to boil it down to it's very simplest form (being without all the other possibilities and such) it would be like this:
1: take segment rewards out of everything except for extend mothership and attacking others
(this included ranking and galaxy encounters, and mothership and galaxy missions)
2: all segments in an attack against someone else is captured, none completely destroyed
(currently, 1/3 to 2/3 of all captured segments are destroyed, lost to everyone)
3: give the mothership a module that will create a big boost to overall gameplay
(such as 10 credits off of all resupply costs, per workshop, down to 1000 credits a ship)
this would, in turn, make attacking a mothership much bigger then you a VERY scary, but at the same time very rewarding, proposal. because the 1 million credit ship to you may only cost 1k to them...
and not to fool anyone here, though, a resupply reduction would also probably greatly influence missions, as well as make swarmers a very distinct possibility of a nightmare.
ex: small swarmer with sheild and defense that costs 21k, would only cost 1k with the help of 2000 workshops
ex2: missions fleets are based off of base costs, which your ships wouldn't be, and insurance is based off of current cost, which would then be different from design to design, as well as from player to player.
an increase in marines would lead to even deadlier boarding attempts... but with current setups, this almost as worthless as it is now
my personal favorite, however, is increase in mining rate, basicly, it may look something like this:
for every 1000 mining modules, you increase your mining rate by 1, so say for every 10 turns and 20k credits you mine 1 gold, instead with 5k mining modules, you would mine 6 gold for every 10 turns and 20k credits.
these minerals would then be MUCH easier to get, thus allowing you to use them more freely on the galaxy items Sir E is working on now (including mining bases to get even more minerals)
I hope this clears some of it up
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