 2 did 0 damage to fleet Viper MK I 1.
Joe-RO(#48891)'s A-?????? mission ship 2 attack failed.
 


Assault result


Joe-RO(#48891)'s 1 / 1 (100%) The Milk Truck 1 are destroyed during battle.
Unidentified Fleet(#0)'s 9928 war 1 are destroyed during battle.
Unidentified Fleet(#0)'s 12692 Tiny Man 1 are destroyed during battle.
Unidentified Fleet(#0)'s 5603 Aeternal Light's Imperial Crusher are destroyed during battle.
Unidentified Fleet(#0)'s 47822 minefield 3 are destroyed during battle.
Unidentified Fleet(#0)'s 89374 tim 2 3 are destroyed during battle.
Unidentified Fleet(#0)'s 86279 Stalker MK I 1 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 251698 ships and lost 1/6 ships.
You lost 556.487.548/2.175.049.731 fleet power (26%), while the enemy lost 154.775.288/247.201.895 fleet power (63%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.


Incoming transmision!
Thank you for your help commander, you have been awarded 579.935.646 Credits
Your expenses were greater than the reward...
You received an insurance bonus of 37.156.064.054 credits.
Unidentified Fleet(#0) lost more power than you during battle.

(+3570 Exp)

You can see my Milk Truck fleet has NO def and NO HP !!!! Well this morning it had! What happened?
And the weird thing is that when i tryed to refit the ship... surprise, the old system was not fitting anymore. WHAT IS THIS?
« Last Edit: February 17, 2007, 10:41:31 AM by The-Joe » Report to moderator   Logged

FTP
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« Reply #1 on: February 17, 2007, 09:30:12 PM »

Sometimes through a glitch in the game, a ships gets mroe space/energy then it has. Which allows you to put more expensive systems on it. As this could be abused for making youre ships larger then they are Sir Emi has an automatic scanners that runs through all ship designs and deletes the violating systems from the ship. Contact Sir Emi you might get reembursed.
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SirEmi
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« Reply #2 on: February 17, 2007, 11:52:30 PM »

yeah, to be sure it doesnt happen again when desiging big ships, just leave a couple spare energy & space even, not much, 50 or so... and always check the designs are not using more then they should...
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The-Joe
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« Reply #3 on: February 18, 2007, 07:08:09 PM »

That fleet was used a lot before happening. It was Experienced...
However, just in case i will leave 50 en and 50 space unused in my new big ships designs to be sure it won't happen again. With swarmers, PWS... hope it won't happen.
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Gunfighter Frank
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« Reply #4 on: February 19, 2007, 12:30:05 AM »

Sir Emi this might have something to do with that bug where that has happend with cloning ships as well that I sent you a message for that.  I knew that the ship had all its parts since the designer was using it but when I cloned it to look it over some of the parts were missing. could this have something to do with many of the parts haveing the same name in the data base and when cloning it gets the wrong part?
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Gunfighter Frank

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SirEmi
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« Reply #5 on: February 19, 2007, 02:03:44 AM »

Nope, the cloning bug was because of a syncronization issue with the master server, that was fixed.

Of course this could also be related to some syncronization bug when installing an upgrade, possibly due to the lag that was a week ago, not taking the energy, or installing twice, in witch case the fleet exceeds it's power or space but the scanner will fix it...
I'm going to check were it could occur and fix it so it doesnt happen again.
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baltic
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« Reply #6 on: February 24, 2007, 09:29:21 AM »

it happened to me too...i noticed i had more space than i was meant to have, but i just thought that i had calculated it wrong and put all the extra space on special...used the ship for a few days and suddenly when i attack it has 0 attack, 0 def, 0 hp...not good
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Lammalord
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« Reply #7 on: February 24, 2007, 09:52:37 PM »

this happened to me before, but it should be obvious before you do the mission, you can deffently tell a power difference.. my ship was 2/3 the power it was suppost to be.. just make sure there the right power and you should be fine..
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Gunfighter Frank
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« Reply #8 on: February 25, 2007, 09:39:46 AM »

actually the prople with baltics ship after we analized the ship was only a couple spaces.  Thus there was no noticalbe problem/ or glaring problem, he had just thought he had made a slight miscalculation in his math on the space of the ship.  The space calculater had an error and he just added the extra space to his special to make the ship have 0 space left.   This is a bug in the space calculater and a bug with baltics ship.  I am thinking that it just might be the same problem with the other ships that have done this to them as well. yall might want too  go over your numbers one by one and recheck every system to insure the space is correct,  and dont trust the games space calculator.
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